Chapter 611: One Game to Determine the Winner
"Kai Ying ......"
Narrator Viper was surprised that the SSW team chose this hero.
When Kaiying just released the skill profile, because the E skill can wantonly pass through the wall and return blood to bypass the eye position, the mechanism once made many players think that it can definitely shine in the professional game, but for various reasons, Kaiying's appearance rate in the professional game can be said to be low, and the winning rate is really not good.
And the commentary viper actually expected this situation for a long time, although Kaiying's E skill can bypass the eye position to achieve the purpose of surprise GANK to the enemy, but there are undoubtedly a lot of eye positions in the professional game, and as long as Kaiying is discovered by one of the eye positions, then the subsequent brush route or GINK route will be very simple to guess.
Of course, this reason is not the biggest reason why Kaiying can't get on the professional stage, the real reason why Kaiying can't get on the professional stage is actually because he is too weak before absorbing enough energy to evolve with the help of passive.
The very low base damage and lack of control skills alone are enough to give Kai Ying a head start in the early game of the midfield, and even when fighting alone, there are very few heroes who can't beat Kai Ying in the early game.
In this case, Kaiying can only choose to go to the jungle before he transforms, and the enemy of the embankment may invade the enemy jungler in his wild area at any time, and even if he chooses to go to GANN, it will be difficult to succeed with Kaiying's early combat ability, but it will expose his position, but because of the passivity, Kaiying must go to the GANK enemy if he wants to transform, and each time GANK will also expose the position of Kaiying in the map.
And if Kaiying is exposed to the enemy's vision for a long time, it will undoubtedly be very miserable by the enemy, and no one may be able to catch it in the early stage, and then the wild area will be messed up by the enemy's midfield and cannot develop normally, and when it finally collects enough energy to use passive transformation, it is estimated that the game has been decided.
It is precisely because the advantages and disadvantages of Kaiying are too obvious, so it is very easy to be targeted by the enemy in the professional game, although the performance of Kaiying in the passerby game is quite good, but the Kaiying that appears in the professional game basically ends in tragedy, because Kaiying not only helps his teammates to establish rhythm in the early stage of the game, but also becomes the enemy's main breakthrough.
Even if Kaiying has almost been strengthening since joining the League of Legends, its appearance rate in professional games can still only be described as rare, and it is basically only possible to select a T3 or even T4 jungler hero like Kaiying when a strong team fights a weak team.
"Triumphant?"
Tang Hao was obviously stunned by the jungler hero selected by the SSW team, after all, the hero Kaiying was never in the scope of his expectations, Kaiying will not be suitable for the current version of the game in the strict sense, if it appears in the S3 or S4 version of the League of Assassins then I am afraid it will make a big difference, but in the current version of Kaiying's presence in the game can be said to be about equal to one.
The top assassin in the wild area is not the same as the mantis, the mantis's isolated combat ability in the wild area can be said to be difficult to meet opponents, only because of the slow speed of the jungle is more difficult to appear, but it is still the leader of the carnivorous jungler hero in the standard T2 team in the professional arena.
In contrast, Kaiying can indeed be said to be a fart, no matter how difficult the OP is after transforming into a red Kai, and no matter how fast the speed of the second person is after transforming into a blue Kai, before the transformation, Kaiying can only be a brother-in-the-middle general role in the game, and under normal circumstances, Kaiying wants to transform almost after 15 minutes, and it is undoubtedly even more rare to be able to seize the right opportunity to accumulate passivity in a professional game that pays attention to coordination and linkage.
After all, once the fight starts, the support of both sides will come very quickly, and Kai Ying will be enough to fight alone, if it involves teammates, wouldn't it be a collapse on top of collapse, and because Kai Ying's passive energy bar is accumulated according to attack melee and range, and in the end, it is decided to transform into a red Kai or a blue Kai according to which energy bar is stacked first.
And if the player doesn't want to turn into the kind of energy bar that is already stacked, then they will have to wait a full three minutes before they can change into another form, which makes the already weak Triumph even more low-ranking in the professional game.
