Chapter 477: Hint to increase the intensity! (4)

Since considering the need to speed up the pace, Su Ming's tactics on this side naturally cannot be as leisurely as before, so the use of resources is also irritable:

"Woohoo!"

Holding 5 mana crystals in a full hand, the first card played by Su Ming is also related to the number of cards in his hand.

Twilight Dragon, 4 Mana, 4/1, Dragonborn, Warcry: For each card you have in your hand, gain +1 Health

Unlike the uniform 8/8 size of the Mountain Giants that were summoned one after another, the Twilight Drake is clearly differentiated in terms of attributes, and it is more like a creature that prefers to the role of "Reliance".

The remaining 9 cards have been buffed with the effect of its warcry, creating a young dragon with an attribute of 4/10, and in terms of health alone, this guy has two more blood than [Mountain Giant], which is even more difficult to solve;

However, correspondingly, the price that [Twilight Drake] needs to pay is the weakening of attack power, and the direct reduction of attack ability in half makes this guy not "kick in the face and blow up".

Su Ming got this guy out this time, just to take the lead in the scene and prepare for the entourage competition behind.

After all, the 4/10 stat can resist at least 4 attacks against a steady stream of 3/2 imps, in other words, the equivalent of two rounds.

The remaining 1 mana crystal in his hand is stuck in a slightly embarrassing stage for the deck constructed by the pure even-numbered fee cards of the even number technique, and Su Ming will definitely not do any "ancestral coin" or other smart extinguishing operations, so he decisively throws out the [Lucky Coins] and temporarily obtains a mana crystal!

On the one hand, it reduces the pressure of over-resource in a full hand, and on the other hand, this extra crystal is just enough to allow Su Ming to summon an additional 2 mana creatures, and [Vulgar Dwarf Demon] will appear.

Vulgar Devil, 2 Mana, 2/4, Demon, Taunt, Warcry: Deal 2 damage to your heroes

It was another blow that hurt himself first and then others, although Su Ming's health had dropped to 19 points when he was hit by the previous [Galaxus Fist], but his playing style was as unrestrained as if he was still 30 points full of blood, and he forcibly summoned the damage effect!

Lose two more health points and drop to 17 health.

The face-protecting taunting attendant on the field was also a creature carefully selected by Su Ming to jam the discarding technique [Void Portal], and its stature attribute was just stuck on the subtle number of 2 attacks and 4 blood.

Two points of attack power means that you can have one [Void Imp] at a time, so if the "Soul Death" wants to use the retinue exchange to cross the wall, you have to explain at least two [Void Imps]!

In other words, it can drag out the rhythm of a round.

Moreover, in addition to the characteristics of the even-numbered spell deck, there is also an important reason for Su Ming to dare to adopt this blood-selling tactic, which comes from his clear judgment of the explosive power of the "Soul Death".

The last round on the opposite side was indeed a wave of Tianhu, which even Su Ming had to admit, but there was a small detail problem, when the discard technique used [Cataclysm] to quickly complete the task, it was at the cost of consuming all the cards in the hand!

"Soul Death" is still two cards in the hand, but these two cards are already revealed, one is the return of [Queen Savas], which is now in the 4/4 attribute stage, and the other is the quest reward [Void Portal].

These two cards, the former is equivalent to a relatively strong tabula rasa beast if summoned in, and the latter must also take effect at the end of the turn.

Judging by Su Ming's card reading, the next round of "Soul Death" will inevitably use the reward card to open the portal, and after the 5 points of cost are invested, it is almost time to call it a day, and nothing else can be done.

This is the disadvantage of not having enough cards in your hand, not only in the next turn, but also in the next three or four rounds, as long as the "Soul Death" wants to make achievements outside of the [Void Portal], then he must use the newly drawn cards.

Su Ming has 7 cards in his hand, plus new cards drawn naturally in each round, so he has a lot of options for different situations.

But "Soul Death" is different, he has no choice, except for the [Void Portal] that must be played, the remaining cards completely depend on what the Glory Star dealer gives him, and there is no room for pickiness at all.

In the contest at this point, Su Ming's buffer space was obviously superior, allowing him to better control the rhythm of the battle.

……

The subsequent sixth round of the "Soul Death" pioneer did confirm Su Ming's thoughts, even if the opponent naturally drew cards and drew a new card, but after using the [Void Portal], he still had nothing to do, and had to end the round and waste the excess mana crystal.

In this way, it is equivalent to the fact that only two [Void Imps] are automatically created as scenes near the end of the round of "Soul Death", and no other new threats are generated.

Of course, this situation is also what Su Ming wants to see the most, because of his quick-paced tactics, what he needs is that in the few rounds that the [Void Portal] has just opened, the pressure exerted by the discard technique cannot be too great.

If the "Soul Death" hand has sufficient resources and spreads out a follower, then Su Ming will definitely have to spend the crystal sacrifice AOE to solve the game.

However, the AOE spells of the Warlock class, especially the even number spells, basically carry the effect of indistinguishing between friend and foe, either full field damage or the elimination of all followers.

In this kind of "limited play unlimited" game, the scene of both sides weakens at the same time, which is definitely unfavorable for Su Ming.

However, in a situation like the current situation, where the pressure is not too great, Su Ming's tactics still adhere to the basic idea of speeding up the pace unwaveringly, decisively ignoring the threat of the two [Void Imps] on the discarding field, and his own [Twilight Drake] and [Vulgar Dwarf Demon] face output 6 damage, not to mention, the hand shown is also very oppressive.

Following the last [Mountain Giant] continuous shooting, this performance is a double [Twilight Drake] appeared one after another, although the second Drake only gained 7 health points due to the reduction of the hand, and the attribute is 4/8, but it is also far more than the standard stature of 4 mana.

The [Sun Fury Defender] summoned immediately afterwards is the key single card for Su Ming's accelerated play:

"Lift the shield!"

"Bang! Bang! ”

Defender of the Sunfury, 2 mana, 2/3, Warcry: Grants taunts to adjacent followers

You don't have to think about it to know that this important defender is stuck right between the two [Twilight Drakes] in the middle of the entrance!

The simple [Twilight Drake], no matter how good the stature attribute is, there is no taunt effect, and the opponent can completely ignore it and go crazy to the hero.

But now that the [Sunfury Defender] has been taunted, its effect has been instantly sublimated!

Evolved from a 4-fee supermodel follower to a 4-fee supermodel rogue follower!

……