Chapter 1106: Peeling the Onion (Three Watches)

The so-called "Turtle Team" actually comes from the Alliance's disdainful name for this style of play, that is, "Turtle Team", which mocks tribal players like shrunken turtles.

As for why the mockery...... Of course, it's because the alliance national team is crazy about the Tribal Turtle team, and it's so angry that it can't do it.

Because the tribe's wild team queued for a particularly long time, it was often a queue of thirty or forty minutes to finally enter the Aoshan battlefield, but it was pushed all the way by the alliance national team in the cemetery pit, and after losing at the speed of light, it didn't get much honor at all, which is really a blood loss for many tribal players.

Therefore, these players began to rack their brains to think about how to withstand the offensive of the national team of the league as a wild team without voice command.

It doesn't matter if I'm comfortable playing or not, but it must not make you comfortable.

And the tribal players, after giving full play to their ingenuity, have developed this style of play specifically for the league national team, and it really works wonders.

The so-called "turtle team" is to be a turtle with a shrunken head.

Since the terrain of the tribe's battlefield is tight on the outside and loose on the inside, then make a fuss here at the ice and snow intersection. The main forces of the Horde gathered at the Ice and Snow Crossing, took a vantage point, and then sealed the road completely with flares, traps, and blizzards, and even the stealth class of the Alliance could not be spared.

If the alliance players rush hard, it is to send honor, if the alliance goes to fight the ice and snow sentry tower and captain, then when the alliance rushes into the sentry tower or the captain's room is scattered, the main force will directly press it, and at the same time maintain the formation and concentrate fire to beat the alliance that drops the lonely, thus forming a numerical crush.

Once the crisis of the captain and the watchtower is resolved, they retreat back to the intersection and continue to defend it.

Of course, playing like this would mean completely giving up the opportunity to rush out and burn the Union Tower, but so what? For the Horde's wild team players, they don't care at all.

For tribal players, after losing quickly, going out and continuing to queue for thirty or forty minutes and waiting for the next game will not get much honor at all, but instead use this method to drag the battle for twenty or thirty minutes more and get more honors after winning.

For alliance players, even if the speed is lost, it is still a second to go out to row up the battlefield, and the next ten minutes to solve the battle, this honor can still be earned. If you drag on here for more than half an hour and lose in the end, it will be a real blood loss.

Horde players can afford it, Alliance players can't.

Therefore, after a stalemate of ten minutes, the national team of the alliance is often very anxious, either rushing to the intersection in a hurry to send people away, or standing on the plain of conquest, staring at the tribe.

But the tribe is not afraid, I am here anyway, and I will definitely win in the end, because your reinforcements fall faster than me.

This tactic spread quickly among the tribal team, and even later even the tribal national team adopted this style of play, anyway, no matter what the combat strength of the alliance on the opposite side is, I will block the ice and snow intersection for ten minutes first, and the turtle will be respectful first, and the alliance on the opposite side will be over if you know each other and retreat quickly.

So later, the alliance didn't rush, just waiting for the tribe to come out, and the tribe didn't come out, just waiting for the alliance to rush, so under the vicious circle, everyone didn't brush up on the honor, whoever lined up the Aoshan battlefield would be troublesome......

So later, there was a racing style of the alliance on the left and the tribe on the right, and it was up to who was faster if both sides didn't defend, of course, that's a later story.

……

Now Chen Mo is basically facing a situation similar to that of the tribal turtle team, the other party has retreated to the ice and snow intersection, obviously planning to continue to consume like this.

It is impossible to fight a group, the last time the group was directly bloody, although the tribe didn't know why the alliance that was still pressed and beaten before suddenly became so fierce like a different person, but they also knew that they were just facing themselves and they were in trouble.

It's only enough to defend at the intersection to sustain a life like this.

And Chen Mo obviously didn't plan to stand on the plain of conquest and stare at the tribe, but chose to go straight to the ice and snow fortress to kill the captain of the tribe.

The classic way to play in Alterac Valley is to "peel an onion", and there is a book dedicated to the game.

If you want to win on the battlefield, the ultimate goal is to defeat the opposing general, but the general's attributes will be related to the existing towers.

In other words, if not a single tower is burned, if you go directly to fight the general, 40 people will also be wiped out.

Therefore, the "onion peeling tactic" means that the player needs to start from the outermost tower and fight inside, destroy the opponent's watchtower, seize the cemetery, advance step by step, and finally kill the general of the opposing faction.

This kind of gameplay is similar to the gameplay of MOBA games pushing one or two towers and pushing high ground crystals.

And this is also the only correct way to play under the current game mechanics, like relying on the pit of the opponent's reinforcements, this situation is originally a loophole in the design.

Therefore, the tactics that the tribe came up with by mistake this time really became their optimal solution in this situation.

If someone else were the leader of the alliance, there might not be any need to fight this battle.

At this time, Chen Mo had already rushed to the door of the Ice and Snow Fortress with the players of the Alliance, and the tribe also reacted and rushed out from the ice and snow intersection.

"The alliance is definitely going to kill the captain, go and defend!"

Chen Mo took the main force of the alliance and directly prepared to rush to the Ice and Snow Fortress to fight the tribal captain, although the tribe did not rush over immediately, there were many people who were ready to move.

Seeing that the east and west towers in the rear had all been reoccupied, the tribal leader was also a lot more relieved, and was ready to take the main force and wait for the captain on the alliance side to rush directly into the pot when he was halfway through the battle.

But at this moment, the flag on the heights of the watchtower was burned!

The tribal leader was also blinded, didn't the sentry tower heights just be captured, and the hunters were arranged to defend it?

Only then did the hunter type on the battlefield channel: "There is a whole multi-squad alliance here in the Watchtower Heights!" ”

This stealth squad that kept fighting guerrillas had obviously caused great trouble to the tribe, with fewer people going to defend, the flag would be stolen, and if there were more people going, the front line would be empty, and it would not be able to stop the Alliance's offensive at all.

The main force of the tribe is obviously hesitant, the sentry tower is actually not far from the ice graveyard, and many players who are a little further back subconsciously want to support; At the same time, the Alliance is playing Captain again, and some of the Horde players want to ignore the tower heights and go head-on with the Alliance.

I wanted to go, but hesitated, the formation of the tribe was pulled apart, and a few curious babies came to the door of the Ice Fortress very desperately to take a look, but they were instantly drowned in the torrent of the Alliance.

The alliance just pretended to beat the tribal captain, and after seeing that the tribe's formation was scattered, they rushed out directly to break up the tribe at the ice and snow intersection!

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