Hahaha, many people are entangled in the problem of anti-seismic algorithms.
The anti-shock algorithm I set is actually very easy to understand, and it's not good to write too long paragraphs in the text to explain otherwise you will be complained about the hydrology, so let's explain it here.
First of all, my setting is that the shock damage has nothing to do with the protagonist's endurance, and it has nothing to do with the protagonist's health, it's the ability of the rule system, and it's calculated simply according to the opponent's data!!
Suppose the opponent punches the protagonist with all his strength and kills him instantly, he must also take the shock damage according to the rules of the anti-shock talent!
Then the following is easy to understand.
The strongest close-quarters physical contact attack that each person can burst out is also the upper limit of their own endurance.
It's like a human being punches a sandbag with all his might, and his body can fully withstand the same reaction force.
There are a small number of people who will exceed the upper limit of their own tolerance when they burst out of the strongest attack, so let's not consider it for the time being, and only consider the situation of the vast majority of people, that is, the full burst is equal to their own endurance.
This is very easy to understand, every contractor or second-order reincarnation of the gene lock can exert the extreme power of the human body, and every move with all his strength is the strongest power that can be exerted at present, infinitely close to his own tolerance limit or equal to the tolerance limit.
So here the strongest full attack, that is, the attack with 100% strength, is equated with the maximum withstand limit, that is, 100% strength corresponds to 100% of the upper limit of oneself's endurance.
Then my previous algorithm is well understood.
Anyone who attacks the protagonist with 100% of their strength will receive 100% of their Attack Power multiplied by 115% of their Shock Multiplier.
This part of the shock damage minus 100% of its own upper limit of its own damage, which is 15% of the total attack damage.
If you do not need to do so, you can simply describe it in words.
Total Attack * Shock Multiplier - Self's Upper Limit = Initial Shock Damage Received.
If the number is positive, it takes shock damage, and if the number is negative, it does not deal shock damage.
The shock damage will also be weakened by the opponent's resistance, absorption, recovery and other talents, and will eventually be converted to the actual value of the shock damage, but these are all calculations of the subsequent actual damage, so I won't add them here.
According to the above setting, if the enemy uses 90% of their strength to attack the protagonist, they will receive 90%*115*-100%=3%*total attack damage.
According to this calculation, when the power used is less than 87% of the maximum strength, that is, 87% of the upper limit of the withstand amount, the shock damage received is basically negligible.
After all, it's not a pure game.,I think this calculation method should be more practical and reasonable.,Otherwise, just use a little bit of strength to attack and be hit by the shock.,Wouldn't it be messy.,The person who stacks the shock damage is directly terrifying.。