Chapter 114: The Evil Spirit Sword
The Holy Emblem is also a unique symbol of the "Legendary Profession"!
After the inheritance of the "Legendary Profession" ends, the player will have an exclusive Holy Tattoo on the back of his hand, and at the same time, only the "Legendary Profession" will have a Holy Tattoo, and non-Legendary Professions will not have the Holy Symbol!
Therefore, Ye Kong's inheritance of the Evil Spirit Sword .......... It's a "Legendary Class"!
This is the Evil Spirit Swordsman, not the Spirit Enlightening Swordsman, the former is the latter's 'plot opposite' - Ariadne's transfer mission, the target is the Spirit Enlightenment Swordsman, then, Minos's transfer mission, the target is the Spirit Swordsman.
The Sword of the Calamity, hidden under the truth of history, is also the true legacy of Minos!
Ye Kong saw through this and took the initiative to give up the Enlightened Spirit Swordsman, and inspired the hidden inheritance of the Calamity Swordsman, and at the same time, the Calamity Swordsman is also a legendary profession!
The legendary class, which itself overrides all classes, is also the top hidden class!
In the previous life, Ye Kong had obtained the inheritance of the Night Swordsman, and it was also a "legendary profession". Prior to this, Ye Kong's level was 50+, and his strength ranking was only more than 100 million (within the range of the Thousand Worlds Tree), and the gap between him and high-end players was huge, until he achieved the "Legendary Profession", and the ranking began to soar all the way, directly to 104th!
This result, although it is inseparable from Ye Kong's hard work, can also see the power of the "legendary profession", which makes a backward ordinary player burst out with incredible brilliance.
It's a late bloomer, but that's not it.
Ye Kong looked at the holy pattern on the back of his hand, and immediately obtained its information-
Scourge Holy Tattoo (Beginner)
Holy Attribute Attributes: +5 for the upper limit of the spell, 30% shorter time for recall, +10 for the abnormal judgment of the swordsman's skill, and 30% for attacks of the "Critical Hit" attribute.
Level Requirements: None
Class Only: Curse Sworder
Holy Pattern Effect: Ten Thousand Souls: The Evil Spirit Swordsman actively activates the Holy Pattern to activate the 'Ten Thousand Souls' state, at which time, the spirit spell will automatically be restored to perfection, and the cooldown of all skills will be cleared. At the same time, the spell cost of the Swordsman's skill is reduced by 50% (if there is less than 1 spell, the spell is not consumed), and the user will recover 1 spell every 10 seconds while in the state of Ten Thousand Souls.
The "Ten Thousand Souls" lasts for 1 minute, and once the effect is over, it takes 48 play-hours (equivalent to a real-world day) for the Holy Emblem to reactivate the "Ten Thousand Souls".
(PS: Healing time, which means the recovery time of the spell.) )
"The Holy Pattern of the Scourge? The maximum limit of the spell has been increased, the percentage of the regeneration time has been reduced, and the Holy Pattern effect has been increased. ”
After thinking about it for a while, Ye Kong used his rich experience to judge the essence of the Holy Pattern of the Evil Spirit: "The attributes of the Holy Pattern of the Holy Pattern of the Evil Spirit are mainly in terms of spirit spells, so its characteristics should also be - spirit spells. ”
The "Legendary Professions" each have their own characteristics and specialize in different directions.
Obviously, the characteristic of the Evil Spirit Swordsman is a spirit spell, which is different from the concealment of the Night Swordsman.
The night swordsman focuses on hiding himself, relying on sneak attacks to achieve victory,
The Evil Spirit Swordsman focuses on the spirit spell aspect, and should rely on the advantage of the number of skills and use continuous skills to achieve the final victory.
The advantage of the spirit spell allows Ye Kong to release a large number of skills, which also means that it is 'comprehensive', with fewer shortcomings and shortcomings in itself, which is more similar to an all-round enhancement.
"It seems that the inheritance of this Calamity Swordsman is no worse than that of the Night Swordsman, or even better."
"After I go back, I have to learn a little more skills, and I have so many skills in terms of spirit spells, I must match a lot of skills in order to give full play to the advantages of the Holy Pattern of Evil Spirits."
