Chapter 95: Cave of Bones (IV)
In this way, the combination of the brute and the warrior staggered the skeletons piled up in the tunnel, and the unreasonable onslaught of Urs and the protection of Koto's help to make up for the flaws in the defense caused the skeletons that fought with their bony claws to fall to the ground or fly away one by one, falling apart or flying away under the young man's furious slashing blades.
The young man's charge carved out a skeletal path for his squad. The group followed their Barbarian Captain and fellow Dwarves from behind along the passage of undead corpses, evading Urs's greatsword and Kotor's warhammer in an attempt to sneak up on them, unaware that the Half-Orc Warrior's fist and the Drow Poet's twin knives were not easy to mess with.
Stonefist's fist really smashed the skeleton that slipped near Thea and Gloledon like a sandbag-sized stone, and the whip leg that held back its strength flicked and several ribs broke crisply.
Jafinch's scimitar is not a blunt weapon, nor does it have the exaggerated destructive power of the Cursed Blade, but she also understands the weakness of undead creatures, so she always uses the off-hand weapon for defensive parrying, and the other knife in the main hand aims at the soul fire in the eye sockets of these skeleton monsters to attack, but the efficiency is lower than that of Stonefist.
Groledon's Acid Fang Crossbow is not good in this situation, so she only needs to use the Glowing Stone in her hand as a substitute for the Light Technique, and after Xia has performed the initial Resistance to Fear, she only has to consider whether to add the small healing technique that she has memorized a lot in the 1st Ring Divine Skill Slot to Urs or Koto in the front row of the line.
All in all, the old thief and the wolf-eared priest girl became the two idlemen in the team for a while.
As for the few low-level corpse witches in this dungeon area, although they are very few in number, the anti-fear buff that Xia has set up for everyone early in the morning makes it impossible for those dastardly spellcaster monsters to borrow the control effect of the 2-ring necromantic spell "Fear Spell" to interfere with the slightest tactical operation of the Thorn Squad.
Low-level corpse witches have a mage class, and they can master a small number and types of spells like warlocks of the same level, and the magic that can be cast is generally a few low-ring necromantic spells, and the appearance of the body is not much different from ordinary skeletons when they are not wearing black robes, and the soul fire that continues to burn in the empty eye sockets is also a dark green light, not the dark gold of several high-level undead generals like Byron Tas.
During the battle, Urs did find several exemptions that the game system prompted him. The low-level undead who are uncommanded are very stupid even if they master the power of magic, and the fear technique of the 2nd ring or the panic technique of the 1st ring will not work, and they don't know how to change it, so they can throw the magic missile or throw it.
All in all, the advance of the violence was unhindered, or nothing could stop the young man from swinging the greatsword with a full 28 power output after opening the expert rage. The few corpses scattered in the pile of skeletons were unable to pose an effective threat to the adventurers, and some were inadvertently cut down by Urs as ordinary skeletons before they could even cast a spell.
Anyone with a modicum of common sense can see that as long as the adventurers continue to move forward under the leadership of the barbarian captain, these bone frames with mantis arms as chariots seem to have no other way but to meet the fate of falling apart.
Perhaps the scratches they left on the dwarven Mithril full-body armor and the young man's long-sleeved chain mail with their bony claws could be a little comfort, but Koto's +2 enchantment level Mithril armor turned their sneak attacks into despair that even armor could not break.
In contrast, Urs had a few lace-ins in chain mail and a few small bleeding wounds, but Thea's little healing was always ready for the black-haired young man.
As a result, the rush to a climax as the adventurers marched forward in battle, and then gradually calmed down and subsided, representing the end of the battle with the death of the monsters.
Transcendence and deliverance may be a more accurate description of the undead than death, but they are all right.
The sides of the tunnel have become more spacious.
After the rush along the way, Koto stepped on the broken bones on the ground with his beloved big saucepot on his back, and held the war hammer in his hand high like a torch: "The fire is on top, and the battle is dripping freely, under the joint witness of the goddess and Xiao Meng!" Ha ha! ”
"Alright, Koto, keep your emotions under control, and don't knock on your shield, be careful to attract new enemies." Urs's berserk had just run out of time, and he was able to stop the dwarves from trying to use the warhammer to beat the tower shield in celebration, though he knew in his heart that he wouldn't encounter any new monsters after the journey.
The dwarf pursed the corners of his mouth with a few handfuls of whiskers and put down the hammer in disappointment.
After that, the young man turned to look at the wolf-eared girl who had been left behind by him and asked, "Xia, how much did you use your magic skills?" ”
In his strategy plan for this operation, Thea's magic is a crucial part.
The silver-haired wolf-eared girl took the holy emblem in her hand: "I only used the original anti-fear technique, as well as the three small healing techniques that were performed on you not long ago. ”
"In other words, just 1 ring of magic slots used up a total of four?" The young man confirmed to her.
"Yes." The girl smiled and nodded, "So don't worry, Urs, I still have plenty of magic reserves." ”
"Well, that's good."
Urs also smiled, then exhaled and adjusted the heartbeat rate of the fierce battle he had just experienced, and temporarily focused his attention on his mind to call up his attribute panel, and found that the experience points in the data bar of the panel were indeed enough for him to level up again.
The last adventure in the Shadow Cave in the Spotted Axe Forest had already accumulated a lot of experience points, and the skeleton monsters with claws on the same hands as ghouls in this dungeon were not strong, but their level was inflated, and the 310 experience points per kill reward was very good, especially when he seemed to be able to enjoy the privilege of owning the party experience points in his life because of the game system.
Unfortunately, there doesn't seem to be a dungeon reset mechanism in this real world, and after the monsters in the wild are destroyed, the area will be correspondingly peaceful for a short period of time, and the idea of farming experience will probably only work in the game.
After thinking about these inconsequential little things, he skillfully operated the game system, raising his Barbarian level from level 6 to level 7, and the total level from 16 to 17, and the skill points obtained from upgrading were still allocated to the three skills that were most important to him: "tenacity", "slashing", and "parrying".
The fly in the ointment is that the Barbarian at level 7 and the overall level 17 are two awkward phases under Castano's game rules, so this upgrade does not reward him with probe or stat points, nor does it unlock new class traits.