Chapter 1117: Sweeping the World (One Update)

Some players may be curious, was it really that hard to have a team in the 60s?

Isn't this nonsense......

Of course, in all fairness, the difficulties of the team in the original World of Warcraft in the 60s were caused by a variety of factors.

First of all, there were very few plug-ins at that time, and many players did not have plug-ins when they did tasks, and there were no location or area hints for official tasks, all relying on limited mission text to search by the naked eye.

There are 40 people in a regiment, and there are few plug-ins, and even in the earliest days, there was no voice software in the team, and they all relied on command and typing, which is really conceivable. Later, almost every player who participated in the reclamation had a team plug-in, and there was also a voice prompt with a brainwashing effect "wall of fire, wall of fire", which was not a little bit more efficient.

The second is that there are many people, and it is very difficult to command 40 people. By the time the Lich King was opened in the 80s, 25 people could make the commander head big, and they had to take out the strength to eat milk to hide from the black water, not to mention the mysterious boss like Cthun in the 60s.

And the players' tactical literacy and understanding of the profession are not high, because there are no plug-ins, many players don't know how to play the output loop, and they don't know how to maximize their output with talent and equipment.

Of course, there is another important reason that the network is not very good, and it is normal for the book to be dropped, especially when the 60-level Naxxramas opened up the wasteland, many regiments waited for the network to stabilize after 2 o'clock in the morning before they started playing.

In order to allow new players to experience the classic experience of the 60s team, Blizzard specially arranged for the 100-level 40-player Molten Heart of World of Warcraft on the 10th anniversary of "World of Warcraft" to evoke everyone's old memories......

Many players clicked into the random team book in order to get the Molten Dog mount, and when they went in, they saw that this special restoration was also original.

At the beginning, the little monster of the door god was destroyed for one night, and now it is especially extinguished for one night......

Many players find themselves using DPS to rank in seconds, which feels very incredible, because other teams are tanks and healers in seconds, and DPS classes have to wait 5 to 10 minutes to get in, after all, the first two characters are even more scarce.

As a result, as soon as I entered, I understood what was going on, the door god of the Molten Heart was gone, but half of the group had just been resurrected......

That is to say, this random team used the cost of destroying the group to settle the door god, and many players were so pitted that they couldn't stand it and quit the team directly, and there were too many people running, so there was a spectacle that DPS could enter in seconds.

Then when the boss is hit, the tragedy comes.

Veteran players know that the five dogs of the Molten Heart have a special mechanism, that is, the boss patrols back and forth with a large number of followers, but these Molten Dogs must die together within a limited time, otherwise they will always be resurrected, but many newcomers have never experienced the Molten Heart, and of course they are completely unaware of this mechanism.

So you can see that the whole team is constantly coming in and out, a group of people can't stand this grievance and quit the group, a group of newcomers come in and continue to pick up the bloodless molten dog to fight, and then watch the molten dog come back to life over and over again, and the players go in and out one by one......

In this way, the five dogs of a molten heart fought for five or six hours, and they changed I don't know how many people, but they couldn't beat it.

At that time, although the members of the random team were also dishes, they were always more able to play than the players who had just entered the team in the 60s, and they were still extinguished like that, so the tragic situation in the 60s when everyone first opened the heart of the wasteland and melted fire, you can imagine it.

However, the players at that time had one good thing, that is, they were very persistent.

Whether it's a 5-player dungeon or a team-based, from the lowest-level Wailing Cave to the high-level Molten Heart and Blackwing's Lair, everyone is proud of their persistence in fighting and ashamed of slipping halfway. Many small copies that seem quite simple have been extinguished, and everyone will not complain about each other, they will try to do their own things, encourage each other, and persist for hours until they are opened.

The 40-person Molten Heart and the Blackwing's Nest sometimes have to be destroyed overnight, and the main tank repairs many times and the equipment is poor, but at that time, everyone has no complaints. Many substitute players go online on time with the main team players, and they are on standby at the door of the dungeon, waiting for several hours every day, on call for a week or two, or when encountering something wrong with individual members, they can get the opportunity to enter the dungeon.

Later, there were more and more ways to play fast food, and the patience of players became worse and worse, and many 5-person dungeons could run two or three people at a time, and the mentality of players became more and more impetuous. That's why many veteran players will especially miss the days when everyone never gave up and worked together to clear the dungeon.

……

The alliances and tribes of the major regional servers have begun to enter the exciting stage of land reclamation, because at this point in time, the first batch of players has basically rushed to the full level, and the 5-person dungeon is almost the same, and the scattered time is used to do tasks, brush small copies, and make money, and a large chunk of time is used to play team books and organize guild activities.

However, a large number of new trumpets are also constantly replenishing "World of Warcraft" with fresh blood.

Many people thought that the foreshadowing of World of Warcraft would be a peak for the sales of the Matrix game pod, but they soon realized that they were mistaken, and this was not a peak at all, but just the beginning.

World of Warcraft is a game that has boosted the sales of matrix game pods even more than anything that has come before.

At the end of the day, it's the difference between online games and single-player games.

People, in the final analysis, are still social animals.

When World of Warcraft took the world by storm and became a trend, it was really hard to resist the temptation.

On the Internet, whether it is major forums or websites, all of them are full of discussions and evaluations of "World of Warcraft", and everyone is full of praise for this epoch-making game work, and many people even use the "immortal masterpiece" to describe it.

Yes, almost all the elements in World of Warcraft, are commendable.

Sophisticated CG.

Broad worldview architecture.

Diverse and distinctive professions.

Complex and story-driven questline planning.

Changeable dungeon gameplay design.

Faction versus gameplay.

Rich battlefield and PVP gameplay.

To sum it up in one sentence, World of Warcraft has created a whole new world that will keep all players immersed and addicted.

What's more, this game is an absolutely fair time-based game, and the sleep mode allows most players to get plenty of playtime, so for all players, it's the equivalent of a second life, and everyone is on the same page.

In the face of such a masterpiece, those hesitant players can no longer resist the temptation of the matrix game cabin.