Chapter 239: Stronger Jump Fee Technology!
On the fifth round of the game, how scary is the full version of Alexstrasza, which enters the game at 5 mana stages?
If this question is answered by the audience in the "fate" live broadcast room, it will probably get a more accurate answer:
"Feel sorry for the hunter on the other side for 3 seconds!"
"I am fate, I bring death and despair!"
"I'm a hunter, I'm panicking now!"
"Alexstrasza, 5 mana, 8/8, Warcry: Deal 15 damage to enemy heroes!"
"Seek the psychological shadow area of the medium-speed hunt at this time!"
As long as you can read Arabic numerals, you know very well what the figure of 8/8 means at this moment!
The hunter worked desperately, and it was [Beast Tamer] and [Thundering Thorn-throated Dragon], and it took a lot of effort to barely get a few early big brothers like 3/2 and 4/3.
However, Su Ming didn't want to make any sense here, so he flipped the table without saying a word, and photographed [Alexstrasza] in the 5th fee stage!
This kind of retinue that can be regarded as a big brother-level in the later stage, and the destructive power brought by the debut in the middle stage, is truly terrifying!
……
As Su Ming predicted before the start of the battle, the stable version of "Astral De" or "Big Brother De", in its deck idea, in addition to the full compilation of [Activation] and [Astral Communication] as a dream, the remaining cards basically only have two components:
The first part is low-cost tech cards, including [Creature Plan], [Wild Growth], [Nourishment], and [Quagmire Guardian], which can move into the late game early by quickly climbing mana crystals while the opponent is still in the early middle game.
This kind of technology system is not only unique to Big Brother, but also has a similar construction for card decks that tend to be biased towards later development, such as Super Life Virtue and Wall Virtue.
The second part is the big brother and the single card configured for the big brother!
Cards like [Passionate Explorer], [Fierce Roar], and [Fork in the Road] are cards that are squeezed into the construction with the big brother.
434's "Look, Look, Look", because the deck is stuffed with more than a dozen big brother followers, so there is a probability of more than 50%, providing an opportunity for the late 8, 9, and 10 big brothers to enter the game in advance.
The big brother who enters the game directly in the middle of the game, the opponent has to lose half a life if he wants to solve it.
In addition, like [Fierce Roar] and [Fork in the Road], both have the dual effect of stacking armor and checking, which means that even if the cards are drawn in reverse order in the early stage, they can be forced to hold out until the late stage in a way similar to "being beaten and defending".
Compared to other classes that don't dare to put too many expensive cards in order to take care of the cost curve, druids and warriors who are good at stacking armor can force them to the late stage, and then one big brother in one round, purely relying on the quality of a single card to crush the opponent!
In particular, Xiaode's unique scientific and technological jump fee system is, in a sense, more stable than the pure beating of soldiers in the early stage, so there is no doubt about the construction idea of Big De.
……
Of course, Su Ming's [Alexstrasza] entered the venue with a big rhythm, for hunters, it was the real "beep dog"!
Not to mention anything else, 5 Fee was suddenly sprayed out of 15 HP points at once, which is already very hurtful, plus the 8/8 big brother who has to find a way to deal with it, the difficulty of the game has instantly increased to the hell level!
Other peers started snowballing from 2 fees, and then 6 or 7 fees used enough field advantages to kill, how did the painting style change when he came here?
Crooked, Glory Star? Why is this game so unkind to him!
Because the deck is a copy of the "Fateful God" of the medium-speed hunting, so this hunter player still only carries a [Fatal Shot] in his deck, and in the case of not deliberately leaving cards in the early stage, this big red dragon really has to use the whole family to solve the game.
On the premise that his own health is only 15 points left, he will definitely not dare to prepare [Alexstrasza] to attack, otherwise, he will be kicked to death directly if he is kicked twice!
Forced into desperation, this hard-pressed hunter player had no choice but to hand over the [Close the Door and Release the Dog], [Lucky Coins], and [Kill Order] three times, and cooperate with the surviving [Beast Tamer] on his field to forcibly free the big red dragon.
[Close the door and release the dog], 3 mana, for each enemy follower on the battlefield, summon a 1/1 hound with charge
[Kill Order], 3 mana, deals 3 damage, if you control a beast, deals 5 damage instead
Because Su Ming had a [Passionate Explorer] with 1 HP left on the field in addition to the red dragon, he created two [Hunting Dogs] by letting the dogs go.
One of them replaced the [Passionate Explorer], and the other continued to fight with the surviving [Female Spotted Tiger], which can be regarded as pushing the druid's health to 24 points.
This wave of unexpected outbreaks, although the hunter was unprepared, although he barely completed the deformation, but handed over two key 3-mana burst spells in a row, which was actually a big injury to his vitality!
5 The power of the big red dragon is naturally terrifying!
……
With the end of the round on the hunter's side and the battle entering the 6-fee stage, Su Ming's side has basically been determined, and the overall situation of this game has been decided.
At the beginning, he didn't enter the "cheat code" to play a dream start, and he faced a hunter who was good at attacking in the early stage, so Su Ming didn't have time to climb the technology.
Except for the temporary outbreak of [Activation] and a wave of anti-paving, the other rounds are played by cost, and there is no chance to show the druid's unique jump fee system.
And now, after finally not having too much pressure on the scene, Su Ming just caught the right card here, so he decisively opened the jump fee at 6 fees!
The jump fee card of the druid profession, as long as it is before 10 fees, you can earn it no matter how you play!
First consume 5 mana crystals, reveal the [Nourishment] that was stuck in your hand in the second round, and choose the branch of "get two mana crystals" without hesitation in the decision stage!
Although the jump fee of 6 [Nourishment] may be a little bit of a loss, it is not unacceptable under the premise of other cards.
The remaining 3 mana crystals in your hand, take out one crystal and use the [Creature Plan], and both sides will climb the crystal at the same time!
[Creature Plan], 1 fee, each player gets two mana crystals
Under the two waves of technological climbing, the druid operated by Su Ming directly and unreasonably forcibly reached the upper limit of 10 mana crystals!
Compared with the cost lead that needs to be taken into account by systems such as Wall Virtue, the big brother who focuses on winning in the late stage undoubtedly does not need to think about it so much, even if the [Biological Plan] is that both sides increase the cost at the same time, the advantage of the druids with higher quality followers will be greater!
Moreover, although the jump fee technology uses up 6 crystals, unlike the [Wild Growth] to get the "Empty Mana Crystal", the additional 4 crystals can all be used at will!
Unleash the Hero Skill with your backhand, bite off a [Hound] on the field, and further reduce the Hunter's Field Attack, and end the round comfortably!
If nothing else, it's druid's showtime!
……