Chapter 1079: Oh My God, I'm So High (Second Watch)

After the perspective came to this minotaur warrior called "play the piano to me", Zou Zhuo's first reaction was......

Oh my God, I'm so tall!

Yes, according to World of Warcraft, male humans are 6 feet tall, or 180, while male minotaurs are the tallest, at 8 feet, or 240.

Each male minotaur player is 2.4 meters tall, and each one is Yao Xiaoming......

Some classmates may not be convinced, what about my big troll?

The male troll is 7.1 feet tall and in his early two meters, which is the same height as the male draenei.

The troll player must be unconvinced, saying that if my big troll straightens up, he will definitely be taller than a cow!

The question is, who do you blame for your hunched back like a big prawn......

Therefore, Zou Zhuo is now experiencing the perspective of Zhen Yao Ming, which feels really different at all.

The little fat man's height in reality is only one meter and seven years, and he belongs to the type that is on the verge of being despised in the imperial capital, but now he has increased by more than half a meter all of a sudden, and the distance from the field of vision to the ground is different.

But he didn't feel like he stood out from the crowd, because he was surrounded by minotaurs, and they were all about the same height as him......

The second reaction was......

Oh my God, I'm so wide!

Not only the front is wide, but also the sides. As a sturdy race, the Minotaurs' arms are three times thicker than a human's thigh, and a being like this can walk sideways on the main road - there is no difference between walking sideways and walking vertically anyway.

There are also some discomforts from physiology.

First of all, the minotaur has only three fingers and two toes.

Strictly speaking, the two forks on the foot should be considered hooves, and do not have the function of bending the toes.

This feeling is like a healthy person waking up and suddenly finding that the fingers of both hands have been amputated, and the four fingers that were originally good have been amputated directly by the ring finger and little finger.

But fortunately, these two fingers are very thick, and there will be no unstable grip when holding the weapon.

Another curious thing is that Zou Zhuo can feel the tail behind his buttocks......

Humans don't have tails, but minotaurs do. Zou Zhuo can not only feel his tail, but can even control it to flick from side to side to drive away the flies around him.

God is so special that he chases away flies, and there are no flies in this vicinity!

There are still some slight itches in his back and thighs from time to time, which makes Zou Zhuo always want to scratch it.

At first, Zou Zhuo was worried that if he changed to such a tall body, would it be inconvenient to control?

It turns out that Zou Zhuo is too worried, it seems that the game has been debugged for these problems, and the minotaur is particularly stable whether he walks or jumps, as long as he walks and does not deliberately trip himself, he should not wrestle.

Zou Zhuo could even faintly see two of his own horns at the edge of his vision, as if he was wearing some strange headdress......

After playing with his own tail for two minutes, Zou Zhuo remembered to take a closer look at the basic setting of the game.

When he was born, shirts, belts, and pants were ready-made, and the belt was hung with an adventure manual and a shrunken magic bag.

This kind of magic bag has been experienced by everyone when "Oasis" was launched in Stormwind City before, this is a light yellow pocket with some strange spell inscriptions on it, which can achieve the effect of "dimensional backpack", it looks about the same size as an ordinary backpack, but it may actually be loaded, and it will not be heavy no matter how much it contains.

Moreover, once the bag is attached to the belt, it automatically turns into a buckle, like a simple ornament.

The adventure manual is also hung on the waist, but it doesn't take up space, and when you open it, you can view the mission log, and the spells and skills you learn are also recorded in this small book.

The last page of the Adventure Manual is the world map, but when Zou Zhuo opens it, he finds that all the places except the Red Cloud Terrace are currently blank, and it seems that these places are all drawn on the map only after he needs to explore them himself.

The current weapon is a wooden hammer, and for Zou Zhuo, it feels like this weight is a bit light. However, since it is a novice equipment, it will definitely be replaced soon.

When Zou Zhuo focuses on the equipment, the detailed information of the equipment will appear, including the quality of the equipment, damage, additional attributes, and so on.

In addition, by default, the game turns off the health bar and the display of damage values, and players can judge the amount of blood by the degree of damage of the monster.

This is to enhance the player's sense of immersion and immersion in the game, but it can only be played in this way at the beginning of the game, and when it comes to the five-player dungeon or even the team dungeon, players need to have a very clear standard for measuring DPS, and also need to have a clear estimate of the boss and the player's HP, and then you can open the in-game value display according to your own needs.

As for the skills, they are directly imprinted in the player's mind through consciousness implantation. Zou Zhuo knew very well that there were now two skills, namely Heroic Strike and War Trampling, the latter being a racial talent of the Minotaur.

All of these skills can be seen in the spell book with names and detailed descriptions, and what Zou Zhuo has in mind is only the approximate usage of these skills.

In addition, there are some UI elements at the edge of the field of view. In the upper right corner of the field of view, there is a small circular map with the name of the place you are in, and a small sun, indicating that it is daytime. At the top left is your avatar, name, and health bar.

The panel at the bottom left is the chat panel, which shows the speech of nearby players in text. However, because it is the next generation of VR, Zou Zhuo can hear people nearby.

This game is also divided into channels, and players speak in the nearby channel by default, and the people around them can hear them as long as they are close. However, if the player goes to the party channel or another channel, only the people in that channel will be able to hear them.

The reason why you need to display the content of what is said on the panel is mainly because some people may feel that it is particularly annoying that someone is always chattering around them, so they can block out the surrounding voice and only see what the people around them say through the text on the panel.

At the bottom of the field of vision, players can freely call out the skill bar when they need to, and this skill bar is so that the player can easily check how many seconds are left on the cooldown of various skills.

If the player is particularly familiar with the skill in the later stage, he can not look at this skill bar at all and play completely blindly.

There is another point that Zou Zhuo is more concerned about, which is the current time.

In reality, it's just past 0:00 and it's late at night, but it's daytime in the game, so it's clear that the speed of time in the game is not the same as in reality.

Because Chen Mo considered that the vast majority of players may start playing in sleep mode after 0:00 in the evening, if the game time and real time are the same, it is likely that every time they go online to do a task, it will be too embarrassing.

Therefore, the game has its own time, which is inconsistent with the time in reality, and even if the player can only play at night every time, after entering the game, he will see that sometimes it is day and sometimes night, and the weather will be different.