Chapter 76: Accidents?
At this moment, the monsters and other druids who were in charge of guarding and guarding outside the cave were unaware that an adventurous team had infiltrated their stronghold, trying to take a shortcut and carry out a decapitation operation to directly kill their sect leader.
But then again, as a team quest with a challenge level of around 15, the biggest difficulty in the Shadow Cave is actually not Danar Beareye as the quest boss, but the large number of other Shadow Druids and Warcraft monsters on the outside of the quest area.
Players used to complain about why the game officials set up so many enemies at the entrance of the cave, and also gave those enemies action AI with higher IQ, so that they knew how to fight and retreat deep into the cave when they were at a disadvantage, and use the geographical advantage of the home battle in the cave to drag down the player's deep pursuit team little by little.
Regarding this dungeon, some people have complained on the forums that the piles of mobs on the outer periphery of the Shadow Cavern are much more difficult to deal with than the boss Danar Beareye. The game's official designers ignored the voices at the time, and instead subtly encouraged the players to try something else, which eventually led to the discovery of the Way tunnel in the Spotted Axe Forest that connected to the middle of the cave dungeon.
And the existence of that Way Tunnel cheapens Urs now, helping him to lead his team around the most difficult part of the entire dungeon to deal with.
After taking out the hapless man who had been killed by the Gloleiden sneak attack, the members of the adventure party continued to explore and advance into the depths of the cavern under the young man's command.
While a few new druid enemies appear in the caverns from time to time, Gloleiden's scouts do a great job, so the adventurers of the Thorn Squad are always able to spot each other's presence first, and then improvise and launch a blitzkrieg-like raid that can be done before they have time to cast their magic.
Considering that almost all of the main enemies to face in this adventure were spellcasters, Urs deliberately arranged for Thea and Crow to memorize a large number of silence techniques before going to bed last night, and by the way, with the help of Gloriden's fame and connections in the adventurer's circle, he successfully obtained two magic scrolls for emergency use from Carlos Loew, the mage leader of the Orichales, as a friendly support for the Orichalcum Adventure Team to the Thorn Squad's initiative to attack the enemy.
The spells stored in those two magic scrolls are "DispelMagic", the most famous 3-ring protection spell in the game world, a low-level magic countermeasure that almost everyone knows, and its effect is as simple and powerful as its name, giving the person casting this spell a chance to terminate all magic effects that are continuously in effect in an area.
The power of magic was too strong, and Castano gave birth to many things that were specifically designed to suppress and fight magic, such as "Silence" and "Dismantling", which can be performed by both magic and magic, and even the two advanced classes of "Mage Hunter" and "Inquisitor", which are warriors and paladins after the character's total level 20.
The images of Thea and Gloridon's battle in the Sewer Troll mission that they were both exempt from eating cobwebs and dreadfulness still make the hearts of young people in this life linger. Urs himself has a berserk specialty, but he can take into account the other companions around him...... Well, it's true that the druids who aren't high enough are very lacking in natural magic with hard control effects, but it always hurts to be well-prepared, right?
All in all, the six members of the squad encountered no effective resistance or obstacles along the way. Once the low-level druid enemies patrolling the Shadow Cave ** are discovered by the old thieves, they will be slashed off by the black blade of the Cursed Blade before they can even perform a cult magic in a few seconds, or pushed onto the rock wall in the cave by the strong acid arrows of the Sour Fang Crossbow with the knockback shooting attribute, and then watch as the strong stone fist rushes forward and breaks their necks.
There were two such battles as the group approached the cave chamber of Danar Beareye as the young man instructed.
Thea's magic slot and the bard's spell slot each burned out during the battle, and Koto, who was responsible for guarding the two spellcaster ladies in the team, was idle along the way, eager to replace Urs in the role of stormtrooper leader, and Urs, who led the entire team forward, reaped a surprise on the way under the prompts of the game system.
That is, as he accumulates experience points, he levels up.
And according to Castaño's game rules, the character who has a regular class will get 1 specialty point every 3 levels - and his upgraded Barbarian class happens to reach level 6 this time, and he will get 1 new specialty point for meeting the above game rules.
Considering that his Berserk specialty level has been temporarily capped, Urs chooses to devote that specialty point to his "Sword Weapon Proficiency" specialty, which will be promoted from beginner to intermediate.
Intermediate sword weapon proficiency has more bonus bonuses in hitting, damage, and parrying than beginner weapon proficiency and +1 each. Although these three bonus rewards are not very meaningful to barbarian professionals in the short term, Urs still intends to upgrade his barbarian profession into berserkers as quickly as possible without part-time work, and berserkers, as a type of "warrior", are naturally much stronger than pure barbarians in terms of weapon skills.
Increasing some weapon proficiency levels as early as possible is a bit of a foreshadowing for what to do later. His class structure is now "Slave Soldier at level 10 / Barbarian at level 6" for a total level of 16, and it's almost time to start thinking about career progression.
In addition, when the Barbarian class reaches level 6, he unlocks a new class trait called "Intuitive Evasion", which gives him an unusual combat instinct, which allows him to dodge and defend in a very short period of time, even in the face of sudden attacks that he is not aware of in advance.
After mastering the system related to the upgrade, the young group made their way to the edge of a rock wall at a bend in the depths of the cavern.
Groledon took advantage of the blind spot in his field of vision to cover his reconnaissance work, and suddenly raised his hand again to signal everyone to stop, controlled his volume and turned back to tell everyone: "There is a new enemy ahead." ”
"How many people? Still a druid? Urs took a deep breath and clenched the greatsword in his hand to confirm the pre-battle intelligence as before.
The ordinary Shadow Druids were not a concern in his eyes.
But this time the old thief was silent for a second, and then replied, "Five people... But it doesn't look like a druid. ”
"What?"
Urs's eyes widened in surprise, and then he motioned for Gloleiden to move aside a little, and moved his body as carefully as he could, and then cautiously poked his eyes out, and suddenly found that not far from everyone stood a tall man with a heavy double-edged axe, and four swordsmen around him who seemed to be obedient.
The young man recognized the man he had found at this moment - it was Angdor, the notorious bandit leader of the Spotted Axe Forest, and the boss of the Sawtooth Camp dungeon in the northern part of the forest.
Warnes is on top, what's going on?
Could it be that the bandits and the Shadow Druids have teamed up to cause this guy to run away?