Chapter 16: The Future and the Present
In the Emerald Bay coastal kingdom, the copper coin is the most basic unit of common currency, and one silver coin is worth one hundred copper coins, and one gold coin is equivalent to one hundred silver coins.
Twenty gold coins is not much, enough to cover the daily expenses of a civilian level, but it is completely not enough to buy powerful magic items and the steel armor that many professional adventurers dream of, and the long hours of food, clothing, housing and transportation are also a matter of consideration.
Money is not everything, but no money is everything.
In order to survive the early stage of the game with a relatively stable strength, Urs's original plan was to stay in Twilight City for a short time as an adventurer, so he and Xia need to find a suitable place to live in the city according to their limited economic conditions as a long-term base to facilitate future actions.
Of course, there is a place to stay and a new companion to look for.
Castaño is not a lawn mowing game, and the now real-life otherworldly continent is obviously not suitable for a lone ranger to roam around, and an efficient and cohesive team will always be an indispensable core part of the hero's story.
With the idea of accomplishing these two goals as soon as possible, the young men and girls who had just entered the city left the Adventurers' Association and quickly followed the street road to the slum area of the city, and then began to go their separate ways.
The ghetto was not very neat and clean, as Irina had briefly described to Urs and Thea beforehand, but fortunately, the patrol guards in the city kept order in the sun, and outsiders who were not familiar with the place did not have to worry about personal safety at least during the daytime, so Urs dared to arrange for Thea to investigate the passers-by and vendors on the street to inquire about the details of an abandoned and empty house in the city, and it took him a little time to find the door of a tavern called "Flame Wheat".
There is still a long way to go, and the current plans of this life have only just begun from the time they arrive in Twilight.
With his palm raised flat on the surface of the wooden door of the tavern, Urs knew exactly why he was coming to this obscure tavern, but the touch of the tavern door and the sound of the human voice and the smell of wine wafting out of the room inadvertently evoked a deep memory in his heart as if it were some kind of medium.
Memories of the past can't help but trigger inner emotion.
He suddenly remembered that it was in this humble tavern that he had met his first best friend in the game in such a humble tavern, and since then he has become more familiar with the rules of the game, and his journey has been on the right track.
At that time, it was about the same time as it is now, the early spring of the Year of the Candlelight, but he didn't know that Castaño's game story was divided into four expansions, in chronological order: "The Long Night is Coming", "Sunset", "Eternal Darkness", and "Dawn" or "The Last End", which is the final chapter.
The Year of the Candle is at the end of the chapter "The Long Night is Coming". About a year later, the natives of Castaño will smell the signs of crisis and turmoil from the end of the prosperous era, and the second expansion, Sunset, will unfold the game story, with greedy aristocrats fighting each other, cults rapidly expanding, and intrigue and betrayal everywhere.
By that time, the undead army of Byron Tass had invaded in chaos, and the once-invincible empire of the Golden Oriole had collapsed in the process of decay and fragmentation, displacing innocent civilians and plundering with impunity. Civilization is overturned, order is shaky, but there are also wandering knights and upright priests who lend a helping hand to the victims around them, and use their noble character to prove that the residual light of the setting sun still retains its warmth, and the goodness in human nature will never be extinguished with the advent of disaster.
Not long after the plot of the "Sunset Afterglow" chapter ended, the devastated land has not yet respite from the long-term war, and a number of terrifying evil gods in the multiverse have descended under the ritual summons of demon believers, causing the entire main plane world to enter a dark age from then on.
Witnesses of history have called that dark age the "eternal catastrophe", but the flame of hope has not been completely extinguished.
At the fork of fate, the game's production team will hand over the power of the future to the players, and let the many advanced players who have already experienced hardships at that time draw a final break for this traumatized world, and choose whether the ending of the entire game will be "the end of the world" or "dawn of dawn".
Destruction, or salvation – taking the fate of the entire world into your hands is undoubtedly the ultimate challenge that is hard not to breathe.
Urs, who was a legendary player in his previous life, has the absolute strength to participate in that ultimate challenge, but unfortunately his player career in his previous life did not actually run through the main story of the entire game, because the game's official test server did not enter the "Eternal Darkness Havoc" until he crossed over, and the story progress of other official servers remained at the end of "Sunset".
In other words, although he predicted the future, the pre-existing advantage of being a traverser could only be used until a few years later, and before that, he still had to find a way to improve his strength as soon as possible.
Otherwise, with the combat power of a level 13 barbarian, he didn't think that he would be able to survive the turbulent plot of "Sunset Afterglow" in a few years.
Even if you are really lucky enough to survive the "sunset", the dark ages that accompany the "Eternal Darkness Havoc" will not tolerate a weak life to survive under the noses of evil gods and many other-dimensional monsters.
The scratches of the years seem to return to us with the tracing of time, and the memories of the past and present are as old as yellowed diaries, but the handwriting is very clear.
Urs shook his head, suggesting that there was no need for him to delve into the depths of his memories to remember things that were gone.
The past life is the past life, and this life is the present life.
Then, he pushed open the door in front of him.
The Flame Ale Tavern is located on a street in the west of the slums, although the scale of the building is much more "small" than the Adventurers' Guild, but the atmosphere in the house is still very lively, after all, the consumption level of the slum residents is not enough for a slightly high-grade entertainment venue, but they can still afford to pay a few cheap drinks to get together with friends to brag and laugh, and take the opportunity to numb their nerves to temporarily forget the troubles in their heads. Sometimes, you may even meet a young lady who solicits business and throws you a meaningful look at you from afar.
Of course, the latter case would have to wait until the evening, but Urs didn't care about that, because he wasn't here to have fun.
It's about finding someone.
Walking into the tavern with his feet in old leather boots, and throwing aside the cacophony around him that had nothing to do with him, he turned his head to look at a corner not far from him, and walked over there......