Act65 The Hero's Resting Place III.

Dark green dwarf pines flew back behind them.

The altar is an open-air building, ascending from stone steps, flanked by a row of tall, evenly spaced circular stone columns, and above the steps, there is only an empty platform.

Still, Gross noticed the footsteps.

The white stone slab with countless gray and black fine lines is carved with a silver five-pointed star with sharp corners facing inward, and the periphery of the pentagram is surrounded by a circle of ornate and intricate arcs, and the intersection of the pentagram and the arc is also marked with some marks.

Scott, Oliver, and Levin looked at each other in disbelief. They stopped and looked back at Gross.

"Boss, what is this?"

"It seems to be a magic circle."

Levin's chin was propped up, as if thoughtful.

Gross, the leader of the bandits, squinted his eyes, and couldn't help but whisper in his heart: Isn't this nonsense?

In this world, anything that is difficult for ordinary people to understand, pushed to the top of mysterious and mysterious spells, is always seven or eight and ten.

Luckily, there's a true connoisseur on the team.

Miss Mage Ladya stepped cautiously, she circled along the silver circle, staring at the intricate lines and the spell symbols in them for a moment, she raised her little head:

"This is a teleportation circle, and there seem to be some prohibitions set up on it, I tried it, and it shouldn't have any special impact on us."

"Could it be that we are going to enter the ruins where the leader is through this thing?"

Oliver had heard about teleportation circles from bizarre adventurer stories, and Radia could understand that. Although he didn't have any experience in using teleportation circles, and he didn't know anything about spells, his mood at this time was more anxious and excited.

The five nodes of the arc and the pentagram are the teleportation positions.

Gross instructed his companions, and he quickly stepped on one of the points - Miss Mage had read it correctly, but as a veteran player, he couldn't have been more familiar with these things.

The altar under the rainbow light soon emitted a dazzling white light.

The next moment, the picture in front of me changed abruptly.

The greenery and grass are in stark contrast to the previous winter and snow. And in this spring-like scenery, a tall, solemn palace suddenly appeared.

In the typical Gothic style, the palace is preceded by two towers ten meters high with steep spires, connected by a suspended corridor, and below the corridor is a round-arched gate.

The door is open. This statement is not true, as the palace has no doors at all.

The whole palace was like a giant, and dark shadows spread out in front of them.

Looking from the outside in, I saw a faint dim light.

Quietly, silently, but I can't help but feel a creepy feeling.

This scene is extremely familiar to Gross, the leader of the bandits. This is the copy of the previous life game, "The Waiting of Thorns".

Scott and Oliver were already surprised, and Levine took a few steps forward, trying to see the interior of the palace - the faint light in it came from the burning candles on the bronze suspension of the walls, the candles were of uniform length, even the burning light was so uniform, and there seemed to be some faint smell of smoke wafting in the air.

Under the light of these faint candles, you can also see the huge dome of the palace, which is full of beautiful crystal charms, and on the walls, there seem to be colorful paintings.

It's like in the home of a wealthy merchant or a big nobleman.

"Tsk, good fellow, that's a luxury."

Levin couldn't help but smack his mouth a few times, he sighed, he lost his respect for the so-called heroes of the kingdom even more - he had already heard and witnessed the extravagance of the nobles, and this scene convinced him that the so-called "real knight" Viscount Afradi was also a moth who sucked the flesh and blood of civilians.

He became more and more determined to wield an iron pickaxe and do a great job.

"What is this?"

Miss Lady Radia noticed the red carpet leading to the front at her feet, the color of the carpet was still bright, and in it, there were green vines, and these arm-like vines had barbed spikes.

"Waiting for the Thorns", the plants in these palaces are the origin of the name of the dungeon. Gross knew that these plants were not used to view and decorate the scene, but rather the monsters on duty in this dungeon.

In other words, they are alive and self-aware, and will attack any adventurer who enters the palace - the emerald green color is beautiful, and the barbed spikes on the vines can't do much damage, but the paralyzing toxins on them are not to be underestimated.

It has only one effect: reduces the movement speed of the attacked, and the effect stacks.

If you suffer too much paralyzing toxin, you have almost no chance of winning in the face of the guardian heroic spirit in the depths of the palace.

Players usually do this quest by carefully maneuvering between the vines. However, it wasn't long before some observant players discovered the weakness of these thorn vines, which, like most plants, are naturally afraid of fire.

"It's just a little trouble."

Gross knew that these vines would not leave the narrow range of vigilance to attack, and for the player, this was completely a door-to-door experience - deep down, he desperately longed for "LvUp", and of course he would not miss it.

He gave Radia instructions to attack - a Crimson Society mage who excelled in fire-based sculpting spells was undoubtedly a little expert at clearing the vines, which is why he had brought this young lady here.

There are countless such vines in the entire dungeon, and if you choose to avoid them all, it would be a pity to miss out on a huge amount of experience.

The other four stood in front of the palace gates, and Miss Mage Lady, Lady, Radia, quickly swung her staff—her spell casting was extremely fluid, with a certain dynamic beauty, and the huge orange gem on the top of the short-handled staff rippled with the brilliance of mana.

As the small, white, delicate hand swiped downward, the chanting of the spell in her mouth stopped—a red-hot fireball swelled from the tip of the staff, and then surged forward just against the ground. Everywhere the flames went, all they could hear was the sizzling of vines burning all over the ground.

It's the perfect spell manipulation ability!

With this hand alone, Gross could determine that Miss Mage definitely had a very good heritage, which was by no means what ordinary wild mages could do - the changed fireball technique did not spill out the slightest damage, and it hit the top of these vines.

LvUp!

In the system panel, Gross, whose experience points have skyrocketed in the team sharing mode, has reached the LV12 combat level, and he decisively chose to confirm - the warm current is pouring from the limbs and bones inside the body, and the frost sword in his hand faintly has several flowing lines of law, which are fused with his right hand and arm.

PS: First update!