For the selection of Kaiying on the fourth floor of SSW, the UF team was not affected in any way, and directly on the fourth and fifth floors, Lulu, who also has a very good protection ability, and the mid-laner snake girl who has slightly improved in the current version, and the summoner's skill natural snake girl Xu Amiens also brought a flash purification to fight against the ice girl of the enemy Li Haolin.
"The snake girl has appeared in the field of the previous spring game, and the overall performance is also very good, and the transformation of Lulu's W skill is quite restrained for heroes like Kaiying, Ice Girl, and Luo, and the protection of the ultimate can also add another means of protection to Kasumi, who has the ultimate to protect herself."
Narrator: Sunset said after Team UF made their final selection.
The SSW team waited a little after the UF team selected Snake Girl and Lulu, and finally chose an extremely unexpected choice in the shooter position, the death chant ———— Karthas.
"Dead Song?"
Commentator Viper once again saw that the SSW team chose an incredible hero, and finally understood that the SSW team wanted to directly amplify the move in the first match with the UF team, and before that, the SSW team had never chosen Triumph in the LCK region, but Death Song AD occasionally had a choice.
But that's also because the decline of the 8.11 version of the ADC is the general trend, in that version of Yasuo, Knife Girl, Iron Man, Jace, Bomberman, Vampire, Fire Man and Death Song and other heroes have become frequent visitors to the lower road, that version of ADC can almost be said to be a universal soy sauce in the game, even Mu Jing has to be forced to take out Jace to play ADC.
At the beginning, only the BF team insisted on letting Coco Li play with normal shooters, but that was entirely due to the BF team's protection tactics of raising one, if it wasn't for Coco Li eating in the middle of the lane, then it would also have to be subject to the factors of the version, giving up the traditional AD and entering the game mode of the canyon fancy smash brawl.
It is precisely because of the factors of the version at the time that Death Song AD has also become a popular choice in the game at that time, after all, it is basically difficult for a hero like Death Song to be destroyed by the enemy or limit his output environment, and it is completely a hero who is not afraid of being targeted by GANK and set fire to kill in seconds.
To be more precise, Death Song can only play a higher output after rushing into the enemy crowd and dying, even if his number of deaths reaches the highest in the game, he can also use his own AOE skills to hit the most terrifying damage in the whole game, and the opponent still has no way to output the output of the desperate fight.
The weakening of the archer equipment in that version no longer allows the traditional shooter to gain strong dominance over the overall situation of the game too early, and Riot specially lowered the basic attributes of the all-shooter hero, so the teleportation skills that are more suitable for development are on fire in the lower lane, in fact, as early as N years ago, the top passerby king in the LCK server developed the TP stream shooter gameplay, but it has not become popular until now.
The fiery TP is undoubtedly more friendly to mages like Death Song, who rely heavily on economic development, and at the same time, it can often provide stable control and slow down in the double lane support, which can help Death Song greatly increase the hit rate of Q skills, and only hitting one target will cause double the critical damage of spells.
Coupled with the skill characteristics of the Death Song, there are no natural enemies at all in the lower lane 2VS2 or even 2VS3, and any short-handed hero who wants to output the Death Song must eat the damage of the e skill, because the existence of the auxiliary Q skill hit rate will be greatly improved, and after the promotion of the sixth, the Death Song will also rise with the ultimate move.
Even if he is caught, Death Song can still use the seven seconds given to him by the passive to use the QE skill to close the line, and he can also use his ultimate to complete the full-map support to supplement damage, rub assists, and even take heads, compared to the ADC that also needs to be developed with Death Song, there is no way to compare it with Death Song at the same time.
However, although the appearance rate of Death Song in that version is not low, but after the shooter callback is enhanced, its position in the lower lane is also gradually declining, although it is not to say that it has plummeted, but it will rarely continue to appear in the lower lane, and it is precisely because of this that the commentary Viper will be so surprised when the SSW team takes out the hero of Death Song.
Obviously, SSW's hand of Death Song is amplifying the move, and the Kaiying selected on the fourth floor before also has a certain reason, after all, whether Kaiying enters the explosion output first to let the Death Song amplify the harvest, or let the Death Song enter the field first, and then the ultimate move to cooperate with the Kaiying Harvest, it is definitely a nightmare for the crispy unit.
