Chapter 1659: Ogma's Book of Changes (Ask for a Monthly Pass, Ask for a Subscription, Ask for a Recommendation) Ask for a Monthly Pass!!

It's so weird!

Although Solam is not the top powerhouse in the mainland, he is a legend, plus some messy abilities, it is definitely not an exaggeration to say that he is a master. There are absolutely very few people who can hide Solam's perception in front of Solam and disappear in an instant, don't forget, Soram also has a shaman profession, and this profession depends on perception to eat!

But now, this old man is in front of him, and he has disappeared lifelessly, and how he disappeared, Solam has no impression at all.

Soram was stunned for a long time before he came to his senses. He looked down at the book in his hand.

He had just sensed that the book was slowly changing. It was okay at first, but just now, the weight of the book is slowly getting heavier! And the cover has gradually become a metal material, although the name is still the same name, but even if Soram is a fool, he knows that there is a problem here.

Sure enough, when Soram opened the pages, he found that the paper inside had also turned metal, and there were only thirty pages, which was pitiful. But the content of these thirty or so pages surprised Solam inexplicably!

Ogma's Book of Changes

Origin of the equipment: Alt Salou and his friends originally wanted to create a multi-purpose magic item that could respond to various crises at any time. However, because he and his friends had too many ideas, they eventually created a magic item that had never been seen before...... A power-up that doesn't do anything...... Because they had too many ideas, this magical object had an unknown internal conflict at the beginning, so it ended up being useless.

Alt Salou and his friends are frustrated, they consume a lot of precious materials for it, but in the end they get to nothing. However, they didn't feel like they really had gained anything, at least they had gained more inspiration when making the magical object, and they had gained a valuable experience in making the book.

In gratitude, but also in remembrance, Ayrt Salou and his friends decided to dedicate the book to their deity, Ogmar.

Ogma was interested in the devotion of Elt Salou, the Lord of Knowledge was not a resultist deity, but interested in knowledge and creativity, which Elt Salou and his friends showed perfectly. Even after the defeat, Elt Salou and their performances were very much in line with Ogma's appetite. He likes the value of finding value in failure.

So Ogma used her divine powers to change the artifact, allowing Alt Salou and his friends to make their ideas come true. To Ogma's surprise, El Salo and his friends refused Ogma's gift, believing that they had received enough.

Equipment Capabilities:

Each page of the book has several patterns, and users can choose different shapes according to their needs. If the transformed item is devastated, it will immediately revert back to the shape of a book and cannot be used again for three days.

The whole book has a total of thirty pages, which means that there are thirty variations.

Soram flipped through the book and found that the first ten pages were sealed with divine magic.

They are: treating fatal injuries; the Word; Divine Striking; Break the enchantment; Powerful dispel magic; Firestorm; Divine Aura; implosion; Celestial Summoning; Law; Death.

There are twenty pages left, of which fifteen are constructs and some practical changes, such as the book can be transformed into a temporary small bunker, the inner space of the bunker has been blessed with space magic, so the interior space is very large, with about thirty rooms and several halls.

And the ability to change the remaining five things is very powerful.

They are:

Sealed Door: This change transforms the book into a door to an unknown dimension, where any object (including living creatures) thrown into it will be sealed and passively put into a deep sleep. (Exemptions are based on willpower, and any exemptions will be ignored once sealed)

Wheel of Knowledge: A large rotating rune wheel that can be suspended behind the user, and almost all negative states are engraved on this wheel, as long as this wheel is suspended behind the user, the user will be immediately immune to the negative states burned on the wheel. (Immunity from disease, paralysis, consolation, disability, poisoning, vertigo, blindness, disorientation, exile, nausea, vomiting, dementia)

Wheel Axe; Adamantite Battle Axe, with legendary sharpness and armor-piercing and demon-breaking effects.

XCOM Shield: Can levitate itself and automatically block any enemy attacks, extremely strong magical/physical defense,

Philosopher's Crown: Spell slot level 0-9 +2. (This has no effect on Soram)

Battle of the Wise: Despite being extremely rare, this type of staff is undoubtedly associated with the spellcasting profession. It is one of the most powerful equipment a wizard can possess, the result of complex magic and endless research. This staff, for example, performs very well in hand-to-hand combat, allowing the user to prevent charm and evil spirits. It can also cast spell traps, fire arrows that combine fireballs and lightning, and dispel enemies. It is a classic masterpiece among many magical items

[Equipment ability: Greatly increase physical defense and magic resistance; Immune to Charm Spells; Invisibility (The wielder can enter the invisibility state at any time if they wish, and does not need to consume spell slots.) There is also no need to chant mantras); protection against evil; Dispels magic from enemies on hit; Three times a day "fireball lightning beam". Combines the power of a fireball with lightning; Once a day, a level 9 magic "Spell Trap" (This spell creates a powerful magical defense barrier around the caster. All spells that hit the barrier are absorbed, and the caster is reminded of a spell that was previously cast. For example, a mage defends himself with a spell trap and is shot by a level 3 magic flame arrow. He will recall a spell that has been used, up to level three. The total number of spell traps that can be absorbed is thirty levels, including any magic from one to nine)]

[The staff can store magical energy, and the tricks of level 1, including level 1 and below, are not counted.] Level 2 to 4 magic converts one point of energy each. Levels 5 to 9 transform two points each. Now saved 25/50 (Attention!) This information is only displayed at the time of the first identification, and can only be calculated by the holder himself in the future)]

[These energies can be used to perform the following spells: without consuming energy: "Detection Magic", "Giant Magic" (Level 1 magic, which makes the target 50% larger than normal and greatly increases the destructive power), Door Sealing (Level 1 magic, which keeps the door closed), Light, Mage Armor, Mage's Hand. Consumes a little energy: "Disarming Magic", "Fireball", "Ice Storm", "Invisibility", "Tapping", "Lightning", "Wall Piercing", "Fireworks" (Level 2 magic that turns fire into dazzling light or choking smoke), "Wall of Fire", "Cobweb".

[Consumes two points of energy: summon the highest level of monsters (level 9 magic, summon an elemental elder to serve or fight the spellcaster), otherworldly teleportation (level 7 magic, you can take your team to another world, but there will be some errors), telekinesis (level 5 magic, can control an object or creature within 200 kilograms and move them)]

[Self-Destruct: Once the staff of the large* mage exceeds the upper limit of stored energy. Or if the owner deliberately breaks it, it will cause a violent explosion. The power depends on the amount of stored energy, if the maximum limit is reached. Even an adult dragon within ten meters can be killed. 】