687, the Gunslinger's Epic Strengthened!
"Bang!"
On the roof of the off-road vehicle on the sand dunes, the wind is staring at the sniper scope, and the Deathwing in front of him has been slightly adjusted and has fired again!
At a distance of 900 meters, for Deathwing, which has an energy accelerator pendant, the bullet fired can hit the huge body of the sand whale in 0.6 seconds!
Of course, for Fengluo, of course, what you want is more than just hits!
"Poof!"
The third shot of the wind fell, and it hit the giant sand whale again, which still did not close in pain and rage, but became more obvious because it jumped off the ground. Pen @ fun @ pavilion wWw. ļ½ļ½ļ½Uļ½Eć ļ½ļ½ļ½ļ½
And almost without deviation, he hit the location of the hole the size of a basin that exploded after the first shot!
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A bit of a surprise, though.
This time, the damage value that came out of the sand whale's head was only more than 2,800, which was less than half of the previous gun!
"Hmm...... I forgot about it again! ā
After the wind fell, his face suddenly remembered something.
Immediately after that, the Deathwing in his hand turned slightly, but the next shot was to abandon the position that had been blown out of the big blood hole by the first two explosive armor-piercing shells, and instead attack the sand whale's front abdomen exposed under the head after raising its head!
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The damage of this third shot, although not as good as the first shot in the mouth, is more than 5,000.
It is enough to prove that although this sand whale has an amazing amount of blood, its defense is indeed average, and it can even be said to be a little poor!
As for why the second shot only caused more than a thousand points of damage before, it was because of the changes to the damage system after the system update.
After this update, the total damage dealt to a non-critical part will not exceed a certain percentage of HP for a certain period of time!
This sentence is not difficult to understand.
For example, if you attack a single location, and this location is not the throat, brain, and heart, then there is an upper limit to the damage you can cause in a certain amount of time.
For example, 15% for the arms, 20% for the thighs, and 50% for the lungs......
If the theoretical damage of an attack reaches these proportions, then subsequent attacks will no longer deduct health!
This is a change that will have a big impact on the way players fight!
Because, the existence of the upper limit of damage in a single part makes it impossible for players to directly use damage to kill people again.
If you want to kill the opponent, you either have to attack the vital parts, attack multiple parts, or find a way to empty the opponent's HP by dealing special damage such as "bleeding and poisoning" that is not to be repeated!
In this way, the combat has obviously become a bit tedious!
But it's actually more authentic to think about it.
Like a person being attacked by another person who is super strong in attack, and a sword is slashed on the arm, and the person falls to the ground and dies?
Obviously, this is really unreasonable!
Of course, in this way, there will also be a problem.
It is to take that position directly to resist deadly attacks after the damage taken in a certain position reaches the upper limit!
After seeing the content of the system update, many players immediately thought of this seemingly buggy way of fighting.
However, obviously, the Chronicles system does not give players this loophole at all.
Those players who rushed to practice suddenly found themselves sad, and the game hospital was overcrowded all of a sudden!
This is due to the fact that after reaching the maximum damage limit in a certain area, it is true that the attack will no longer lose health.
However, that doesn't mean you won't get hurt!
Now, if a part reaches its maximum damage limit and then continues to receive higher amounts or certain types of attacks, there is a great chance of being "disabled".
Not bad, the player's body.
With this update, it's no longer almost "invulnerable" except for the last hit!
Instead, in this case, it will be cut down like an NPC, or pierced.
If you don't worry about the cost and wasted time of repairing your body after a disability. Then, just use the part that reaches the maximum damage limit to block the attack!
Also, in addition to the damage cap.
This time, the damage level of attacks in different positions has also been adjusted!
For the exact same attack, if you hit the hands and legs, you will take less damage than the internal organs.
If the critical parts of the brain and heart are damaged, depending on the attack, the damage will be increased even more than before!
To put it simply, it can be understood that injuries in these positions of the hands and feet will become "ordinary damage".
Injuries to internal organs are roughly equivalent to "weakness injuries", and when the heart is injured, the bleeding is worse than before!
This one also has a great impact on ordinary snipers.
Because this means that if you want to deal high damage, you will have to improve your marksmanship and deal lethal damage!
Don't look at the fact that Fengluo is almost able to hit the key point 100%, this is in the case of the real body has "evolved".
For ordinary people, even the best snipers can hardly say that the gun hits the point.
This one, undoubtedly, is a weakening of the sniper professional group!
However, there is a weakening, and naturally there is also strengthening!
In this update, there is a more impactful change to the Gunslinger class.
That is, - the built-in cooldown of the gun is removed.
Yes, whether it's a sniper, a submachine gun, or a machine gun, the built-in forced cooldown between bullets has been removed.
This is undoubtedly another change that adds "authenticity"!
(Well, let's talk about it, some people complain about the "100% simulation" mentioned in the first few chapters, and here I explain, this refers to the realism of the game.) This term is generally used in online games, but it doesn't mean that it is completely different from the real world...... Sweat! ļ¼
This change is definitely a big impact on the gunners.
Especially for snipers.
For example, the Deathwing in Stormfall's hand and the previous "Barrett" have built-in cooldowns of up to two seconds.
This means that after a shot, you have to wait two seconds before you can make a follow-up attack.
And this time also leaves time for the person who is being attacked to react and even fight back.
After all, in two seconds, for those who react fast enough, they can escape, hide, or even fight back!
And the position of the sniper is a few hundred meters away, the opponent only needs to move behind a cover, and the subsequent attack will not be able to keep up at all!
This is actually a serious problem, but it may be okay for now, the cooldown of a regular sniper rifle is only one second, and even faster with the "Rapid Fire" skill.
There are not many people who can react to this situation.
However, the game "War of War" can promote the "evolution" of the human body, and one of the key points is the "brain domain"!
Taking Fengluo himself as an example, his reaction speed is now more than half faster than before, and he can react almost the moment he is attacked.
It was almost certainly if a sniper had attacked him.
He must have dodged before the first shot failed to get him off and the second shot was fired.
Even, like in the previous mission on the Devil's Triangle Island, the sniper from the northern city was sniped by him on the spot when he fired the second shot!
Perhaps, some people want to say that this anti-sniper kill is because of the Force skill "Life Armor"!
But by the time the game gets to a certain stage, who doesn't have the Force?
Obviously, it is for this reason that the system unlocks the restrictions on firearms, allowing the sniper to get an "epic boost"!