Chapter 109: The Pressure of the Hand!
In the game, there are relative rules for the hands and libraries of both players.
At the same time, you can spend crystals to create cards in your hand at any time, up to a maximum of 10 cards.
If the number of cards in your hand is reached, the newly drawn cards will be burned and will no longer be available for the current round.
This phenomenon is commonly known as "busting".
Similarly, to prevent the game from progressing indefinitely, there are limits on the deck.
A deck carries 30 cards, and as the game progresses, when all the cards in the library are drained, each subsequent draw becomes a "fatigue penalty"!
While fatigued, each time a "Fatigue Card" is drawn, it will take increasing damage.
The first fatigue card loses 1 health, the second card loses 2 points, and so on.
Su Ming's deck uses these two mechanics!
From the beginning, Su Ming, as the first mover, drew 3 cards, plus one for each of the first three rounds, for a total of 6 cards in his hand.
After playing [Cold Light Wise], draw two cards under the effect of his war cry, and the number of cards in his hand will reach 7.
As for the captain of the island country, starting with 4 cards and 1 [Lucky Coins], using [Boasting Pirates], playing one to make up one, it is still 5 cards in the hand.
After three rounds, 3 cards were drawn according to the number of rounds, and Su Ming's [Cold Light Wisdom] war cry gave the opponent two checks, bringing it to the 10-card hand limit.
And in the third round of the captain of the island country, he chose a very greedy double [Blade Flogger] plus a [Lucky Coins].
The former is also played to make up for one, and the follower card is played at the same time as sending a [Knife Petal] into the hand card through the war cry, which means that the number of cards in the hand has not been reduced at all.
In other words, in addition to the [Lucky Coins] that really consume the cards in his hand, the captain of the island country has reached 9 cards in his hand, which belongs to the state of crazy temptation on the edge of the bustion.
……
The game entered the fourth round, and after thinking for a while, Su Ming chose the [Shadow Step] that he touched first in his right hand to recover the [Cold Light Wise], pressed down a [Doomsday Prophet], and then played [Backstab] to reduce the pressure on the number of cards in his hand.
[Shadow Walk], 0 cost, removes an allied follower back to your hand, reducing its mana cost by (2).
[Backstab], 0 cost, deals 2 damage to an uninjured follower
As a result, the original 8-card hand count was reduced to 6, and the pressure was suddenly reduced a lot.
Doomsday stands, backstabs the field, and the remaining two costs are consumed by attacking the enemy hero to consume the remaining durability of the dagger, and then activate the hero skill to turn out a new weapon.
End the round and leave this headache-inducing scene to your opponent to deal with!
……
With the same 4 fees, the captain of the island country behind is now in a very uncomfortable state.
As soon as the round began to draw, he realized that the number of cards in his hand had reached 10!
Usually draw a dozen one, or draw a dozen 2, 3, the hand is always playing less and less, and even there will be a surplus of fees, no cards in the hand.
In this game, because Su Ming gave him a check, he had just started 4 rounds, and he had reached a full hand state, and his resources were simply rich.
Look at the cards in your hand, the slashing components [Hidden], [Shadow Attack], [Blade Petal], [Piercing Bone] and so on are all almost there, and there are a few high-quality follower cards, which can basically be regarded as the strongest combat power in the early stage of thieves.
It stands to reason that the captain of the island nation should have the advantage in this game, but in fact, he is now in a dilemma.
In this round, you have to play something to go out to ensure that you don't bust the cards, but Su Ming's field has another [Doomsday Prophet]!
He only has 4 fees, and he doesn't get the spell card of [Stuffy Stick] in his hand, if he shoots his entourage, at the beginning of Su Ming's fifth round, all the entourages on the field will be wiped out, which is equivalent to nothing.
In other words, he must hand over the direct damage spell he used to slash to resolve the end in order to be able to pour out his hand.
After struggling for a long time, the captain of the island nation was very distressed and handed over 1 [Bluff Death] that the pirates gave at random, and the [Piercing Bone] two spells that triggered the combo effect.
[Death], 2 mana, Mystery: When an allied follower dies, return it to your hand, reducing its mana cost by (2).
[Piercing], 2 mana, deal 2 damage; Combo: Deal 4 damage instead
The remaining [Blade Flogger] on the field has two points of attack power focused on the Doomsday Prophet, plus the dagger 1 attack that the captain of the island nation hung up during the second round, and the 4 damage of [Piercing Bone], just enough to clear the Doomssayer's health and kill him.
The number of cards in the captain's hand has been reduced from 10 to 8!
Watching the [Piercing] blade slash through the body of the [Doomsday's Prophet], the captain of the island nation felt simply distressed, because every card he played now that could "directly deal damage" would greatly reduce the kill line during the slash round.
Now the [Piercing Bone], which deals 4 damage in a combo, can be doubled if it is placed on the turn of the Blue Dragon Malygos Station, and the benefit is definitely much higher than now!
But under the pressure of his hand, he had no choice but to play out.
Obviously, until this time, the captain of the island nation did not realize what a fatal mistake he would make with the hand that was close to the upper limit!
……
As the game entered the fifth round, Su Ming flipped over his hand and smiled mysteriously.
"Wu Tianming, take a good look, this is what you think is the powerful power of the 'waste card'!"
When the whole game entered the 3-fee round, Su Ming arranged the direction of the story.
In the Bustling Thief deck, there are two main ways to defeat your opponent without considering the Dead Word support:
The first is to use the opponent's card library to play fatigue tactics by emptying the opponent's card library, using the opponent's increasing fatigue penalty each turn, and using [Cold Light Wise] multiple times in one round, so that the opponent can continuously eat fatigue damage and kill directly.
And the other method is the means that Su Ming intends to use now.
Beat your opponent's key cards with the hand limit!
Playing [Cold Light Wise] for 3 rounds is actually a good choice when facing slow decks.
The core of the bust thief relies on the bust fish, and after touching the bust fish, whether it is the effect of hitting the opponent or the speed of passing the functional card for himself, it will be greatly improved.
But when you don't get a fish, the speed of drawing cards one by one in a turn is too slow!
Sell a fish early in the game for a quick two-card pass, with a high chance of getting a more useful functional card.
Especially with the Bust Thief with the Dead Word system, its use effect is better.
This is much smoother than letting the fish get stuck in your hands and being pressed by the opposite side and snatching blood.
And now, Su Ming has also successfully passed the draw of [Cold Light Sage] and obtained a very crucial orange legendary follower card in the deck!
……