ACT14 Loot

Failure comes at a cost, and Michelle the Grizzly Bear, White the Black Bear and Barros the White bear certainly understand that this is an eternal rule. Without much communication, Michelle at the head was silent for a moment and jumped out of the saddle.

Then, White and Braque, the two leaders of the Brute Bear Bandits, looked at the victor in the arena with complicated expressions. Yes, they had failed, and any superfluous words seemed pale at this time—the footsteps of the distance were heavy and dragging on the ground, and in the face of the setting sun, Gross stood in the wind, watching the three bears leave the castle.

The battle is over - to be honest, it wasn't going to be easy to keep the three bears here, and it didn't really do any good. Moreover, there are some unwritten rules between the bandit groups in the Northland, and the victory or defeat of each other's battles.

Those three well-blooded Western War Horses naturally became the trophies of the Wolf Bandits.

……

Gross burst out laughing.

There was no doubt that the battle ended beautifully, and the most important factor was Gross's tactical set-up, the young bandit leader reaching out and wiping his messy hairstyle, and he couldn't help but feel smug in his heart......

Lure your opponent into the enclosed terrain inside the castle by showing weakness, perfect!

Use the watchtower to give full play to the characteristics of the mage class and play tons of output, perfect!

Reasonably set the height of the city gate to fall, so that those guys have a chance to escape from the fight of the trapped beasts, and at the same time force the three bears to get the war horse, the perfect of the best!

As for a battle in the face of multiple people? I'm ashamed that I just did a little bit of work, and it's not worth mentioning......

Gross was ready for the adoration and admiration of his companions, the common mantra "this is the art of war" gaining momentum in his throat, but he stood there for a long time with his arms outstretched......

"Miss Crane, we won!"

Scott had already climbed down the ladder of the watchtower, and Miss Lady, the mage, Lady, behind him, cast a zero-ring spell [Feather Fall], and also fell lightly from the watchtower—the members of the wolf bandit group and the servants and guards in the castle surrounded the petite girl, and did not hesitate to say anything about it.

"Tsk, Miss Crane, you're an amazing mage......"

"Miss Crane, your big fireball is amazing!"

"Can you teach me?" This is some kid who lacks self-knowledge.

"Thank you, thank you very much. Beautiful young lady, your kindness and beauty are like the brightest stars in the night sky, and like the violets in the valley, which symbolize peace and protection, and you are like those great legends that circulate in the mouths of those bards...... I think my lord will give you a due reward for today's events, although he has not yet returned from his travels...... Believe me, Lord Lord is definitely a good man who knows how to be grateful...... Thirty years ago, he was the most valiant knight under the command of Count Wolf......"

"All right, old man. Your words are just too much. ”

Gross walked over in a huff, and he saw that the gray-haired middle-aged servant was still chattering, as if trying to grasp the little pink hand in the girl's mage's robes—he hadn't noticed that the old fellow had such eloquence that he could repeat the same thing several times without repeating himself. He really wanted to ask this old gentleman if he had worked in pyramid schemes in his previous life.

In the midst of the cheering crowd inside the castle, Gross glanced at Miss Lady Lady, and found that the girl was squinting her beautiful eyes and in a state of extreme enjoyment, the corners of his mouth twitched, and he turned around decisively, and walked towards the war horse—

"It's all geldings."

Levin, who used to be a chamber of commerce buddy, said beside him - this castrated horse is more docile and easy to handle than a normal stallion. In addition to the pack horses of the caravans, the horses of the Tasians west of the Turandot Heights were basically geldings.

But the bandit leader who heard this seemed to have a bright light in his eyes, and he reached out and touched the ears of one of the horses with pure black fur—as he expected, there was a small piece of smooth and hairless place behind the long ears of this war horse.

Gross suddenly remembered something very important - according to the part of the game about the "War of the Fog Pines", before the Thiris-Anjou line was broken through by the Tasians, the cavalry legions on the Elantra side still used stallions, but after a series of cavalry battles, the generals of the army finally discovered the advantage of geldings. Therefore, in the year of the stars (552 in the continental calendar), the kingdom's cavalry general, Viscount Brent Leopold, proposed the improvement of war horses at a regular military meeting of the royal capital, and it was because of this proposal that from the beginning of the summer of the new moon year, the kingdom's cavalry troops began to use geldings in large numbers instead of stallions.

So, the origin of these three Western War Horses?

Gross turned the ears of the three horses over one after another, and behind the back of the ears, there was a brand: crossed swords and numbers, all the information at a glance.

Kingdom Legion Warhorse!

And the cavalry of the Elantra Kingdom used geldings on a large scale after the end of the "Fog Pine War", and he stared at the brand, and already thought of a possibility in his heart.

……

Night fell quietly.

In the Northland city of Karthas, the starry blue sky is like a dark crystal, the light of the moon diffracts on the edge of the crystal, and at the end of the horizon shows a magnificent silver streak - the city is over the hustle and bustle of the day, and every house is lit up. At this time, most people are back at home and are reuniting with their families to enjoy a good dinner of the day.

Of course, there are many exceptions, they do not have the warmth of home, nor the bonds of home, just like wandering spirits, lost in the night of the city.

No. 37 Wild Chrysanthemum Street.

A wooden sign stands at the doorway, and a few strands of bark can be seen on the edge of the freshly dried plank. On the top of the red paint is a line of bold letters: Special ale, only two soles! (Note: The Thor is a standard copper coin of the Kingdom of Elantre.) )

Two soles?

A small man walking by the side of the street stopped as if he had been under a spell, tightened his foul-smelling gray cloth cloak, reached into his arms and touched his purse, a tavern in the civilian quarter of Karthas, with a very tacky and common name: the Traveler's House.

Maybe it's a branch of the Plane chain "Traveler's House"?

But the little man didn't think much of it, and strode in to meet the orange light of the oil lamp behind the curtain.

"A glass of ale!"

He slapped two copper plates on the counter.