New Card Rating - First Version

This single chapter is just a wave of skin, which means that there is a prediction that there will be a complete single chapter rating (FLAG) after all the new cards are released.

For a hardcore technical player like me, 1 point card is 1 point card, and I will never be slapped in the face!

Entry explanation: "Magnetism", a follower with "Magnetism" can be naked when entering the field, and it is regarded as an ordinary follower, but if it is placed on the left side of an allied mechanical follower, it will add all its special effects and attack blood to the body of that friendly machine, and the effect can be understood as adding a BUFF.

Scoring principle: 1-5 points, 1 point for the lowest garbage card, 5 points for the highest god card.

So, here e go!

……

Druid:

[Creature Plan], white normal, 1 mana, each player gets two mana crystals

Ladder: 5 points, I feel that I can make up a single card that can be fully compiled, and the dream start of Tianhu's "plan + growth, nourishment + growth, and ultimate Laipi" in the early stage, and it is not a loss when one is activated in the later stage

JJC: 3 points, you can bring one, play without loss, but there is no value of more than one

……

Hunter:

Spider Bomb, Blue Rare, 3 Mana, 2/2, Mechanical, Magnetic, Necro: Kill a random enemy follower

Ladder: A 3.5-point mechanical deck must have at least one card, and the effect of a non-mechanical deck is not as good as that of a shot, after all, it is not an instant effect

JJC: 1.5 points loss of body, dead language is unstable, why don't I bring it with a 311 holy shield poison?

……

Mage

[Stargazer Luna], Orange Legend, 3 mana, 2/4, after you play the rightmost card in your hand, draw a card

Ladder: 3.5 points, 324 bodies are basically good cards, special effects are triggered to earn, and the panacea of fast card decks is high-end.

(There is a single card for Hunter called [Rapid Fire], do you remember the fear of being releasing dogs/killing and slashing by T7 Hunting Double Fast Fire?) )

JJC: 5 points, the figure is not lost, the special effects are earned, no matter how you fight, you can earn.

……

Thief:

Myra's Unstable Element, Orange Legend, 5 mana, draw the remaining cards from your library

Ladder: 5 points for a mouthful of milk, bet on a deck of T1 built around this spell

JJC: 1 point, JJC field is more important than card difference, draw a hand of cards, no scene is still waste

……

Shaman:

Vicious Nimbus, White Common, 2 Mana, 2/2, Elemental, Warcry: Put a random elemental card into your hand

Ladder: 3 points, the effect of random is much worse than the discovery, and there are card slots of [Earth Power] and [Smoldering Electric Eel], and it is difficult to say whether the shaman who took a picture of the [Fire Feather Elf] will make room for it

JJC: 4 points, the figure is not a loss, at least make up a card, and you can also fill the element chain of the JJC shaman (there is a possibility of entering 5 points)

……

Electra Wind, Orange Legend, 3 Fee, 3/3, Elemental, Warcry: Your next spell will be cast twice this turn

Ladder: 4 points, you can enter the construction of most shaman decks, it should be a card that is icing on the cake, double bloodthirsty double rainbow rain double volcanic eruption are all expected to cooperate (the only problem is that the odd number of sa hero skills are too wasteful)

JJC: 5 points, special effects trigger blood earning, under normal circumstances, no one should be naked

……

Warrior:

Beryllium (PI) Gold Destroyer, Purple Epic, 7 Mana, 3/8, Mechanical, Magnetic, cannot be targeted by spells or hero skills

Ladder: 1 point, seven fees I play [seek team] are stronger than you, and there is no taunt or raid, there is no point in asking for magic exemption (magic exemption retinue has never been the mainstream construction of the ladder)

JJC: 3 points,Although the figure suffers,But 5 fees to play a 555 tabula rasa mechanic,6 fees coins to jump on this thing can still be expected COMBO,JJC magic free effect is acceptable

……

Neutrality:

[War Machine], white normal, 5 cost, 5/5, mechanical, magnetic

Ladder: 1 point, it is impossible to enter the building, the station or BUFF of the whiteboard attribute, and the cost is too high, and there is no advantage in the fight of the ladder

JJC: 4 points, although there is a gap with the old 5-fee strong card, but the down-to-earth attributes and magnetic effect, so that it does not lose money, and you can earn it by using the entry to complete the exchange

……

[Upgradable Robot], White Normal, 2 Fees, 1/5, Mechanical

Ladder: 4.5 points, almost all mechanical card decks have to be full of single cards, the amount of blood that can't be processed in the early stage, and then the race that can be strengthened by magnetism, can't find a reason not to take it, start to catch 2 fees must be down. A 5 is not given simply because it is not suitable for non-mechanical decks

JJC: 3.5 points, the same can be bare for 2 fees, the next version of JJC will have a lot of magnetic cards, it is worth looking forward to its snowball performance

……

Omega Defender, Purple Epic, 4 Mana, 2/6, Taunt, Warcry: If you have 10 Mana Crystals, gain +10 Damage

Ladder: 2.5 points, there may not be many decks that will choose to take him, the monster of the late station, the amount of blood is more important than the attack (druid needs to be investigated)

JJC: 4 points, it seems to be naked in the early and middle periods, but when 10 hours of quality, it is Dad

……

Kiriath, Orange Legend, 5 mana, 3/2, Mechanical, Magnetic, Holy Shield, Taunt, Vampire, Raid

Ladder: 2 points, it may not be useful, the raid and the holy shield will be used up when entering the field, and the bloodsucking will also be triggered once, which is equivalent to sucking a mouthful of blood + standing on a wall with bloodsucking, what does the black knight cut without loss?

JJC: 5 distraction cards, you must catch when you see it, the new version of machinery and magnetism is already more, and the bloodsucking raid is exchanged to earn, the holy shield saves your life, and the taunt protects your face, if you can stick it to other machinery, it is the blood in the blood to earn