Chapter 292: Attracting Monsters to Burn

Previous experience has shown that Dark Resistance has no effect on heroic invincibility magic, for example, the Magic Arrow belongs to the four series of magic, but it has killed countless elites with various immunity in seconds.

In the game, the "Fire Demon Wall", with the blessing of intermediate fire magic, can create a wall of fire that occupies three blocks on the battlefield, and when the monster moves past, it will be burned once.

Referring to the damage calculation method of the other two magics, Memphira has 6 mana points at this time, and the Flame Demon Wall should have 80 damage points in Hero Invincibility, and 800 points in Darkness, which is enough to kill the mobs at this stage in seconds.

He clicked on the use of magic, and suddenly, the battlefield space similar to that used in the "primary tactics" came to mind, and the hall in front of it was divided into many small hexagonal grids, and the three-square shadows representing magic stayed in front of him, allowing him to choose where to release it.

Also, this magic is not fixed towards the hero's bend direction as in the game, and he can adjust the direction of the opening of the three blocks of fire at will.

Monfila chose a position in the center of the hall slightly near the small door opposite, and when he released it, three flames burst into flames.

"Hart, look at it, as soon as you charge around these three special flames, attracting ghosts through the flames, they will be burned to death. Be careful, don't burn yourself! He turned on the magic light effect at this time, just to prevent Rodhart from being burned.

Although Rodhart was a little puzzled, he nodded after seeing it clearly, and Memphella's ghost ideas are generally more reliable.

These three new flames are darker than the Countess's Wall of Fire skill, and the shape of the flames is more sluggish, similar to the effect in Hero Invincibility.

Monfila reckoned that the low IQ of a monster like a ghost should not be able to tell the difference between the two.

Rodhart knew that although Meng Feila was not reliable many times, he generally did not drop the chain at such a critical time, and he did not talk nonsense at the moment, so he turned on the aura of "vitality" and suddenly charged into the hall.

Alternating between charging skills and running, he began to seduce ghosts in the field, and even occasionally fired one or two "Holy Light Bullets" to attract monsters from afar.

In the past, when he first arrived in the Icy Plains, he had also done this kind of monster-attracting work, pulling the monster tightly within the range of Memphira and Kaori's skills. Although he has now been upgraded to a second-kill talent, his ability to attract monsters has not been left behind.

Rodhart will also be attacked by the countess's wall of fire during his running, but at this time, Adric has been turning on the aura of resistance to flames, and his own equipment is quite good, and when his health drops for a long time, he will drink medicine, which is not too dangerous.

The ghost's IQ was really low, and it was quickly dragged by a lot like a train in Rodhartra, and then when they passed through the fire demon wall, they were burned to death by super high magic damage, and turned into ashes after screaming. Dark Fire Resistance does not have a resistance to the hero's invincibility magic.

Monfera nodded, the power of this magic is indeed possible. Judging from the fact that the duration of state magic such as Sluggish Dafa is linked to the number of rounds in the game, the Flame Demon Wall should last for two minutes, which is enough to deal with mobs.

He originally wanted to put two more fire demon walls, but seeing that the flames and fire wall skills were a bit similar, he thought about it and forgot it. Don't accidentally hurt Rodhart, who is charging at high speed, this fire demon wall is no better than other magic, and your own people will be burned if they step on it.

It wasn't until the ghost mobs in the hall were half burned to death that the countess noticed the anomaly. It had been startled by the thunderbolt of the Memphira, and only dared to hide in the door and keep setting fire to the wall outside, but did not notice the three strange flames in time.

After discovering that most of the mobs were inexplicably dead, she quickly ordered them to disperse and not run around.

But Rodhart didn't just attract monsters, after he saw that the monsters were no longer running, he immediately changed his weapon to switch his aura, and used his charge to slam the scattered monsters, taking advantage of the fact that the duration of the advent was about to expire, and how much he could earn.

The countess put a few more walls of fire, but Rodhart rushed around, spending most of the time outside the wall of fire, drinking medicine all the time, and his health was super long, and the countess couldn't do anything about him.

Seeing that the ghosts in the hall were only a quarter of their original size, the countess hurriedly withdrew them all to the door, and placed several walls of fire at the feet of the ghosts in succession to block the other party's footsteps.

The countess's heart was in despair, her own wall of fire damage of more than five hundred, let go of so many ways, but there was nothing she could do with these humans. It had a hunch that maybe it was going to be silent for a while, and since it had evolved its spellcasting ability, it had forgotten when it was last silent.

At this time, the duration of everyone's advent has arrived, and the health has fallen back to its original state.

However, there were not many ghosts in the hall left, and the walls of fire had retracted to the feet of the monsters guarding the doorway. There was no danger of being burned, and everyone simply entered the hall again.

Memphira opened the "Elementary Tactics" and checked, the hall where the countess was located was also much empty, and it had sent out most of the monsters in order to put pressure on everyone.

At this time, there was already some gap over there, but Meng Feila pondered for a moment, and it was not yet time to launch the primary tactic, because the most pitiful part of this skill was that he himself could not teleport through.

If it was just to kill the countess, it would be nice to teleport the descending Rodhart to charge. But his purpose is to kill it with magic arrows and explode good equipment, and it is really useless if he can't get by.

It can only be done stupidly, Memphira turned off the magic light effect, raised his hand and placed a fire demon wall at the door, and a few monsters died in it, and suddenly there was a commotion, and a moment of panic made them die a few more in the chaos.

This thing is too weird, and the mob is even more difficult to detect after turning off the light effect, and the countess herself has the skill of the wall of fire, and it is difficult to feel the heat of the magic, so she can only order the monster at the door not to move after discovering the abnormality.

Monfila placed two more fiery walls in the hall where the countess was. This magic initially consumes 8 points, the "Intermediate Fire Magic" skill is reduced by 2 points, and Kaori's archmage stunt is reduced by 2 points, and as long as it consumes 4 points each time, it can be released in large quantities.

But the countess was shrewd, and immediately told the monsters inside not to move as soon as they were burned to death. It made up its mind to be a shrunken turtle, and anyway, it continued to build a wall of fire at the door, and these awakened people had no choice.

Meng Feila opened the primary tactics again and looked at the battlefield in the hall inside, and immediately had an idea after finding that it was empty.