12. Double armor-piercing bullets

There are many types of damage effects in Wars, among which "Critical Injury" and "Weak" are the most common ones that players encounter.

[Critical Injury] - When the character's HP is less than 5%, the character will appear critically injured. The life index has dropped to extremely low, and the movement has become extremely difficult, not to mention fighting, and you may not even have the strength to touch the blood tonic to increase your blood.

In addition, when the health level drops below 15%, the weakened state will appear, which is a negative status similar to that of critical injury, but to a lesser degree.

The wind fell this shot, directly harvesting more than 95% of the heavy machine gunner's life, and immediately put him into a state of "serious injury", because of the impact of the bullet, the machine gunner's body fell directly backwards.

And it was extremely coincidental that because he fell to the ground with his hands still clutched on the "Fire Snake" heavy machine gun, he turned the direction of the barrel at a slight angle.

Then, unfortunately, several bullets hit the gray-armored warrior in front of him, who was hiding behind a mound of dirt, ready to slap the blood tonic on his body.

“-245!”

“-214!”

“-199!”

“-203!”

“-235!”

A series of damage values came out from the top of the gray armor warrior's head, and the impact of a bullet knocked the blood tonic in his hand to the ground.

"Holy! What do you do? ”

The Grey Warrior was stunned by the attack behind him, and shouted after reacting to the Heavy's bullet.

It must be mentioned here that there is no setting in "War Chronicles" that ignores the attacks of team members after forming a team, and there are no settings such as "peace mode" and "PK mode".

In fact, in War, you can attack each other in any situation. It's just that after forming a team, the attack between members of the same team is considered a "accidental injury", and the damage will be reduced to only one-third left.

The Grey Warrior is no more than two hundred meters away from the Heavy's position, and within this range, the damage of the Machine Gun is not attenuated by any distance.

Therefore, even if only one-third of the damage is very high, it will knock out almost 1,000 HP points of the gray armor warrior at once.

This setting, which can be "injured by mistake", undoubtedly enhances the authenticity of the game and greatly increases the difficulty of this game.

Because in this case, in "War Chronicles", it is impossible to easily use crowd tactics to overthrow high-level bosses like in general online games.

Because if there are too many people fighting the boss, it is likely that there will be a comical situation where the warrior is not killed by the boss when he pulls the monster in front, but is killed by the range attack of the master and the gunner behind him.

Feeling that he had been "injured by mistake", the gray-armored warrior looked back dissatisfied, and then saw what he saw, but he was stunned.

The Heavy known as "Old Fire" fell to the ground in panic as the heavily armored warrior hurriedly held his shield in front of him.

However, an armor-piercing bullet was already one step ahead, grazing the edge of the shield with great precision and hitting the machine gunner in the head!

"Bang!" -

145!

It's just a white normal damage, but it's enough to take away the last bit of life from the Heavy!

Seeing his companion being turned into white light in seconds, the face of the heavily armored warrior also froze.

The Heavy needs plenty of vision and space to shoot, so it is obviously impossible for him to stand in front of the Heavy, but to stand on the side of his companion with a shield.

Because he knew that there was only one person on the other side, and he was suppressed by the heavy fire of the machine gun, he was not worried about what would go wrong in his heart.

Unexpectedly, the sniper would dare to fight back in such a situation, and he actually broke the head defense of his companion with only one shot, and beat his companion to "serious injury".

By the time he reacted and wanted to pounce on him with his shield to protect him, it was already too late.

"And what grade of gun did he use, and the destructive power was so strong? With just one shot, the old fire excellence-level protective mask was broken! ”

The heavily armored warrior was puzzled by this question, but Fengluo was very satisfied with the effect of the new bullet in the M110 magazine.

[Double Armor Piercing Bullet (D-Rank Ammo)]

"Increases attack power by 5%, attacks cause damage twice, and the first attack has a strong destructive effect on the defense below D-level."

This kind of bullet actually adopts a structure similar to a large bullet covering a small bullet, the large bullet will produce a very destructive explosion effect when hit, and the small bullet can cause secondary damage.

Because the first explosion destroys the defense of the hit part, the first damage value will show a higher weakness damage, which is somewhat similar to the effect of two bullets hitting the same part before the wind falls.

This is also why, in the past, the Heavy had two damage values, one white and one yellow, on his head.

This kind of bullet is also made by Fengluo himself, and the cost is as high as 80 credits.

It's expensive, but it's also very effective, because this double armor-piercing projectile has a high chance of destroying equipment with a "defense factor" below D-level.

Defense, Attack, Material......

These are all special indices set in "War Chronicles", which have a great impact on the player's attack and defense.

The higher the attack coefficient, the easier it is to destroy the opponent's defense, and if the gap between the two is large, you can even ignore the defense and directly penetrate, and you can also shoot weak damage or even fatal damage with one shot through the equipment.

In addition, the difference between the attack coefficient and the defense coefficient will also affect the damage value.

When the difference between the attack and defense factors is a large level, the damage will be reduced by half; When there is a difference of two levels, the damage is reduced by ninety, and when the gap reaches three levels, the characteristic of "not breaking the defense" will appear.

However, the attack coefficient of sniper rifles is generally very high, and when hitting players, it is almost impossible to encounter the situation of "not breaking the defense".

The attack coefficient of the M110 has reached "D+", which is very significant compared to the defense coefficient of D and E levels that are common among players.

Coupled with the chance armor-piercing characteristics of the "Double Armor-Piercing Bullet", the equipment with general defense below the C level will not be able to withstand a few shots from him.

"Damn, this kid can knock out the old fire with one shot, wouldn't he be able to take off my armor with one shot!"

The heavily armored warrior also figured out why, knowing that Windfall's sniper rifle attack coefficient was very impressive or that it used special bullets. He immediately shrank behind his shield and did not show it at all.

Most of the armor on his body has only D and D+ defense coefficients, and even his shoes are only E+, which is obviously not enough insurance.

The Heavy Warrior restrains the Gunner, but reverses the advantage when the Heavy Warrior is completely unable to stop the Gunner's destruction. Because the sluggish heavy armor warrior will undoubtedly become the best target for sniper kite flying tactics.

However, Fengluo doesn't have time to kite this heavy warrior now.

Because at this time, another heavily armored warrior who had reached level 47 had already taken three energy control divisions with him, and he had reached an attack range of less than three hundred meters away from Fengluo.

Two pale cyan wind blades, a flaming fireball, and three crystal clear ice arrows...... Already flying towards the bushes where the wind fell!