Other DIY Card Collections (4th Edition) Resident Evil!

Mi Lei Yu (Continued from the first version)

Spy of Temptation - Mireyu: 8 Star Wind Attribute Warrior Clan Attack Power 1800 Defense Power 0 Effect: This card can be usually summoned by sacrificing at least 2 and up to 5 monsters with Spy names on the field. If the attack power of two of the monsters specified by summoning this card is increased, and if this card is successfully summoned by 3 or more sacrifices, the number of monsters whose attack power is increased by 2 or more will be multiplied by 1000 points.

Spy Hide: A normal trap card that can only be activated when a monster with a spy name on the field becomes the target of an effect or attack. That attack or effect doesn't work, summon a monster with a spy name from the deck.

Undercover: Perpetual Trap Card, when you perform the usual summoning of a monster with a spy name, you can summon the card to the opponent's field, and the opponent will take damage from the monster's attack damage value at the end of the turn.

Li Changjian

T-Virus Infected: A normal magic card that gains control of a monster on the opposing field. The effect of that monster becomes - the combat damage caused by this card is 0, and the monster that exists on the surface side of the battle destroyed by this card is transferred to us instead, and the effect becomes the same as this card. If there is no card with the same name as this card in the hand, add the card from the Graveyard to the hand, and the card will be excluded from the hand and graveyard from the game at the end of the turn when the effect is activated.

G Virus: Equip a magic card, this card can only equip a monster that exists on the side of the opponent's field. If this card exists on the table side of the field at the end of the third turn, this card will be sent to the graveyard to gain control of all the monsters on the opponent's field that have the same current representation as the equipped monster. (Compare chicken ribs)

G-Virus Fusion: Ordinary magic card, choose two monsters on your field that were originally controlled by each other to send to the graveyard, and the next preparation stage will be G1 specially summoned from the extra deck.

Veronica Virus: A normal magic card that chooses a monster that exists inside the opponent's field to gain control. The monster's effect becomes - this card's attack power is increased by 500 points after the battle ends, and it is not affected by the effect of the opponent's trap card.

Veronica Fusion: A normal magic card, choose two monsters on your field that originally controlled each other and one of the monsters that originally controlled yourself to send to the graveyard to launch. This card stays on the field and is sent to the Graveyard after three rounds to summon the Fire Queen - Alexia from the extra deck. This effect can only be played once at a duel. When this card is destroyed in advance, a special summon of Nothratu is made from an additional deck.

Resident Evil: Perpetual Magic Card, one turn at a time, pay 1000LP, gain control of all cards on the opponent's field (including backfield and cover cards, excluding field cards, the opponent can use the dueling disc to stamp or activate the magic card trap card on the card that has been controlled, so that there is no need to directly hand over the card to the opponent). )

Bioconspiracy: A normal trap card that adds one of your excluded magic cards to your hand.

Biochemical Barrage: Perpetual Trap Card, declare a name, and the attack power of a monster with this name becomes 0 when attacking.

Zombie civilians: 4-star dark attribute undead attack power 1000 defense power 1500: When the monster on your field becomes 0, you can only be summoned from the hand card. This card is usually summoned from the end of the round except in the game.

Zombie Police: 4-star dark attribute undead attack power 1500, defense power 1200, the same effect as civilians.

Biochemical Mixer: Normal trap, when our effect is invalid, this card in the ambush or hand card on the field can be activated immediately, pay half of the LP, choose the graveyard three cards to return to the hand card, and at the end of this round, destroy all the cards on the field or pay half of the LP.

Flame Queen - Alexia: 1 star (The star setting is very clumsy, as a fusion monster, it's so much...... However, if it is too high, it is too easy to kill the opponent with the bomber, so it has to be made a low star. Fusion Monster, Flame Attribute Insect Attack 44000 Defense 0: This card cannot be summoned through the Veronica Fusion effect. You can reduce your ATK by 2000 to gain control of a monster on the opponent's field, and the effect of that monster will become the one shown on the Veronica virus. The turn when this effect is activated cannot be entered into the battle flow. This card has 0 combat damage when it is destroyed in combat, and a hand card can be discarded to give an additional deck of Fire Ant Queen-2nd Form Special Summon.

