Chapter 89: The Mage's Visit

Ted Hearst is a special presence in Twilight.

The reason why he is special is partly because his human appearance is just a skin created through the transformation of spells to hide his true identity as a spirit-absorbing mage, and partly because he is one of the closest henchmen to the dragon mage Victedo while serving as the head of the Oak White Mage's Guild.

Surprised by Ted's sudden visit, Urs welcomed Ted's arrival as the leader of the Thorn Squad, and summoned all the members of the colony to a small hall in the villa dedicated to deliberations.

With memories of his previous life, the young man knew that Ted was a psichord in the service of Victedo, and he was sure that he had a special reason for suddenly choosing to come over to visit him tonight, and not to suck the brains of the team with blue-purple soft tentacles sticking out of his octopus' head......

Well, the black humor is used to make fun of the foraging habits of the ghost-sucking monsters in the dark regions who love to suck the brains of intelligent creatures.

A little inconsequential digression.

In short, maintaining the appearance of a human male, the blue-robed Master Oak White Master followed everyone into the small chamber along the indoor corridor of the villa, and sat down at random as Urs instructed.

The villa, which was awarded to everyone by the Adventurers' Guild, was divided into two floors alone, with a rooftop and an open-air backyard. The small meeting room in the mansion is located on the second floor near the backyard side of the house, through the curtain window you can see the flowers and plants outside and a horse shed that has not yet been put into use, as for the interior of the small hall is cleaned by Thea is of a simple and clean type, except for a clockwork clock located in the corner of the room, there is only a rounded rectangular table placed in the center of the room, surrounded by several upholstered wooden chairs in an orderly manner for everyone to sit here.

And then by the visiting spirit sucking monsters-

Oh yes, he's now a "human", the mage leader of the Oak White Guild, and the left shoulder and right arm of the Lord of the City on par with the elven swordsman Draco.

To make sure that the other party did not come with malicious intent, Urs did not debunk his thoughts on the spot, and then calmly glanced at the house, and after a few glances, the adventurers of the Thorn Squad said, "What a nice big house. Are you still used to living there? ”

A standard polite remark, but a little stiff in Ted's mouth, like an academy student reading from a book at the request of a tutor.

It seems that this spirit-absorbing mage has been on the surface for many years, but he still hasn't been able to fully master the communication rhetoric in the human realm.

The young man believed that he preferred to use psionic energy to transmit verbal messages directly into people's minds, as he had done in his hometown in the Shadows in the past, after all, telepathic communication was actually the most common method of communication between spirit-absorbing monsters.

Ted is a typical research mage, focused, serious, unsmiling, and striving for excellence, and his long-cherished wish in life can be said to be to pursue ultimate knowledge, rather than wasting time learning words that are embarrassing in his eyes, and even believes that the most effective negotiation should be domination, such as "seducing humans", "control", "instructing" and so on.

Urs raised his eyes and motioned to Gloledon on the side to take over the negotiation for him for the time being.

The old thief is good at this kind of social communication, whether it is observing words and feelings, polite greetings, or going straight to the topic to discuss business.

So Gloledon winked at Ted with gray eyes, and replied as if he understood his inner thoughts, "Nice house, Mr. Ted...... But if you're willing to put down your body and come to visit us tonight, you must have something to tell us, right? Maybe we can just talk about that? ”

As he spoke, he gave the mage a fitting smile, a friendly gesture that would reward characters with Charisma 15 or higher in the game with a +1 bonus to the Negotiation Check.

Ted moved his gaze and glanced at Gloridon, knowing that the old thief was now Urs's lieutenant, and his position in the team might be the vice-captain of the Thorn Squad, but he was by no means the leader.

But it doesn't matter.

He didn't care about this small detail that could be ignored, and then continued: "So to make a long story short - all of you from the Thorn Squad, I have come to you this time on a special mission on behalf of the Adventurers' Guild. This is a mission that has been assigned to you by the Guild, just as the Scorpion Adventure was assigned to the Coppercrown Mine last time. ”

After saying that, he took out a dimensional storage bag belonging to him from under the blue mage robe on his body, and then took out a rolled parchment scroll from his pocket, raised his hand to pick it up, and motioned with his eyes to the wolf-eared girl closest to him to bring the scroll over to Urs.

Facing the mage's eyes without any emotional fluctuations, Xia looked at him carefully and was stunned, faintly feeling that there was a subtle sense of incongruity in the blue-robed mage, but she still got up and took the task scroll from his hand, bypassed the side of the long table and handed it to the young man.

Urs took the thing and laid it out on the table in front of him, his brown eyes silently skimming the following in black ink and lingua franca on the scrollβ€”

Mission Name: Cave of Bones

Difficulty rating: β˜†β˜†β˜†β˜†

Requirements: Located at the intersection of the southern foothills of the Coppercrown Mine and the northern edge of the Black Mist Swamp, the Bone Cavern has evolved into its current status after a necromancer who failed in the Pale Lord's Class Advancement Ritual. The cavern hovers the necromancer's ghost, as well as a large number of skeleton-type undead monsters.

Take the adventurer's glory and plenty of Holy Water of the Church to overtake the unclean, twisted lifeforms, and be careful not to stray into the depths of the Black Mist Swamp on the way, or try not to interfere with the day-to-day operations of the Coppercrown Mine, and be careful not to leave behind potential clerics and paladin companions, the city's temple district may be able to help you.

After completing the quest, use a container such as a bottle to retrieve the necromancer's soul powder as evidence, return to the Adventurer's Guild to report the results of the quest, and then claim the following quest rewards.

Completion rewards: 150 points, 300 gold coins, x3 enchantment scrolls, x3 intermediate alchemy potions of any kind, x1 optional magic item with enchantment level +2

Note: This quest can now only be accepted and executed by Urs the Adventurer and his team, and the quest will be settled in their current temporary inn or team stronghold.