Chapter 330

As El finished his work, he also had more information on the five-point card bandit group in his hand.

The first is the one who was recognized by Liu Yinuo-

【Hearts Jack Trist】:

Trist is a notorious card dealer and a repeat fraudster, and wherever there is a populated world in the world, he has a track record of charm and gambling that will be both envied and hated by the rich and the foolish. He rarely gets serious about doing something, and always faces each day with a contemptuous smile and a casual look. Whatever he does, Trist will always have a trump card in his sleeve;

Reward amount: 500 million;

Critically Endangered List: 14th;

And then there's,

【Block Queen Sindra】

Sindra was born with boundless magical potential, and could do nothing but love to use this incredible energy of her own will. As each day passed, her magical gifts became more effective and more devastating. Sindra rejects any notion of balance or restraint and only wants to maintain control of her energy, even if it means that those authorities who want to stop her will dethrone her.

During her youth in Ionia, the continent of Valoran, Sindra's reckless use of magic frightened the village elders. They took her to a remote temple and left her in the care of an old mage.

To Sindra's delight, the old mage explained that the temple was a school—a place where the old mage could guide her and allow her to develop her talents. Although she had learned a lot during her time here, Sindra felt that her energy was no longer as strong as it had been when she was younger.

Her frustration develops, and she eventually confronts her mentor and asks for an explanation. He uncovers the truth: he suppresses Sindra's magic, hoping to help her learn control and restraint. She complained of his betrayal as she further demanded from the old mage to dispel the spell that had stopped her in her tracks. The old mage stepped away and told her that if she couldn't control herself, he would nullify Sindra's magic entirely.

In a rage, Sindra summoned energy and rushed towards the old man against the wall. After the death of her mentor, Sindra felt the first surge of her unbridled potential in years. Although she won her freedom, she refused to return to the society that tried to steal her gifts.

Instead, Sindra decided to turn the former prison into a fortress. Urging the boundaries of her magic, she tore the entire building from its foundation and lifted it into the air.

Sindra, who came to the real world, built a city in the sky in the southwest region, which can be said to be a paradise for criminals, and later moved to the high seas, and no one could send troops to arrest them.

Reward amount: 800 million;

Critically Endangered List: 11th place;

The most information here is this [Ace of Spades Ezreal], which is several pages long.

For the sake of the task, Al could only read it word for word.

Ezreal is a confident explorer with an amazing knack for dealing with trouble, and his quest for adventure can be found in the Runeterra.

The magic weapon that he always accompanies is a magic gauntlet unearthed from the ancient tomb of Shurima on the Valoran continent.

His daily passion is to provoke fate, to explore the mysterious and fatal dangers, in order to uncover the world's most hidden unsolved mysteries.

Ezreal's parents were a pair of well-known businessmen, and their business often required them to travel to dangerous and remote places, and at such times, Ezreal would be left in Piltover to foster his uncle, Professor Lemire.

The professor didn't like to discipline this unruly child, so in order to ease his burden, he arranged for many of the strictest tutors to teach him about technology and magic, Hex, mechanics, archaeology, history, and so on.

Ezreal has an innate talent for learning comprehension, and all this heavy workload is a waste of time for him. He was able to pass the exam easily with little to no revision preparation, much to the chagrin of his uncle.

Ezreal has always been unable to contain his curiosity and curiosity, and his happiest thing is to avoid the control agents wandering around and discovering secret locations.

His natural spatial perception allows him to easily orient himself, wandering through the labyrinth of university underpasses and eaves, finding many secret warehouses and seeing all kinds of treasures. Ezreal also practiced lockpicking on the office doors of university professors and helped them tidy up their rooms – simply because he found it fun.

His parents would return regularly to sell all sorts of strange objects they had acquired from afar.

Ezreal's father was on a quest for rarer and more magical treasures, and he decided to explore a lost tomb owned by an ancient mage named Nazuk.

Legend has it that he has a pair of twisted horns on his head, and legend has it that his tomb contains a magical gem that allows the wearer to teleport. Ezreal's father joked that if he found this priceless item, he would be able to go home for dinner every day.

Ezreal wanted to embark on an adventure with her parents, but they said it was a daily routine. As the little boy grows older, his parents spend more and more time away from home. Until one year, they left and never returned.

Professor Lemuel heard that the couple ventured into the ruins of Shurima and never reappeared. He tells Ezreal that his parents may have befallen him, but Ezreal is convinced that his family is alive and is looking for ways to get back to him. He would often delay dinner as long as possible, hoping that his parents would suddenly show up with Nezuk's magic stone.

Ezreal was determined to find his parents, or at least find out what had happened to them. His only clue is his father's final destination: the lost Mausoleum of Najuk.

In the years that followed, Piltover became Ezreal's playground, and no workshop or laboratory could lock him out. He had spent weeks gathering supplies from the university: star maps, translations of rune marks, research on ancient Shurima funeral customs, and a pair of goggles. He left a note of farewell to his uncle and secretly boarded a cargo ship destined for Nashram, the port city of Shurima.

During the voyage, the ship's catering officer spotted Ezreal smuggling. The captain threatened to throw him overboard. Standing on the outboard of the ship's planks to keep his balance, he told the captain that he had planned to abandon ship and escape, as the chances of surviving at sea were higher than waiting to die on board. He took out the star map and explained to them that the ship was heading for a shallow reef where the shattered graves of countless ships were located.