Flame Ant Queen - Second Form: 2-Star Fusion Monster, Flame Attribute Insect Attack 0 Defense 4000: This card does not pass the name of the monster effect with the Flame Ant Queen, and cannot be specially summoned. When this card attack indicates that the special summon is successful, destroy all magic cards, trap cards, and monsters other than this card on the opponent's field. This card cannot be destroyed by combat. It cannot be turned into a defensive state. This card only exists once on the field.,Discard a hand card to activate.,Equip this card with a monster on the field.,And restore the LP of that monster's attack power value.。 When that gear leaves the field on its turn, it frees up this card and specially summons the Fire Ant Queen-3rd form from the extra deck.

Flame Queen - Third Form: 3-Star Fusion Monster Card, Flame Attribute Insect Attack 1000 Defense 1000: When this card is successfully summoned, all the monsters on the field except this card will be destroyed, and the attack power of this card will increase and destroy the total value of the monster's attack power. When this card attacks, the attack power decreases the monster's attack power value. This card has more than three rounds on the field (the opponent and your own rounds are counted together.) ), return the card to the deck and summon a Fire Ant Queen - Second Form from the Graveyard or Extra Deck.

Nosratul: 5-Star Fusion Monster Flame Attribute Undead Attack Power 2000 Defense Power 2000: As long as this card is on the front of the field, the opponent can only use this card as the target of attack. This card cannot be specially summoned from the Graveyard.

(To be continued, to be followed)

Ning Chen: Each monster of this character has a matching Wyvern Mecha, and the common effect of the Wyvern Mecha is:

Wyvern Mecha-XX: 2-star mechanical clan (the same as the corresponding monster) attribute attack power 0 defense 0: This card can only equip a steel wyvern-XX existing on the side of the table on the field, and that monster becomes a mechanical clan. Increases Attack and Defense by 1000 each. This card can be returned to the deck from the hand card, and a monster with a Wyvern mech in its name will be added to the hand from the deck.

Steel Wyvern - Red Flame: 4-Star Warrior Clan Flame Attribute Attack Power 1200 Defense Power 1500 Effect: You can add a strange hand card with several names of Wyverns to the hand card except for this card in the graveyard. This card cannot be summoned from the Graveyard, except when summoned on the field. (Good results!) )

Steel Wyvern - Iron Fist: 4-Star Warrior Clan Attribute Attack Power 1500 Defense Power 1000 Effect: You can add a strange hand card with several dragons in the name to the hand card except for this card in the graveyard. If you only have this card on the field, the opponent will attack the card indicated on the back of your hand and deal combat damage that exceeds the value of your defense, but this card will not be destroyed by the battle.

Steel Wyvern - Little Star: 4-Star Warrior Light Attribute Attack Power 800 Defense Power 1200 Effect: You can add a monster recovery card with a Wyvern mecha in the name to the hand card except for this card in the graveyard. This card can directly attack the opposing player.

Steel Wyvern - Deep Blue: 4-Star Warrior Clan, who attributes, attack power 1400, defense power 1200 effect: You can add a monster card with a wyvern mecha in the name to the hand card except for this card in the graveyard. Once per turn, when this card fights to destroy the opponent's monster, it destroys the opponent's card on the field.

Steel Wyvern - Whirlwind: 4-star warrior clan according to attributes. Attack 2000 Defense 0 Effect: You can add a monster card with a Wyvern mecha in the name to your hand in addition to this card in the graveyard. Once per turn, discard a hand card to activate, destroying a magic card trap card on the field.

