Chapter 205: True Challenge
Lin Chen estimated his leveling speed, and by the day he signed up, he should be able to reach level 30, and other teammates could also be upgraded to level 30 one after another.
As far as the Yae Sakura Festival is concerned, it is estimated that by the day of the registration deadline, it may not be able to rise to level 30.
However, it doesn't matter if Yae Sakura gets promoted to level 30 or can't be promoted to level 30, anyway, with the current rules of the challenge, it will be enough for five people to play.
In the challenge, because the main game is a 5v5 team match, the team that needs to sign up must have at least 5 members.
Even if Yae Sakura didn't come, there were enough of them.
The minimum requirement for a team to sign up is a team of five, but a maximum of seven teams are allowed to sign up for the challenge.
Of course, the seven-person team will still play 5v5 when the time comes, and the extra two will be registered as substitute players and will not participate directly.
When one day a key player suddenly has an accident and is unable to participate, it is the time for the substitute players to play.
For the average player team, the substitutes are really just substitutes, but for those star teams, it is likely that the ones who will play early will be the substitutes.
Because of their games, they will get a lot of attention, especially their competing teams, even after the game, they will watch their game videos repeatedly and study their style of play.
Smart people will not expose too many hole cards at once, so that competitors can take precautions in advance.
Therefore, if conditions permit, they will rein in their strength, hide one or two main trump cards first, and prevent others from finding a way to restrain themselves, and wait for the key game to suddenly come out.
When the strength of the substitute players is not bad, the substitute players are not only substitute players, but can flexibly adjust the lineup for various playing styles and routines.
The most excessive, the team of seven people, all of whom are master players on the list.
For example, in the era of "Miracles", the invisible team of the avenue was very luxurious:
Former first person in the national service - Avenue Invisible, Storm Warrior, ranked No.1 on the Billboard;
The current No. 1 assassin in the national server - Shadow Follow, Shadow Killer, ranked No.17 on the Billboard;
The priest of the year - a small flower blooms, a saint, ranked No.15 on the list;
The current president of the Shura Hall Guild - Emperor of the Abandoned Heaven, Flame Mage, ranked No.24 on the Billboard;
The most meaty tank in the national service - Lonely Grave, Earth Knight, ranked No.36 on the Billboard;
The madman who plays the shooter as an assassin - Cold, elven shooter, ranked No. 19 on the Billboard;
There is also the first shield swordsman - Night Edge, the magic swordsman, ranked No.32 on the Billboard.
In their team, there is no substitute and main player, except for the captain who must play, everyone else can play.
Until the start of each game, no one can know what kind of lineup they will eventually play in.
The Great Dao Invisible Their team, since its formation, has participated in countless large and small competitions, and has rarely had a defeat in the team competition.
Especially in the domestic competition, they only lost one game, and at that time they lost to their team in the water moon.
But at that time, the Great Dao was invisible to their team, and the members had already changed, and it was not as luxurious as it was at the beginning.
Even so, they only lost one game in the team competition, and in that national finals, it was a best-of-three system.
In the end, their team won the final victory with a score of 2 to 1 and won the national finals again.
Lin Chen was planning, even if at that time, the Yae Sakura level had not been able to be practiced, and her name would be hung on the substitute.
Even if she doesn't play the whole game, she will be able to mix in some basic rewards, such as some experience and gold rewards.
It's not much, but it can add up!
After 8 p.m. on the day of the registration deadline, the knockout rounds of the challenge will officially begin, which will last for two hours each day and be held over two days.
During the tournament period, all team members who sign up for the challenge and have not been eliminated will be protected by the system.
These players will not be hostile to any monster and will be immune to all damage.
All player attacks on the participating player will be neutralized, and even if the participating player accidentally falls off the cliff, they will not be killed.
Of course, the participating players will not be able to cause damage to any monsters or players.
Players can enter the competition venue in advance, or they can wait until the system matches the opponent and then teleport to the competition venue after confirmation.
The rules of the knockout round are simple, the system will randomly match the opponents of the team competition, and the elimination system will be adopted.
However, it is said that the opponent is randomly matched, but there is still a certain hidden point mechanism.
The higher the hidden score, the more difficult it is to meet in advance.
The higher the level of a party member, the better the equipment, and the higher the base concealment score. In the following team competitions, the system will correct the team's hidden score according to the team's actual record.
They did their best to avoid being seeded and eliminated early because they met each other too early.
In the end, the top 16 teams in the competition area will be decided.
These 16 teams will qualify for the Advanced Round.
The specific rules of the advanced competition have not yet been announced, and in previous years, the 2+1 competition method was adopted, that is, two rounds of 1v1 and one round of 5v5.
Heads-up, 2 points for victory, 1 point for each side of the draw, 0 points for defeat; In the team competition, the highest victory score is 5 points, and zero death is required to crush, and the victory score for each person killed is reduced by 1, and if both sides are wiped out, it is a 0-point draw.
In team matches, if there is a priest player, only one person can be respawned per round, and passive resurrection skills are not limited - perks such as divine blessings.
In addition, whether it is a heads-up match or a team match, it is forbidden to use all limited-level skills with a cooldown of more than 5 minutes, all magic items, all status potions, and all special potions.
As for recovery flasks, it is permissible to carry a special match-only flask, either red or blue, which has the effect of restoring 50% of your maximum health, or 50% of your maximum mana, for a duration of 5 seconds.
However, in matches, ranged players are fine, and melee players rarely have the opportunity to take drugs.
Because in a real top-level duel, when the opponent is only a few steps away, there is no way to use potions while guarding against the opponent's attack.
Moreover, the use of potions in the PK with the player is easy to be interrupted by the other party, and it may even choke on yourself, causing a fatal flaw, which is equivalent to giving your own head for nothing.
I don't know if there will be some changes to this year's challenge system, but one thing is certain.