171. Summary and Preparation
He then looked at his stance/skill and bag screens.
Posture Control:
Concentration LV6, proficiency 760/6000: 40% chance of finding clues, 35% chance of finding items (+14% chance of items being taken out of the scene), and brain excitement is increased. +25% chance to attract movement and +20% chance to fall into 'True Fear' when frightened.
Active LV6, Mastery 830/6000, Base Damage 35%-40% (Critical Attack 70-90%)Max Health/Each, Running Speed +40%, Strength +40%, Resistance to 'True Fear' +35%, Unable to find clues and item items.
Discretion LV5, proficiency 500/4000, hearing +60%, vision +60%. While hiding, gain +30% camouflage, have a 60% chance to ignore non-positive interactions with the target, reduce footstep sounds by 30%, reduce trace duration by 30% (14 seconds), and move speed -20%.
The three postures have all been improved by level 1, and when the posture reaches the level of Bai Ye, the system's enhancement of the player's physical fitness can be quite obvious.
However, as the stance level increases, it becomes more difficult to obtain stance proficiency.
It's okay to concentrate on the posture, as long as you can find important clues and use more skills, there will be some proficiency in the account.
Being active and cautious is much more difficult to obtain proficiency because it requires testing the player's behavior.
In the past, when his active posture was only one or two levels, Bai Ye could increase his proficiency by 100 by casually doing two backflips, but now even if he learns from Tom Tom to climb a building and jump a plane, he may not have a 50 proficiency increase.
"It will take at least half a month to upgrade your posture to level 9."
The entire game should only be able to be estimated by Bai Ye.
You must know that the posture of the majority of ordinary players is still hovering between level 3-4, but if the posture can be promoted to level 5, the ranking on the standings should not be very bad.
……
In terms of skills, not much has changed, only one of the tricks has been upgraded to the mastery level - the upgrade effect is mainly the ability to make traps.
The difficulty of obtaining skills in this game is greater than that of props, and in addition to encountering skill extraction rewards and NPC guidance, Bai Ye has only drawn an 'Emergency Treatment' in the 'Juggernaut's Commendation'.
But now, as his combat power continues to soar, the presence of that 'emergency healing' skill is also declining.
In the 6 rounds of survival mode he played in the past 6 days, he has not encountered any danger that can make his health drop below 50%, and the 'Emergency Treatment' has not been activated once.
Speaking of which, the daily tasks of 'Brea City' are also relatively monotonous, the difficulty is not high, and the process is very fixed.
Every time he entered the scene, Henry would directly throw Bai Ye an incident and ask Bai Ye to go to the city to investigate by himself.
Once the necessary clues have been gathered, the target will surface.
Next, the main quest will require Bai Ye to use the 'chainsaw door method' to execute those targets, and then the task will be completed.
During this period, there were also incidents of going to the Mukif Mansion to investigate, a total of two, and the danger was not as good as the first 'mutant offspring'.
When he investigates the Mukef Mansion for the second time, he encounters a dozen dwarf monsters.
This kind of dwarf monster has a big head and square face, sickly green skin, and always holds messy things in his hands, and as soon as he sees him, he yells at Bai Ye: "Eh~ I feel so uncomfortable~", "Let me hug you well".
The combat ability of this monster is very poor, the only disgusting thing is that they will self-destruct within 1-3 seconds after death, and a large amount of green slime will burst out of their bodies, and 10-20% of their maximum health will be deducted if they get into the slime.
Fighting against this kind of dwarf monster must not be surrounded by them, Bai Ye took a lot of effort to break them one by one, and escaped from the Mukefu Mansion without danger.
The monsters encountered in the third investigation were like deep divers, but the deep divers here were different from the ones Bai Ye encountered in Burton City, the deep divers here were all short, only as tall as the calves of adults.
The individual combat effectiveness of this mini version of the deep diver is also quite weak, Bai Ye stabbed a child, and all kinds of fancy 'spray Q'.
However, the system did not give this group of small deep divers excellent combat effectiveness, but gave them super strong breeding ability, you can breed as many of them as you kill, and even kill them before they have a raw block.
Bai Ye killed until his physical strength was exhausted, and there were more than a dozen more in the number.
Later, he wandered around the scene and found several carefully camouflaged devices, which emitted energy that greatly stimulated the mini-divers' desire to reproduce.
When Bai Ye destroyed all these devices, this group of superborn deep divers was naturally exterminated by him.
……
As for props, he's added a few new gadgets, and the art style of these things is the same as usual.
【Leprosy dwarf's phlegm x5】
[Type: Rare consumables]
[Special effect: Throw this bottle of reagent at a target, and after the 'lucky' judgment, deal 1%-10% damage to the target's maximum health.] 】
[Load: 10]
[Note: This creature named the Leper Gnome has been ridiculed by players for resembling a business tycoon.] 】
This thing looks like a kind of green pus in a test tube, and it will explode in a small area after being thrown, and the source is the big-headed dwarf monsters who investigated the Mukefu Mansion for the second time, there were originally 7 of them, and Bai Ye used up two of them during the third investigation of the Mukev Mansion, and there were still so many left.
【Bigu Pill】
[Type: Rare consumables]
[Special Effect: Quickly refills hunger, immediately recovers 20% stamina, and recovers 10% stamina every 10 seconds for the next 1 minute, with a cooldown of 10 minutes, and disappears after 10 uses.] 】
【Load: 1】
[Note: Come out to cultivate immortals?] You have no future when you sleep. 】
This is a chocolate-colored pill similar to a snack like Mai Lisu, which Bai Ye drew from the level reward after the game, and the method of using it is very simple, as long as you put it in your mouth and take it in your mouth, it can be triggered.
Its effect is quite practical for Bai Ye, who lacks physical fitness.
【Star-Lord Spare Combat Suit】
【Type: Rare Decoration】
[Effect 1: When receiving a ranged attack, the damage is reduced by 10%.] 】
[Special Effect 2: Golden Song, turn on the Walkman on your clothes, and let the beautiful music accompany you at all times.] You'll get a 30% chance to dodge physical attacks, but your hearing will be 100% weaker because the Walkman is too loud. This effect lasts for one song (about 4 minutes) and is limited to 3 times per game. 】
[Weight: 30]
[Note: "The volume must be turned up to the maximum, otherwise you won't be able to hear the beauty of these songs."] —Peter Quayle. 】
This ornament is the clothes that Bai Ye is wearing now, a dark red leather trench coat, with a cool style and a very figure-showing figure, and an old-fashioned Walkman is hidden in the inner pocket.
Effect 2 of this cosmetic item is a pit that becomes deaf seconds after use, and the 30% dodge chance is not very friendly to non-chiefs, so the usefulness is quite low.
It was not thrown by Bai Ye to the mirror auction house for sale, because the style of the clothes matched Bai Ye, and the special effect 1 was a bit of a small use.
……