Steel Wyvern - Maggie: 4-star warrior clan attribute. Attack 1500 Defense 1500 Effect: You can add a monster card with a Wyvern mecha in its name to your hand in addition to this card in the graveyard. When this card leaves, select a Strange Hand card from the deck and send it to the graveyard. (Decisive choice of Chiyan does not explain.) )

War Dragon Armament - Xuanji Change: Perpetual Magic Card, when there is a monster with a steel wyvern on the field on the table, once per turn, discard a hand card, and add a monster card with a Wyvern mecha to the hand card.

Shadow Wind Mecha - Dazzling Change: Perpetual Trap Card, when a monster with a steel wyvern in its name becomes an attack target, change the manifestation of that monster, and that monster will not be destroyed by combat. That monster can't change its form until the end of the next turn.

GSB Institute: Field card, when this card is represented on the side of the field table, I put two more in the area of the strange hand card and the area of the magic card trap card.

War Dragon Armament - 2 Combination: Normal magic cards, send two magic cards with the name of War Dragon Armament to the graveyard to activate, and destroy a monster card on the opponent's field. You can return this card to the deck and draw a card.

War Dragon Armament-Five-in-One (Ultimate Flame Dragon Cannon): Normal magic card, send five magic cards with battle names on the field to the graveyard to activate, and destroy all the monster cards on the opponent's field. You can return this card from the hand card to the deck and add the War Dragon Armament-2 in the deck to the hand card.

Dragon Armament - Xuan Ji Chang: A normal magic card that increases the attack power of a monster card equipped with a Wyvern mecha by 1000. This card is activated from the hand card and does not need to occupy the area of the Magic Card Trap Card.

Dragon Armament - Not Completely Combined: A normal magic card that sends three monsters with steel wyverns in their names on the field and their equipped Wyvern mechs to the graveyard to activate, and specially summons a dragon arm-triad from the extra deck.

Dragon Armament - Combination: A normal magic card that sends five monsters with the name of the Steel Wyvern and their equipped Wyvern Mecha to the graveyard to activate, and summons a Dragon Armament-Five Combination from the additional deck.

Dragon Armament - Final Combination: Normal Magic Card, send six monster cards with steel wyvern names and equipped with Wyvern mechs to the graveyard, and summon a dragon armed hexagram from the extra deck. You can not send the card to the graveyard to activate, and directly summon the dragon armament-hexagram, the monster summoned by this effect cannot cause combat damage, and it is sent to the graveyard at the end of the turn.

Dragon Armament - Triad: Fusion Monster, Mechanical Dark Attribute, Attack Power 3500 Defense Power 3500 Effect: When the opponent activates the magic card, the attack power can be reduced by 500 points, and the magic card is invalid (not destroyed, but for the quick attack and the ordinary, ritual magic card, if you don't destroy it, you still have to go to the graveyard), until the end of the round, the opponent can't activate the magic card effect. In each preparation stage, the attack power of this card drops by 1000, and you can pay 400LP instead of the attack power drop. When the attack power of this card drops below 1500 through its own effect, this card is destroyed.

Dragon Armament - Five-in-One: Fusion Monster Mechanic Dark Attribute Attack Power 4000 Defense Power 4000 Effect: This card is not affected by the effects of other cards. This card can reduce attack and defense by 500 when the battle is calculated, and the attack power of the opponent's monster card becomes 500 points less than this card. When the attack power of this card is reduced to 2000 or less by the self's effect, the card becomes defensive.

Dragon Armament - Hexagram: Fusion Monster, Mechanical Dark Attribute, Attack Power 50000 Defense Power 5000 Effect: The combat damage caused by direct attacks on this card is halved. One and one will reduce the attack power of this card by 500 points, and it will not be effective to destroy the effect of this card.

Satellite Assistance: Normal Trap, activated when the opponent activates a Perpetual Magic Card or Perpetual Trap Card, that card is invalid and destroyed. Playing this card on other occasions will allow you to add a Dragon Armament - Dazzling Transformation from the deck to your hand.