Ye Kong nodded, extremely satisfied with the "Evil Spirit Swordsman", and next, he looked at his career panel, his gaze resting on the new professional talent-
Player: Blank (Human)
Class: Scourge Swordman
Career Talent –
Sword Master: Increases the damage of sword skills by 15% and attack speed by 15%
Sword Soul: Proficiency of sword skills, training effect increased by 120%
Advanced Breath Collection: On the basis of the original Breath Collection, a little agility attribute will increase the effect of an additional 50% effect on the bonus of the Breath Convergence state, and other aspects are completely consistent with "Breath Collection".
Legendary Talent –
Scourge Sword: The player's skill limit is +10, ignoring level +3, and immunity to damage up to 5.
Sword Intent Increase: For every level that the player increases, they no longer gain 3 attributes, but 4 attributes.
The three professional talents, all of which have been upgraded on the basis of the original.
For example, "Sword Mastery" has become "Sword Master", and the amplification effect has jumped from 3% damage/attack speed to 15% damage/attack speed all of a sudden, which is simply heaven and earth compared to the original output.
"Sword Soul" replaces "Sword Learner", and the extra proficiency is increased to 120%, ensuring that the Evil Spirit Swordsman can learn skills quickly, after all, with "many skills" as the combat method, if the "skill level" can't keep up, it will be really embarrassing - "Sword Soul" just makes up for this.
"Advanced Breathing" enhances Ye Kong's concealment ability, and combined with the effect of the ghost walk, under the right circumstances, he will be no less than a master assassin, and a real nightmare for his enemies.
Next
The two legendary talents are both symbols of the legendary profession, and cannot be possessed by ordinary hidden professions.
Among them, "Sword Intent Growth" is a legendary profession of swordsman, and it is a legendary talent that must be used in itself.
Ye Kong has a "sword intent growth", every time he upgrades, he automatically gets 4 attributes (those who are dropped and re-promoted are not counted), a little more attribute than ordinary professions, in the long run, if his level reaches hundreds, the advantage in attributes will be great, which is a typical late-stage talent.
The biggest advantage of the legendary profession is its growth - the later it gets, the stronger it becomes.
For example, the legendary profession of the priest class must have a "Holy Light Increase", and the legendary profession of the Spell Wizard class must have a "Spell Energy Increase", they have the same effect as the "Sword Intent Increase", the content is that each level is upgraded, and 4 attributes are automatically obtained, and they are only different in name.
The most important thing is that Ye Kong is currently only level 6, and he can give full play to the maximum potential of "Sword Intent Growth", unlike in the previous life, when he became a Si Ye Swordsman, he was already more than fifty levels, wasting the potential of "Sword Intent Growth" - about 50 points of attribute, this loss is really too great, otherwise, Ye Kong back then would have stepped into the top 30 of the Thousand Realms Tree.
Now, Ye Kong has obtained the legendary profession earlier, and his personal potential is far better than in the previous life, and the future is brighter.
The last legendary talent, the Scourge Sword Body, gives Ye Kong's skill limit +10, which is the direction of the Scourge Swordsman's specialization, which is in line with the characteristics of the Scourge Holy Pattern - incomparably abundant spirit spells, as well as a large number of swordsman skills.
You know, there are only 20 skill slots for the starting class, and players still have to learn some passive skills, so their active skills are relatively 'limited' - even for ranged classes, there are only 14-16, and as for melee classes, at best, there are about 9-12, which shows the importance of skill caps.
Ye Kong obtained the Calamity Sword Body, and his own skill limit +10 is definitely a huge advantage, and at the same time, the other one ignores the level +3, allowing him to challenge high-level creatures without worrying about 'level suppression'.
The Bard's talent, the all-round talent, is only +5 at the upper limit of the skill, which is not at all comparable to Ye Kong's talent.
The last item of the Calamity Sword Body, 'Immunity to no more than 5 points of damage', is the biggest battle for future legendary professions, and it is the biggest battle for the army alone!
Any legendary class, its talent has a 'immunity to low damage', and when their equipment and level are all grown, the crowd tactics will lose all their role in front of them!
Legendary talent, far more professional than anything else.
In the future of the Demon World, only the strong can fight against the legendary profession!
After sorting out the situation, Ye Kong took a look at the system information, just now he has been paying attention to the profession, but ignoring other system prompts, now it's time to sort it out:
"Well, in addition to the inheritance of the Scourge Swordsman, I also got a ........"
"The first kill of the Heroic Soul level boss?!"
Ye Kong looked at the large number of rewards in his backpack, and the expression on his face was very exciting:
"The system prompts, that Heroic Spirit-level Minotaur is his real beast body........."
"I killed you too?"
"Ha ?!!!"