Chapter 1152 - Horror Game Development Teaching

Chen Mo took off his matrix glasses and put them on the table.

Qiu Hengyang asked curiously, "What's wrong?" Think it's too bad to play?"

Chen Mo shook his head: "No, I have already cleared all of them." ”

Qiu Hengyang: "......"

The gameplay of these horror games is not very long, and most of them have some loopholes and shortcuts, so he has already cleared it while most of the audience is still experiencing it.

After all, these designers are all fresh graduates, and it has only been less than a month since they made this horror game, and it is impossible to make a standard game time of more than 20 hours in such a short period of time, which is not bad.

After all, when Chen Mo just graduated, he was still doing a pixel game like flappybird......

After that, there is the judges' comment session, which comments on several works with relatively high votes, and several judges express their opinions.

This design competition is different from the design competition that Chen Mo participated in a long time ago, there is no veto power from the judges, and there is more right for Chen Mo to pass.

However, this "one-vote right to pass" has not been used by Chen Mo a few times until now. It can only be said that most of the works are mediocre, and the judges can't look down on them, and Chen Mo can't look down on them either.

In the end, the first prize was won by a work called "Blind".

What makes this game stand out is that it makes a very big highlight, which is that it is innovative.

For horror games, restricting the player's vision through darkness and inspiring a fear of the dark instinct is a very common and very useful practice.

This game is based on this, the protagonist enters a haunted house during the day, but finds himself blind when he enters.

Later, he realized that it was not that he was blind, but that there were ghosts covering his eyes, and his vision was severely limited.

There are two props in this haunted house, one is blood and the other is clear water. If you wipe your eyes with water, you can see the surrounding scene, but you can't see ghosts; If you wipe your glasses with blood, you can see ghosts, but you can't see your surroundings.

Players can collect water and blood and swap them as they see fit. At the same time, there are different types of ghosts and different ways to deal with them.

Although it is still a little naΓ―ve in terms of level layout and details, this idea is very good, so it won unanimous praise from the judges.

The award was followed by a routine closing remarks.

In fact, many contestants came to participate in the competition, and winning awards was secondary, mainly to see Chen Mo.

For many people who want to enter the game industry, Chen Mo is obviously their first idol.

What's more, every time he concludes his speech, Chen Mo will more or less say some concepts and ideas of game design, and if he understands some of them, he can also benefit a lot.

Chen Mo came to the stage, and the audience immediately burst into warm applause and cheers.

This kind of scene has long been strange, and Chen Mo didn't prepare a draft, just improvised and talked eloquently.

"Good morning, everyone, I won't talk nonsense, first of all, thank you for overcoming your inner fear to participate in this design competition, after all, the theme of this design is horror games."

"There may be a lot of contestants who are stunned when they get this theme, and many people have never dabbled in this part, so they can only do it hard, so the difficulty of this competition is still relatively large. It is not easy to emerge a number of excellent works. ”

"Here I will briefly share with you some small experiences in making horror games, and by the way, why the game "Blind" does not seem to be particularly outstanding in quality, but it can win the first prize."

The audience and contestants listened attentively, can Celunt's "little experience" be small, and until now there are still horror legends of "Escape" and "Silent Hill" circulating on the rivers and lakes......

Chen Mo continued: "A horror game is a game that brings horror to players and makes them feel scared. So what's the key to horror games? Is it a monstrous monster? Is it spooky music? Is it a sudden door opening kill? Or is it a lot of plasma, or even physical pain?"

"You can say all of the above, but they are actually appearances, and the key to horror games is to create atmosphere."

"It's like Silent Hill, why does it give players a completely different experience than traditional horror games? It's because of the shaping of the atmosphere. ”

"Please keep in mind that the unknown is the most terrifying, which is why many horror movies use a lot of darkness to obscure players' vision."

"That's why 'Blind' stands out. Just like "Escape", through the setting of the night vision camera and battery, the field of view becomes a resource that the player can collect and obtain, and at the same time, it can be used to build different difficulties. For example, on the highest difficulty, you can only carry a maximum of two batteries. ”

"The ingenuity of "Blind" is that this resource is split into two, with clear water equivalent to night vision cameras and batteries, and blood equivalent to a prop that can see ghosts. In this way, the game is more strategic and more playful. ”

The audience nodded their heads, they were indeed scared enough when they played the game, but they were also very excited when they found the water and blood.

A horror game that is difficult and scares everyone away is not a good horror game, the key is to hang the player all the time, give them a little hope, and then a little scare, step by step, this is sustainable development.

At this time, one of the contestants in the front row raised his hand and asked, "Excuse me, is there any better idea besides restricting the field of vision?"

Chen Mo smiled and nodded: "Of course there is." ”

As soon as he said this, everyone became interested, and they all watched with their eyes open.

Chen Mo sold it: "A new game will come out next week, you can buy it and play it." ”

……

After the design competition, "Blind", as an excellent work, will be modified under the guidance of professional designers of Thunder Interactive Entertainment and will be listed on the Thunder game platform.

This is already a very exciting thing for a rookie designer, because a random recommendation position on the Thunder game platform may mean at least tens of thousands of dollars of income per day.

However, players are more concerned about the new game that Chen Mo said.

Obviously, this game was impromptu, and it took less than a week to make, so it shouldn't be a big production.

But according to Chen Mo, this game is definitely an innovative work, at least in terms of gameplay, it will definitely be significantly different from the current mainstream horror games.

Moreover, the horror game made by Chen Mo still needs to worry about not being scary......

Many people are curious and scared, with extremely conflicted feelings, waiting for the launch of a new game.