Chapter 610: Fast Attack Is Just You Can Do What You Want!

The battle between the two ended, and after this sudden update of the Battle.net version, Lu Yuan experienced a Qingyude with a weakened technology system, and almost felt the shortcomings of the current druid's rhythm.

Originally, before the various fast attack systems were launched, 2 mana would use [Wild Growth] to climb the crystal up, and then you could wait for 5 mana to continue the [nourishment] jump fee, or you could use all kinds of 4 mana spells to control the scene.

However, the technology system is both eating knives, which means that the rhythm of the druid's key 2-mana stage in the early stage is awkward, and the jump fee that can only be started at 3 mana is obviously too late, and more rhythm will be lost.

When battling a fast-aggro opponent, the winner is often determined by the rhythm of those rounds or two, and whoever can take the initiative on the field basically holds the key to unlocking the victory chest.

……

In the battle between Lu Yuan and Su Ming, he also clearly felt the difference between this druid-built aggro deck and other class aggro.

Like the veteran King James Fast Attack Hunter class, its characteristics are more biased towards various fixed damage, such as [Leprosy Gnome], [Solid Shot] and other followers and skills, and the target is to be locked into the enemy hero;

That phrase to describe the T7 hunting deck is more suitable to describe the fast attack characteristics of this class:

"There is only a face in the eyes!"

When other fast attacks are laid out in the early stage, they may also need to take into account the exchange of advantages between their followers, and carry out some operations such as eating alone with large snacks and calories, but the hunter has no such concerns at all.

It doesn't matter what his entourage is, all the damage is all in the face, and he doesn't care what the scene is, before he collapses and is killed by the other side, he can kill the opponent with all kinds of damage that must designate the enemy hero!

……

As for the fast attack of the two systems of mage and warrior, after Lu Yuan joined the spirit world, he also learned about the two fast attack systems of "pirate warfare" and "arcane method" under Su Ming's introduction, and their nature is somewhat similar.

It's also the type that tries to walk the face, but they have the advantage of being very fast!

Pirate warfare is to start with 1, 2, 3, and 4 fees to divide the winner and loser, and the arcane law is to forcibly slap his face with a direct injury after hanging up Elunis for 6 fees.

These two sets of decks don't have as accurate fixed fingers and faces as hunters in terms of damage under the regular rhythm, but their explosive ability is more terrifying than that of hunters, and they can be counted as the T0 level of expansion in all Hearthstone.

……

In addition, Wu Tianying's odd-numbered ride, as well as the even-numbered sa developed by Luo Ran some time ago, these two sets of specially constructed odd-even card sets, although they can also be regarded as a fast attack system, but they are more inclined to the station direction, in other words, they belong to "there is a scene before there is damage".

If you can ensure that the followers you summoned are safe on the field for one turn, you can apply various buffs to deal damage, on the other hand, once their scene is continuously emptied by the opponent, it is almost impossible to defeat the opponent with the direct damage in the deck alone.

Of course, in order to ensure the stability of their ability to create scenes, the "odd and even" system was deliberately chosen to strengthen the hero's skills.

It is obvious that whether it is a knight or a shaman, their hero skills can stably produce followers, which is also a guarantee of their strength.

……

Among the other classes, in addition to the Priest's own class characteristics and cards that do not have a fast attack system, the Warlock and Rogue classes have put their minds on the "quality of their followers".

Of these two hero classes, the former has the most stable way to obtain hand cards, and the latter's dagger is a rhythm-grabbing artifact, but in contrast, they don't have the ability of knights and shamans to spread "fast and many".

Since they can't go to the quantity, the thieves and warlocks have of course thought of making up for the quantity with quality, so their fast attack system, the number of followers is often not very large, but every creature summoned to the entrance is either a supermodel or a tricky one.

The "Second Prince" system, the "Champion Thief" system, the "Zoo" system, and the "Healing Garden" system, these routines represent their fast-attacking construction ideas, creating scenes that exceed the opponent's ability to solve in the early and middle stages!

Odd number of riding such a fast attack,The scene of production is completely the volume,A large number of reports forced the opponent to hand over the card,It's not distressing to be cleaned.,The next round is full of it.,It's equivalent to killing after "forced consumption".

As for the thieves and warlocks who carry the [Prince of Kereses] system, their thinking is biased towards creating a scene that the opponent "can't solve at all".

Either it's the follower's holy shield, dead words, taunts, and various special effects to cooperate with entanglement, or it's simply attribute crushing, and the simple damage type AOE or follower exchange can't even catch up with the tickle.

For example, the Thief on the back hand starts with [Lucky Coins] and picks up [Prince Keresses], and then doubles [Shadow Step] in and out three times, giving all followers in the library a +3/+3 Body buff, which is directly crushing in terms of quality.

Under normal circumstances, the [Elf Chanter] used by thieves to check the card, 4 fees are only 3/2 of the figure, standard functional followers, if you get +3/+3 attribute bonuses, it will skyrocket directly to the state of 6/5, no matter when you enter the market with 4 points of mana crystal consumption, it is almost a rhythm that kills people!

……

And the fast attack deck of the druid class that was finally sacrificed by Su Ming, strictly speaking, is actually more biased towards the knight and shaman's standing flow in terms of tactical thinking, but there are some differences.

If "Fast Attack" wants to burst damage, it also needs to have its own scene, but its requirements for "Scene" are different from other paving fast attacks.

All the druids needed was the concept of "attack frequency".

Xiao De, who has only one attack frequency, and Druid, who has 7 attack frequencies on the field, can burst out of damage in both situations, and the latter is definitely far more than the former.

Even if there are 7 0-attack creatures standing in the field, as long as they have the opportunity to attack, the druid can use the strongest group to attack the single card [Savage Roar] for damage output, the effect of this spell is the same as [Jade Lotus Mark], [Wild Force] and [Fork in the Road], and the more followers there are, the more powerful they are.

When the field is full, one [Savage Roar] is equal to 16 damage output, and 6 two roars can achieve a full blood slash, this kind of explosive ability is not reasonable at all.

A more experienced player like Su Ming, when he fights any druid in the form of fast break, he will almost subconsciously add (number of followers +1) X2 damage number to the opponent's field attack, for no other reason, Xiao De's [Savage Roar] can really support the existence of the entire fast attack system with a card!

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