Chapter 178: Dharma King Cheng Yu

As a pure French battle, the most challenging operation is the middle stage, which directly determines that the 20th to 40th minutes of the game is the most exciting time of the game.

The ten people who are operating have a foundation, so the two sides did not disappoint the two girls who were watching the battle.

Since the beginning of the game, Hua Tuo's equipment has not been very good. After all, he is too busy, not only to help his teammates catch people, but also to heal his teammates' injuries, and at the same time to prevent others from catching him. After all, before the team battle, Hua Tuo was always the first target of the attack. Therefore, Hua Tuo has several times, and he has secretly jungled on the lower road. Hua Tuo's way of fighting the jungle is also very peculiar, and he uses his life to ingest a little bit of wild monsters to death.

The first two times, Hua Tuo's development in the lower road has always been relatively safe, but in the end, Wei discovered his whereabouts, so the organization forces arrested him several times. Because of Hua Tuo, the two sides once again started a fierce battle.

In the race for the deer, there is a famous saying about Ma Liang: "Even if your IQ is too high, I can defeat you!" "For Maleon's two damage skills, the higher the opponent's intelligence, the greater the damage the opponent will receive. Moreover, the smoke with the effect of banning magic released by Ma Liang is also covering more and more as Ma Liang's skill level increases. In the team battle, the damage caused by Ma Liang is getting higher and higher. Just imagine, what kind of sadness it is to fight between mages, where one party's mana is always insufficient and often banned.

Similarly, Shu Kingdom's Huang Yueying's equipment has gradually improved, and although it is still fragile, its damage has increased exponentially. Although Guo Jia, the main output hero of Wei in the early stage, still plays a great role, it is no longer as terrifying as at the beginning of the game. As a result, the team battles between the two sides gradually became stalemate.

In the middle game, the number of kills of both sides of Shu and Wei reached 15:17, and the level also reached level 16 one after another, and they both had full-level D skills.

As a hero who doesn't appear much, Zhao Weiyang thinks that Cheng Yu is completely a forgotten wise man.

Although he has confidence in Cheng Yu, at the beginning of the game, Zhao Weiyang felt that Cheng Yu's C skill was not very powerful, and like Huang Zhong's C skill rocket, it could not be stacked with Lieyu, Lei Yu, Yanyu, etc., limiting his output prospects. However, as the game gradually entered the middle game, Zhao Weiyang thought that Cheng Yu's C skill Dragon Spirit Strike was becoming more and more powerful. Because this is a growth skill, there is infinite possibility of improvement.

Zhao Weiyang chose the lower path after the game, choosing to grow himself in battle. In addition to liking to deal with Guo Jia, Ma Liang on the other side likes to attack Cheng Yu with E skills, which makes him often useless. However, Cheng Yu's passive demon forbidden skill prevented him from being attacked continuously many times. An intelligence hero can only use a skill once on another hero in three or four seconds, and it is too difficult to kill the opponent.

At the beginning, Cheng Yu's money speed was still a little slower, and he could only occasionally use the E skill Spirit Theft Magic to make money. However, with Cheng Yu having the Storm Staff and an iron gun, he killed a soldier within three times.

Speaking of Cheng Yu's E skill, Zhao Weiyang found that Cheng Yu's E skill was cast too fast, and he felt that this skill and Zhao Yun's C skill spear piercing Yang were both released instantly. This is completely different from Guan Yu's cross slash, Zhuge Liang's extreme freezing condensation, and Sima Yi's starfall.

Until the middle of the game, Wei killed Shu 17 times, twice by small soldiers, once by arrow towers, and among the remaining fourteen hero kills, Cheng Yu alone accounted for five times. And in three of these five kills, Zhao Weiyang used the E skill Spirit Thief to kill the opponent, which means that Cheng Yu has an additional 6 points of intelligence, and the opponent has disappeared these intelligences forever.

Zhao Weiyang even whimsically thought that if the game continued to be played, Cheng Yu could even draw all the opponent's intelligence to zero. Aside from the bonus of equipment to intelligence and mana, even if Ma Liang is a great threat to Cheng Yu, if Ma Liang doesn't have intelligence, he can't release skills, and naturally he can't cause any damage.

Sometimes, even Zhao Weiyang himself feels a little incredible, Cheng Yu's growth as a hero is simply too fast. It may seem unremarkable at first, but as the game progresses, it can be described as coming in by leaps and bounds.

In "Heroes of the Three Kingdoms", there is no such thing as a magic injury or a legal explosion. This means that even if the mage's intelligence is stacked high, that is, you have more mana, there is no shortage of blue when you put skills, and at the same time, the power of ordinary attacks is greater, and there is not much use. Once a mage's skill level is maxed out, it means that the hero's skill damage is fixed.

Before, Zhao Weiyang knew that there was an exception to Ma Liang, and the damage of the C skill and the amount of blue drawn of the E skill were increased with the improvement of the opponent's intelligence, and had nothing to do with his own development. In addition, once Ma Liang's opponent's intelligence is fixed, his skill damage is also fixed.

But Cheng Yu is different from Ma Liang, that is, he can indeed cause higher damage with the improvement of his attributes.

In the game, it is becoming more and more popular to go out, but Zhao Weiyang still likes the feeling of shoes. Every time I go out, Laye is the first thing to learn. Often, due to the hero's low level and limited damage, it is difficult for him to replenish the monster when he pulls the jungle for the first time. Especially in the lower road, it is often necessary to pull the wild monsters under the arrow tower, and make up the wild monsters under the tower, is it even bigger. However, a spell similar to Cheng Yu's E skill is activated in an instant, but it makes it possible to accurately compensate for the wild monster when pulling the wild for the first time. Therefore, after accumulating confidence a little bit, Zhao Weiyang decided that Cheng Yu might be able to make some gains with ordinary attacks, and the probability would not be low.

In the A pawn line, it is a test of skill, but patience and confidence are also essential. Zhao Weiyang felt that he was becoming more and more comfortable with positive and negative supplements, and slowly gained some understanding, especially the grasp of rhythm!

However, Zhao Weiyang is not blindly optimistic about Cheng Yu, in the absence of Sun Tzu's Art of War and jumping shoes, it is okay to face ordinary mages, but in the face of heroes like Guan Yu, Zhang Fei and Zhao Yun, it can only be a dead word when he encounters them in the early stage. Fortunately, this game is a pure legal battle, and Zhao Weiyang has no trouble in this regard for the time being. However, Zhao Weiyang was prepared for danger in times of peace, and still began to ponder: as a mage, how to resist the warrior's big move in the relatively fragile early stage?

Later, Zhao Weiyang felt that when he was on the line with them, in addition to using skills to curb their development, what he also needed to do was to lure the other party. Because Cheng Yu's big can only give full play to his characteristics of adding blood to himself and reducing blood to the opponent when the other party decides to fight with you.

It just so happened that Huang Yueying and Cheng Yu encountered, and Zhao Weiyang planned to try his strategy.

(End of chapter)