CHAPTER 241: GANK
After a brief period of temptation, the two sides began to wander away.
Zhao Weiyang only knew that wandering was to catch people before, and lacked theoretical research, but now he has a first glimpse of the path of the game and knows some knowledge about GANK.
The so-called GANK is the calculation man, specifically the GANKER properly prepares everything, coordinates the action, and appears in the right place to kill with one hit. Success rate is the first issue to consider, in order to achieve the nirvana effect, each GANKER, such as Sima, Cao Pi, Guan Yu, etc., should carefully examine how much damage their skills can actually cause, how much HP the opponent has, and how many times it takes to limit skills and several basic attacks to ensure the success of the murder.
Many newcomers will make some gank actions that are impossible to succeed at, such as the opponent has C skills and E skills, or the opponent has already held up too much blood, and you can't kill him with all your might, or your DPS is enough, but the restriction skills are insufficient, and the opponent can simply walk away, such as Zhang Fei who has no blue re-EC chasing the empty-blooded Sima.
The secrecy of GANK's actions is important. If a teammate is rushing towards your own line, it's best not to directly smash the EC at the opponent, and don't twist the ass too coquettishly, then the opponent will feel cheating, and maybe the bloody creeps won't accept it and run away. For example, Zhang Fei in the middle lane saw that Guan Yu had already gone up the river, what he should do at this time was to control the line of troops, and not to alarm the opponent.
Every time a hero attacks an opponent's creep, his lane will move forward a certain distance, and he must control the stability of his lane, and every time he makes up one, he must make up his own creep once. And Zhang Fei wants to cooperate with Guan Yu to chop off Cao Pi, so he has to make up for his own soldiers, from one-third of the blood can be A, whether he can make up for it or not, whether he can receive money from the opponent's soldiers, it doesn't matter, the soldiers on the line are gone, so he will turn back and use the S or H card to create a new wave of soldiers. When the next wave of Wei troops moved forward, it was often the time when Cao Pi died.
Regarding the items that GANK heroes can get started with, they are generally cheap and practical, and no one will hold back the Seven Star Sword or the Earth Axe. Therefore, many heroes choose equipment that returns to blue and health, or equipment that simply supports blood, which can provide a strong endurance for the GANK team. Of course, there are also some necessary second man props for some heroes, such as the flying shoes that must be released when Wei Yan is a second man. Some team control heroes, if they don't fly C directly, may end up very embarrassing.
There are many ways to gank, such as luring enemies deeper. When you're in a face-to-face with an enemy hero, you rub back and forth twice and then retreat, and your opponent may turn to you with confidence. Once it's time to set up a gank conspiracy, you can lure your opponent into chasing you and have your teammates pick you up on the way, ready to fight back. If the opponent goes deep blindly alone, then his teammates will not have a way to pick him up. But this method will not work so well for a veteran, because he will realize that it is dangerous for him to go deep alone, and will retreat in time. For example, raiding the jungle. There are many heroes who can jungle at the beginning, and they don't mix lanes at first, but rely on junglers to gain experience, such as Zhang Fei going to the lower lane to fight with the tiger so that Guan Yu can quickly rise to 6 in the lane. Jungler heroes are often anemic, and if they are detected in time, they can be easily killed. Of course, you have to have a view or a light position. Of course, it is also very effective to see if there are blood stains in the field from time to time. It's best to kill alone, and if you can't kill alone, it's best to call your teammates to ambush together.
In the later period of the Wei State, if you don't want to be Gank by the Shu State, the lights here may be able to save your life. The height of the light point. The stakes are great. If Shu also lights up on this high ground, but the terrain is lower than its own lamp, then we can see the other party's lamp, but the other party can't see our lamp, and the advantage is obvious.
Not only is it dangerous to go up and down, but the middle road is often taken care of, especially Cao Pi. If you don't want to be killed by Guan Yu, who was promoted to 3 at the beginning, with Zhang Fei rushing to the tower, you can light the light position in this location yourself or let Guo Jia point it.
How to escape the GAN is also a science. When you find out that you are being dumpled by the enemy, don't panic, don't be caught off guard, use all tricks to escape the enemy's clutches, and try to drag your teammates to arrive.
For example, Deng Ai did not have much blood after the jungle, and he was walking to the line to collect money, and he met Zhuge Liang who was in the shoe storm head-on, and turned around and flew back directly, with a high probability of being perfectly dropped by Zhuge Liang to catch up with the storm. At this point, jump straight down to the river below. I'm afraid that Zhuge Liang will fly directly to the wild robbers, frantically looking for Deng Ai to no avail. Cao Pi faced Zhang Fei in the middle lane and found that Zhang Fei was bent on making up for it, and he didn't even want money from the remnants of the enemy. At this time, Cao Pi should stop soldier A and walk back, thinking about whether Guan Yu is already level 3, whether he is no longer on the lower road, and whether his own line has been moved forward invisibly.
When Guan Yu is pursued by the enemy, if he only has a blue with C skills, he doesn't need to use his skills in a hurry, run two more steps to the river and woods with terrain advantages, and maybe cross the terrain and jump away, he can save his life. When he was chased by Zhang Liao, he turned around and walked towards the high ground, if he had already tapped Guan Yu with E before, then he would pause in front of the high ground, and maybe he would never be able to catch up with Guan Yu again.
If you really can't escape, then give it a go, maybe your flat slash will wear down the enemy's HP and give your late teammate a chance to kill him. At the very least, let the person chasing you know that if you are chopped off, his life will not be easy.
Zhao Weiyang thought of the content he had just become familiar with recently, and couldn't help but be vigilant, and lit two Kong Ming lanterns in the annex with an economy that was not very rich.
Although Zhao Weiyang was prepared for the enemy's GANK, he did not expect that the current situation was that the GANK team encountered the GANK team.
Under normal circumstances, this kind of GINK encounter will inevitably lead to large-scale team battles, and the highland terrain of many locations undoubtedly creates a huge advantage for Sima Yi to put D in the shadows, so the lights on both sides there will definitely be you back and forth to light and dismantle the lights, and you will never get tired of it. Therefore, if the first hero, such as Zhang Fei, becomes more than three people at the moment of gaining the vision of the opponent's large army, the balance of victory will be tilted in favor of his side.
This kind of encounter could not be more appropriately described as a narrow road. The passerby bureau often has a situation where Zhang Fei flies to C, but Guan Yu and Wei Yan do not follow up.
Clear the opponent's lights in advance, wait for the opponent's main force to appear after the teammates arrive, and the appearance has been controlled with lightning speed. A good sense of cooperation determines the victory of every encounter.
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