Chapter 451: Crisis!

Can these hole cards that the four guilds are now playing out can help the four major guilds in Fidel City get out of the predicament?

In the face of the attack of millions of wild monsters, even with the arrival of these reinforcements, it is still very dangerous, after all, the number of wild monsters has doubled, but the number of players has only increased by 60%.

Looking at the situation on the scene, all the players who watched the game raised their hearts to their throats, and if they failed this time, Fidel City's face would be lost.

From the arrival of the reinforcements on the scene, everyone can actually see some clues, these reinforcements can come in such a timely manner, indicating that these people are already nearby, just waiting for the presidents of the four guilds to give an order, obviously, these were originally intended to be left for the last hole cards, in fact, they have been prepared for a long time.

The arrival of reinforcements coincided with the arrival of the monsters.

"Buzz~~~"

The mobs and the players began to collide.

Countless players collided with countless wild monsters crazily, and the players were forming their own formations at this time, facing six or seven times their own wild monsters.

The average strength of these wild monsters is also very strong, the main wild monster on the scene is the level fifty Golden Tiger, and then there are slightly fewer Demon Leopards in the forties, and the number of violent bears at level 60 is also quite a lot.

This time, the monsters attacked, almost trying to take down all the defenses outside the city in one go.

The Anti-Heaven Guild also ushered in 70,000 reinforcements at this time, these 70,000 people are an ordinary third-level guild, and the strength of this third-level guild cannot be compared with the Anti-Heaven Guild, but at this time, the role of these 70,000 people can also be played.

These people don't need to play a major role, as long as they can make up for it at critical moments.

This kind of thing is actually relatively simple.

At present, the size of the front of the Anti-Heaven Guild has not been improved in any way due to the arrival of reinforcements, but it has only improved the stability of the camp.

In the current situation, with the current situation of the major guilds in Fidel City, perhaps only the people of the Guild Against the Sky can take on the main defensive task.

At this time, the camp on the side of the Anti-Heaven Guild was still only a front of more than 60,000 people on the outermost part, and behind the front was the second layer of the front.

At this time, the total number of players on the side of the Anti-Heaven Guild also came to 150,000, and these 150,000 players formed two lines of defense, and inside the two lines of defense were more than 10,000 players who served as supplementary defenses.

It can be said that this formation of the Anti-Heaven Guild is a very stable defensive formation, but even so, everyone is not very sure that they will be able to withstand the attack of this wild monster.

After all, there are too many wild monsters this time, and in the face of the pressure of endless wild monsters, many players' faces have changed.

In the other three major guilds, when they collided with the wild monster frenzy for the first time, they were blinded almost instantly, which was too much, and this feeling was completely different from the feeling of facing those wild monsters before.

Now the feeling is that no matter how you fight, it seems that you can't defend perfectly, and there are always some wild monsters that can't be taken into account will give you a fatal blow, so the players of the three major guilds were almost disabled at the first time.

And when the reinforcements of the respective guilds and the original players really blended, the situation improved somewhat.

On the side of the Anti-Heaven Guild, the main players of the outermost Anti-Heaven Guild are very difficult.

It's just too much pressure.

Originally, there may only be two or three wild monsters that need to be defended in a shield battle, but now, the arrogance that a shield battle needs to face is five or six, if it weren't for the arrival of reinforcements to make up for the defense, the periphery of the Anti-Heaven Guild would have been destroyed long ago at this time.

At this time, the place with the greatest pressure is still at the city gate, and because the Anti-Heaven Guild needs to maintain the integrity of the formation, the pressure at the city gate of the Anti-Heaven Guild has once again become the biggest in the audience.

And this is also the reason why the defense line at the gate of the Anti-Heaven Guild has once again become the focus of everyone's attention.

Let's take a look now, in the face of such a situation, what else can the players at the gate of the Anti-Heaven Guild do.

Because these new wild monsters basically come out of the city gate, only when the wild monsters at the city gate are full, these wild monsters will go to other places.

Now this wave of wild monsters has finally come out of the gates of the Kafirth Fortress, and at this time, the wild monsters at the major city gates are also full.

Dense wild monsters, just like ants all over the ground when the ant's nest is broken, people with dense phobia are not suitable for watching the battle at this time.

In the face of so many wild monsters, the Ghost Mansion Guild, the Holy Judgment and the White Breeze basically let them go directly.

Or to put their guild's entire defense line back, only in this way can the players at the gate have more room to play, which can also make the defense line deeper, but again, it will also speed up the speed of the mobs to the rest of the surrounding area.

But at this time, this is the only way to ensure the players at the city gate.

Otherwise, with the strength of the players at the city gate, there are so many wild monsters in front of them, and they will be submerged almost instantly.

At this time, because the Anti-Heaven Guild wants to maintain the integrity of the formation, the line in front of their city gate must not be pulled back, which is equivalent to adding a lot of pressure to the players in other parts of the Anti-Heaven Guild.

Even now, the fact that the Heaven-Defying Guild has the least number of people is unchangeable.

Without the advantage in numbers, the Anti-Heaven Guild would have to bear more pressure at the city gate.

But fortunately, the Anti-Heaven Guild has three shield gods, and the three top-level shield battles mean that the Anti-Heaven Guild's defensive strength at the city gate is three times that of other guilds.

Triple the defensive strength, naturally it is reluctant to carry these wild monsters down, if there are still some lord-level wild monsters that appear with countless wild monsters this time, even if there are three major shield gods in the Anti-Heaven Guild, it is estimated that it will not be able to hold it, but now, as for the endless level fifty Golden Tiger and some level 60 violent bears, this is not enough to kill the defense line in front of the gate of the Anti-Heaven Guild.

However, as time passed, the disadvantage of the small number of people in the Heaven-defying Guild finally became apparent.

Because of the small number of people, when facing so many wild monsters, the pressure on the players of the Anti-Heaven Guild is also extremely great, even if there are some reinforcements, but compared to the proportion of wild monsters growing, these reinforcements are really a little less.

The pressure on creeps is just too much for the average player.

Many parts of the defense line of the Anti-Heaven Guild are about to be overwhelmed.

Looking at this situation, all the players of the Anti-Heaven Guild were very anxious.

(End of chapter)