Chapter 480: Your Endgame! (QAQ Day & Night Alliance Leader Plus 7/10)
When there were 17 HP points left in the last round, the reason why Su Ming chose to use the extra mana crystal for a bite was not the uncomfortable obsessive-compulsive disorder of habitually drawing cards or not emptying the crystal.
This time, the key [Life Diversion], it didn't matter to Su Ming what card he drawn, his purpose was actually to take the initiative to reduce his blood volume to 15 points!
Take the initiative to sell blood!
After paying such a big sacrifice, the reward Su Ming received was also worth it, because the last wave of paving resources in his hand was the restriction that he was suitable for playing after his blood volume was reduced to less than half blood:
Hook Marauder, 4 mana, 4/4, Demon, Warcry: If you have 15 HP or less, gain +3/+3 and taunts
Because of meeting the trigger conditions of the battle cry, Su Ming's wave of 8 Fei Double [Iron Hook Marauders] burst shots, and instantly erected two 7/7 solid walls!
……
This group of demon clan guys seems to be the finale characters who appear at a critical moment, and they don't usually appear when the heroes of even number players have healthy health;
Only when they are inferior or the battle enters the endgame, will they join the battlefield without warning, putting a heavy chip on the balance of victory and defeat!
The two 477 taunted the field, and the [Wandering Demon] and [Sun Fury Defender] on Su Ming's field suddenly inherited the fine tradition of the ancestors to try their best to show their faces, at this moment they are like the soul possession of the "Train King", they are not fighting alone, they don't even have to think about it, and they hurt their faces with all their might!
It's obviously a set of cards that tend to be biased towards a medium-tempo rhythm, but at this moment, in Su Ming's hands, he is stunned to play the style of T7 Hunting Therapy Garden and other decks, and the entourage only has faces in his eyes!
Pour 6 points of damage into the warlock hero of the "soul death" again, and press the opponent's health to a state of only 10 blood left, it can be said that the two sides have really killed the sword to the stage, either you die or I live.
Su Ming's two 477 [Iron Hook Marauders] stood on the field, plus the [Wandering Demon] and [Sunfury Defender] hiding behind the wall, which was the last and biggest wave he created to fight against the discard spell that completed the mission.
The army of retinues commanded by the "Soul Dead" side should not be underestimated:
Each turn, there is an endless stream of double [Void Imps] that will be created;
6/6 attribute [Queen Savas] strengthened by two folds;
After many follower exchanges, there is still 1 health left to survive the current big brother [Doom Guard];
There is also the [Makzar's Imp] who mobilized to the last card in his hand, even if he is only 1/3 of his weak stature, he is also sent to the field, because in this life-and-death stage, it is likely that 1 point of attack is the key to determining the outcome of the game!
In the late 9-mana round of the battle, "Soul Death" was the third time that a small earth god drew a handful and caught the special 4-fee AOE spell of the Warlock class - [Hell Flame].
[Infernal Flame], 4 mana, deals 3 damage to all characters
Unlike mild spells such as the Mage [Firestorm], the Warlock class's products have always had huge side effects, such as the full-field AOE of this "indiscriminate attack".
After a brief calculation of the situation of the two sides, "Soul Death" suddenly realized that he had to eat [Hell Flame] with only 10 blood left in order to completely clean up the opposite scene.
The two 477 [Iron Hook Marauders] stood in the field, both protecting the retinue behind the wall and their own super high attack power, which was extremely threatening, and it would be difficult for the "Soul Death" to deal with these two high walls if they did not hand over the [Hell Flame].
Even if he combined the power of all his followers on the field who could launch an attack, at most he would kill two 477s, and there was nothing he could do about the [Wandering Demon] and the [Sunfury Defender] who were hiding behind.
Judging from the current rhythm of the even number technique, which is desperate for all attacks to greet all the faces, "Soul Death" would rather use [Hell Flame] to strike first and empty the scene at the cost of self-damage of 3 HP, rather than eat 6 more damage points in the next round.
The former only drops 3 health, and also makes full use of hand resources; The latter not only loses more blood, but is also likely to be completely unable to play the indiscriminate attack spell of [Hell Flame] before the end of the battle, which is equivalent to wasting the opportunity to draw cards in this round, and it is a blood loss no matter what.
After making up his mind, the performance of "Soul Death" was also a ruthless person, and the eldest brother [Doom Guard] with residual blood was directly sent away without mercy, pressing a 477 blood volume on Su Ming's field into the cleaning range of [Hell Flame];
[Void Imp] and [Makzar's Imp], which have less than 3 HP in themselves, and the little things that can't escape the indiscriminate clearance are not wasted by him;
All the damage provided by the miscellaneous hairs smashed into another [Iron Hook Marauder], up to 7 attacks, and took them away.
With all the preparations in place, "Soul Death" gritted his teeth hard, closed his eyes and threw out the [Hell Flame] hand card.
Deal 3 damage to the entire game!
"Whew! Rumble! ”
The two 477 walls in front of the discard technique did not even give Su Ming time for a round, and they were cleaned up and solved one after another.
Moreover, the [Sun Fury Defender] was also wiped out in the AOE aftermath of the [Hell Flame], and Su Ming was suddenly left with only a lone remnant blood [Wandering Demon] on the field.
Of course, the state of the "Soul Death" is not much better, and the only remaining [Queen Savas] is also in a state of injury, and in order to ensure that they are not kicked in the face again by the [Wandering Demon], these two survivors in the AOE immediately exchanged swords against each other, and another wave of exchanges!
Su Ming began to change the tactical rhythm of the five-fee round in the back hand, and tried his best to attack the paving and counting, from the middle stage to the late stage of the scene exchange and rolling, and finally at this moment the result was separated:
There was no winner, and the scene on both sides was emptied like the mid-stage [Cataclysm], and no followers survived.
One side has 12 health points left, and it empties almost all the followers in his hand who can exert their combat effectiveness; The other side is even worse, with only 7 single-digit HP and a depleted hand.
A real late endgame!
However, on the discarding field where the task was completed, the [Void Portal] that could not be destroyed still existed, and after several waves of followers exchanged between the two sides, the lasting combat power of this thing finally had a sense of existence.
It's true that both sides of the field are emptied, but the discard technique can create two 3/2 Imps for free at the end of each turn, and in this endgame phase, the steady 6-point field attack is naturally a powerful deterrent.
The members of the Dark Reaping Council who watched the battle were all in a state of breath at the moment, and everyone could see that the outcome of the battle would likely be determined in the next one or two rounds.
Whether it's the mysterious even-numbered new deck that will carry out the attack to the end, or whether the council's old deck discard will drag it back and turn it over, it's up to you in this final stage!
……