Chapter 126 Skills Recombing
Back in the living room, Bai Lidu felt that it was necessary to sort out the current status of the game, not just blindly online leveling, playing games is actually the same as working in reality, and it is also necessary to formulate some phased goals, and also follow the plan step by step, so as to receive better results.
In terms of combat power output, Bai Lidu feels that he has left other players far behind, and how many players can have Zhang Lang and White Bone Fire Qilin at the same time, so there should be no need to worry about the output of combat power for a period of time in the future, and there should be no problem in killing monsters and leveling up and playing treasures.
In terms of survival protection, although the armor worn on the body is not particularly good, it is not bad, not to mention that there are several level 20 armor waiting to be identified in the package, plus his own unique Qingjing Enlightenment skills and rejuvenation skills, there should be no problems in survival protection in the future.
In terms of attack skills, the recently learned glow-in-the-dark bullet should have been able to replace the light of faith, after the flame charm was converted to a voice-activated skill, there was another means of voice-activated activation, and in the future, you must practice casting spells more, and another voice-activated skill to remove Wan Er has also been neglected for a long time, and it is also necessary to practice more, so as not to use it in the future and sharpen the gun.
In terms of life skills, the current carpenter profession has the highest level and processing proficiency, and he has also mastered the processing ability of amulet carving, and the carved peach amulet and cypress amulet are relatively sought-after, and will become the main means of earning gold coins and wealth in the future, and must continue to develop the carpenter profession in the future.
In terms of gesture control, although Bai Lidu has become more and more proficient, with the increase of skills and the acceleration of attack frequency, and the support provided to teammates, if the two hands are not well coordinated, it will inevitably lead to confusion in gesture control.
Take the kite flying tactic as an example, this tactic is usually the player to deal with the target in a long-range way, after maintaining a certain distance from the target, the player will approach the player after launching one or two long-range attacks on the target, and the player needs to take advantage of the time difference between the target and himself to open the distance from the target again, and then continue to attack according to the previous law, in this way in a controllable area to continuously consume the target's life, and finally kill the target.
Kite flying tactics require players to have a high degree of consistency in manipulation, and to be able to maintain stability in the control rhythm of skills, although the system does not allow characters to cast spells at the same time during the run, and can only cast spells when they stop moving, but between the switch between movement and spell casting actions, there is actually a time that can be compressed and utilized, if you can make full use of these times, it will greatly improve combat efficiency, and will also be more calm in the face of complex combat scenes, and the error tolerance rate will be greatly improved. In order to achieve this, it is necessary to divide the functions of the left and right hands more reasonably in gesture manipulation, and reasonably select relevant skills, and set more scientific and convenient gestures for skills.
After three days of actual game fighting, Bai Lidu has basically clarified the relevant functions of the left and right hands in manipulation:
At present, the main function of the left hand is to control the movement of the character's footsteps, which will involve the five fingers of the left hand, so in the future, some skills that need to be closely coordinated with the pace in actual combat can no longer be activated by the gesture of the left hand, but should be set to the right hand, so that the left and right links are more efficient.
And the right hand currently has a lot of functions,One of the most commonly used functions is to select the target,When there are several monster targets in the picture,The offensive spell must be selected before casting,At this time, the right hand needs to select the target by clicking,The same kind of selected target can not only be used on the monster target,It can also be used on the object target and the character target,Any object-oriented class operation must be based on the premise that the object has been clearly marked, The logic behind this has long been applied to many information systems, so it is easy to accept.
The second most common function of the right hand is 360-degree surrounding, when the player stands still and wants to observe the surroundings, although the control gloves worn on the hand can drive the rotation of the game character through the actual turn of the human body, and the upward and downward movements in the game can also be linked by the actual action of the head helmet, but in the actual manipulation process, if you want to turn quickly in battle, or change the horizontal and vertical perspective while running, in fact, you can also achieve it through the operation of the right hand. In this case, the player will be used as the reference axis, and the background screen will be adjusted by dragging the index finger of the right hand to achieve this, taking running as an example: when the player is in a fast running scene, if he needs to change the direction of progress, in addition to changing the direction by changing the gesture, he can also change the direction by changing the perspective of the game character, then he only needs to keep running, and the direction to be changed can be achieved by fine-tuning the scroll of the picture with the right hand.
Therefore, at present, there is no problem of who is idle and who is busy in the manipulation gestures of the left and right hands, the left hand is mainly responsible for moving, and the right hand is mainly responsible for selecting targets and changing the perspective of the character, in addition to giving so many skill gestures to the left and right hands, if the given is not suitable, it will inevitably reduce the efficiency of casting skills and spells, so it is necessary to redefine the skills controlled by the left hand and the right hand respectively:
First, in terms of high-frequency offensive skills, one spell skill needs to be set to activate with the right hand, so that you can quickly launch the skill to the target after the left hand controls the movement of the character.
Second, in addition to the high-frequency offensive skills, there is also a need to have a high-damage spell skill that is also set to be activated by the right hand, so that it can cooperate with the luminous bullet to cause as much damage as possible to the target, and the fire charm skill is naturally selected.
Third, with the offensive support, it is also necessary to be able to provide timely assistance and support to teammates through the manipulation of the right hand after moving in place, and the Qingjing Enlightenment skill has been selected.
These three skills are clearly controlled by Bai Lidu's right-handed skills, so that in the gap between the right hand skills, you can control the character to change positions at any time through the left hand, maintain high mobility, and can also configure attack and support skills for the left hand, so that the left and right hands can also be coordinated, so Bai Lidu considered the rejuvenation technique, sword qi piercing, and removing Wan Er The three skills are configured in the left hand position.