Chapter 117: Shadow Ruins (VIII)
As he looked at the bare back of Stone Fist's head, a strange thought suddenly occurred to him, wondering what would happen if the throwing dagger in his hand was inserted into the rough green skin.
This bold idea is a bit scary. The drow's chaotic thoughts were ingrained in her mind, but she didn't feel unduly frightened by it, and then she did what to do, angrily calling out the nickname she had given the orc monk, "Get out of the way, Greenskin Golem!" Then he threw the glowing dagger out of his hand.
Stonefist heard a distinctly hoarse voice in the crow's throat. When did this green-skinned, half-orc monk say that his title has become the so-called green-skinned golem in Miss Poet's mouth? He couldn't help but wonder a little, but his burly and sensitive body immediately lowered his head to dodge according to the latter's request, anyway, the effect of the intermediate resistance potion still protected him from the damage of several phantoms around him.
So what the Dharma Master makes is good. Alchemy is one of the many magical knowledges that it is the specialty of mages specializing in transformation.
The glowing dagger broke away from the Raven's fingers and pulled a throwing arc in mid-air around Stonefist's head, illuminating the direction Urs had indicated to Miss Poet with the magic effect of Lumina, and in two seconds a little further in front of the left side of the line revealed a ghostly undead that was very different in terms of physical characteristics alone.
The ghost's body was like a burning humanoid black mist, and its ethereal figure was suspended in the air like a three-dimensional shadow, and the pitch-black body made it difficult for everyone present to see its face, only to immediately notice that its arms were flanked by troll-like claw-like arms.
The dagger swirled in the air, and the moment it reached the limit of its range, it began to turn back.
Raven Bird freed her left hand to catch the repatriated dagger, and her right hand suddenly touched the back of her waist, and her dark fingers brushed the scabbard at her waist to touch the piece of lute instrument she hung diagonally under her black robe. The Intermediate Resistance Elixir lasted for 20 minutes, and she made sure she was relatively safe during that time.
Due to the racial nature of the half-beasts, Thea has dim vision that is slightly inferior to dark vision. The dim vision of a half-beast cannot see normally in the darkless darkness like the dark vision of the drow elves, but as long as there is a little bit of light, it can be seen in the open air in the daylight. One of the reasons why elven rangers with dim vision are able to navigate the forest on moonlit nights.
The wolf-eared priest girl then returned her energy to the act of performing her magic. In addition to the attribute protection brought by the intermediate resistance energy drain potion, her magic is another reliance for the Thorn Squad to face the ghosts and undead monsters in the ruins of this dungeon.
However, she didn't want to shift her spell to the Shadow Demon monster that had been discovered, as her Mass Healing Magic healed her own companions as well as damage to the undead.
As the team progressed, the number of Shadow Fiends began to grow in the Rock Hall. Shadow Fiend, who has some spell-like abilities, casts "Medium Damage" and "Dread" on the people in the squad from a distance of medium to long range. The magic of fear is directly exempted by the "resistance to fear" that the wolf-eared girl has applied to everyone in advance, and the damage spell full of magical negative energy is concentrated on the young man at the front of the team who almost yells "shoot at me" from his mouth.
Urs relied on his barbarian rage and the high HP stacked by the D12 life dice to continue to charge and kill against the erosion damage of magical negative energy. The black-haired young man seized the point of the low-level undead, who lacked autonomy, and was ready to draw fire for his companions from the very beginning of the battle.
In the game, this kind of work that is mostly done by MT team members is also called "pulling hatred".
Urs pulls the hatred of the monsters on himself, and Thea continues to cast the 3-ring group healing technique around him, and the positive energy of holy magic burns the virtual ghost in mid-air while healing the health damage he suffers.
The Shadow Monsters who were hiding in the shadows and casting spells soon ran into trouble with them. The trouble stems from the sound of the strings, as the Crow retrieves the glowing reentry dagger and begins to play moving notes with his lute instrument.
The Bard is not as capable of casting spells as a formal mage or warlock, but has a unique pitch spell, like the "Courage Sonata" she played deep within the sewers of Twilight City, except that this time the strings stroked between her fingers were a different "Spell Scrambler".
The score of the Scrambler is full of eerie pitch shifts, incorporating a spell-like power at the poet's disposal, causing all spellcasters within the range of the music to be strongly distracted by the casting, but the effect of this interference is not directed at the magic of the Priest, Druid, High Ranger, and High Paladin.
Castaño's spells and magic are both magical, but they are performed in different ways and in different ways.
The casting of the Interference Divine Spell requires another musical spell called the "Prayer Disturbance", which temporarily severes the religious connection between the priest and the deity, or the spiritual communication between the druid and nature, through the magic-like power incorporated into the music.
The effect of the Poet's musical spell is affected by the "Perform" skill. The crows were clearly doing a good job of their repertoire, the ghostly rock hall suddenly seemed to be transformed into her tavern stage, the screams of the shadows as an accompaniment around the adventure party (or her makeshift band), and the spell-like abilities of the shadow fiends, forcibly cut off by the strange pitch-changing sound of the piano, and their swaying spellcasting motions seemed like avid fans raising their arms to their fallen string players. Instead of terrifying undead monsters attempting to attack adventurers who break into the ruins of the dungeon.
Miss Drow's remarkable acting skills were a boon to the rest of the party - and after another half minute, Urs, who had led the charge, found himself in sight of the stone wall at the end of the hall under the glowing stone illumination provided by Grolayden.
He swung his sword to drive away the shadow monster beside him, reached forward and touched the surface of the wall, and after confirming that he was rushing straight through, he searched for a while according to some impression in his mind, and then clicked the second trap brick that the team had entered the copy of the ruin, rumbling open the trap door hidden in the wall, revealing a new path in front of him.