And more importantly, after SSW chose Death Song as AD, Xu Yanan's ultimate move on the side of the UF team can basically be said to be half wasted, and the nightmare's ultimate move is nothing more than turning off the lights and a single-point raid, while the SSW team's side Bobby has no point in raiding a front-row tank at all.
Jungler Kai Ying will basically choose the back hand to cut in, so it is difficult to be a starting target, even if Kai Ying first moves, it also has a big move to enter the body to avoid all the damage and control skills, and the fight is just a five-five or so situation, and the specific situation depends on the level economy of both sides and the way of loading.
And SSW's mid laner is Li Haolin's Ice Girl Lisandro, who is easy to be fixed by his ultimate, or his simple ultimate, to enter an invincible state on himself, and the auxiliary Luo will basically take the initiative to start a group, plus the displacement and acceleration of W skills and ultimate, it is also difficult to target.
In this case, SSW also chose a dead song, which is basically the BANPICK of the UF team, after all, the dead song has repeatedly appeared in the playoffs of the LPL spring and the effect is very good, in this case, the SSW team obviously calculated this point before releasing the nightmare to the UF team, and then came up with this lineup that is not afraid of nightmares at all.
"The UF team lineup on the blue side is Shen, Nightmare, Snake Girl, Kasumi, and Lulu, while the SSW team lineup on the red side is Bobby, Triumph, Ice Girl, Death Song, and Lo, and today's UF team match against SSW team is the first game of the MSI group stage, and these two teams obviously represent the top teams in the LCK and LPL regions so far, so let's wait and see for today's game."
Narrator Viper said after both sides had made their choices.
"We can see that there is a big difference between the lineup of the UF team and the SSW team, the lineup of the UF team is more inclined to push the line to find opportunities, and the ability of large-scale group battles in front of 5VS5 is not too strong, while in contrast, the SSW team has two big team battle mages on the side of Ice Girl and Death Song."
"Coupled with Bobby's protection strategy and Lowe's interference to start the team, the UF team will undoubtedly be quite uncomfortable in the team fight, and although the SSW team's jungler Kaiying is very weak in the early stage, if the UF team has not yet established a certain advantage when it is delayed to its transformation, then the situation will definitely shift towards the SSW side."
"On the online UF team, the top laner of the UF team will undoubtedly be the stronger version of the SSW team's Bobby has an advantage, but Shen Quan's Tuliu support ultimate can also play a decisive role in many situations, especially when the TP is cooling, it can catch the SSW team off guard, and with Lulu's ultimate, it can undoubtedly forcibly protect anyone in the team from being killed by fire."
"And in the middle of the field, the UF team undoubtedly occupies a great advantage, after all, in the early stage of the game, the 2VS2 combat ability of the snake girl with the nightmare is at least about forty percent higher than that of the Kai Ying and the ice girl, after all, the snake girl's QE skill crazy output with the limit of the W skill can already be said to be very difficult, plus a nightmare that releases Q skills, uses E skills to chase fear, and comes with a magic shield to immune to any damage control skills, which can be said to be very OP."
"In contrast, SSW took the initiative to select the Ice Girl, who had sufficient control but a little less damage, and Kaiying, who was almost useless in the early stage, basically took the initiative to give up the advantage of the midfield in the early stage of the game, as long as the UF team Nakano cooperated properly, it will definitely be able to occupy the upper hand in the early stage of the game."
"In the end, Xia and Lulu of the UF team will undoubtedly be able to occupy more advantages, after all, the current version of the shooter has successfully recovered, and Xia is still a T1-level shooter online, and Lulu, who has strong auxiliary abilities and comes with deceleration, acceleration, shield, and transformation, is undoubtedly even more incomprehensible."
"SSW's bottom lane combination is a bit forcibly put together, and in the team fight, Death Song and Luo can be said to be good, but there is no way to compare with the UF team's bottom lane combination on the opposite lane."
After commenting on Viper, after analyzing the advantages and disadvantages of the lineup of the two sides, the UF team and the SSW team have also successfully entered the game and are about to start a bloody battle, after all, there is only one BO1 used to determine the winner in one game, if you lose, you lose, and if you win, you win, but there is no such thing as letting one chase two or let two chase three.