Other DIY Card Collections (8th Edition) SXYZ is here!
Long Chaoyan:
The Runemon deck is my original deck in OW, and I don't know how it became an R4 deck in this book, which was originally 3 stars. However, the actual book shall prevail.
Beginner Runemaster:
Star rating: 3
Attribute: Ground
Race: Wizards
Attack: 1700 defense 0
Effect: When this card summons or special summons are successful, send a monster card with Runemon in its name in the deck to the graveyard. When this card is destroyed in battle, you can exclude a magic card from the graveyard from the game, and when the opponent activates the same type of magic card, that card will be added to the hand. This effect is added to the magic card of the hand card when it is activated, and after the effect is processed, the activated card and this card are excluded from the graveyard.
Runemaster
Star rating: 5
Attribute: Ground
Race: Wizards
Attack: 2000 Defense: 0
Effect: You can send at least 1 and up to 3 magic cards from your hand to the graveyard, this card in your hand is specially summoned, and the attack power of this card is reduced (3 minus the number of magic cards sent to the graveyard multiplied by 500. Once per turn, exclude a magic card from the deck from the game, and add that magic card to the hand when the opponent unleashes the same type of magic.
Runemon - Agility
Star rating: 4
Attribute: Ground
Race: Rock Clan
Offense: 100 Defense: 2000
Effect: This card can be used as an ordinary magic card when it is in the hand, and the main process 1 can be activated, and a monster on the field can attack twice in this round of combat flow. This card has changed from a hand card on the occasion of a monster card area to a watchside guard indication. When this card is present in the Graveyard, you can discard one of the magic cards in your hand and send one of the cards of the same name from the deck to the Graveyard at the end of the monster summoned by this effect.
Runemon - Armor
Star rating: 4
Attribute: Ground
Race: Rock Clan
Offense: 100 Defense: 2000
Effect: This card can be activated as an ordinary magic card when it is in the hand, and the main process can be activated as one, and the garrison of a monster on the field will increase by 1000 points. This card becomes the watch side guard indication on the occasion of the cover on the field. When this card is present in the Graveyard, you can discard one of the magic cards in your hand and send one of the cards of the same name from the deck to the Graveyard at the end of the monster summoned by this effect.
Runemon - Attack
Star rating: 4
Attribute: Ground
Race: Rock Clan
Offense: 100 Defense: 2000
Effect: This card can be used as an ordinary magic card in the hand card, and the main process can be activated, and the attack power of a monster on the field increases by 700 points. This card becomes the watch side guard indication on the occasion of the cover on the field. When this card is present in the Graveyard, you can discard one of the magic cards in your hand and send one of the cards of the same name from the deck to the Graveyard at the end of the monster summoned by this effect.
Runemon - Mana
Star rating: 4
Attribute: Ground
Race: Rock Clan
Offense: 100 Defense: 2000
Effect: This card can be activated as a Rush Magic Card when used in a hand, adding a normal magic card from the Graveyard to the hand. This card becomes the watch side guard indication on the occasion of the cover on the field. When this card is present in the Graveyard, you can discard one of the magic cards in your hand and send one of the cards of the same name from the deck to the Graveyard at the end of the monster summoned by this effect.
Runemon - Fortune
Star rating: 4
Attribute: Ground
Race: Rock Clan
Offense: 100 Defense: 2000
Effect: This card can be activated as a normal magic card while the hand card is present, and a card can be drawn. This card becomes the watch side guard indication on the occasion of the cover on the field. When this card is present in the Graveyard, you can discard one of the magic cards in your hand and send one of the cards of the same name from the deck to the Graveyard at the end of the monster summoned by this effect.
Runemon - Essence
Star rating: 7
Attribute: Ground
Race: Rock Clan
Offense: 3500 Defense: 2000
Effect: This card cannot be summoned normally, and only 4 or more monsters with runemon names in the graveyard can be summoned from the hand card. When this card is successfully summoned, you can use the monsters with runemmon names in the graveyard as a perpetual magic card as much as possible to indicate the existence of the magic card trap card area. The number of Perpetual Mana Cards represented on the side of the Attack Up Mana Card of this card is multiplied by 200 on the side of the area of the Mana Card Trap Card.
Runemon: Luck
Star rating: 4
Attribute: Ground
Race: Rock Clan
Attack: 0 Defense: 1000
Effect: This card can be activated as a quick attack magic card when it is in the hand, and it can only be activated when the opponent activates the card with the effect of "Destroying the Magic Card on the Field", and the effect is invalid and destroyed, and this effect can also be used by the opponent in turn. This card becomes the watch side guard indication on the occasion of the cover on the field. When this card is present in the Graveyard, you can discard one of the magic cards in your hand and send one of the cards of the same name from the deck to the Graveyard at the end of the monster summoned by this effect.
Runemon Godspeed:
Star rating: 4
Attribute: Ground
Race: Rock Clan
Attack: 0 Defense: 0
Effect: This card can be activated as a normal magic card in the hand, and can be activated in the main stage 1, which summons two monsters with runemon names in the graveyard, and the monsters summoned by this effect cannot be used as a stacking material for monsters with names other than "runes". This card becomes the watch side guard indication on the occasion of the cover on the field. When this card is present in the Graveyard, you can discard one of the magic cards in your hand and send one of the cards of the same name from the deck to the Graveyard at the end of the monster summoned by this effect.
Rune Warrior:
Rank: 4
Attribute: Ground
Race: Warrior Race
Attack: 1900 Defense: 0
Effect: A 4-star monster with "Runemon" in its name×2. You can only activate it when there are more than two monsters on your field, and once per turn, remove one material to activate, and toss a coin. On the occasion of the table, every time there is a monster card with a "rune beast" in the name of your own graveyard, draw a card from the deck, and then choose a monster other than a rune warrior on your field to destroy; , discard all hand cards, and the opponent will take 0 damage this turn.
Runemaster Runas
Rank: 4
Attribute: Ground
Race: Wizards
Offense: 2500 Defense: 2600
Effect: A 4-star monster with "Runemon" in its name×2. When this card is successfully summoned, every excess monster on your field draws a card from the deck. In addition, remove two excess materials to activate and add a magic card with the name "Rune" to the hand from the deck.
Runemaster Taria:
Rank: 4
Attribute: Ground
Race: Wizards
Offense: 2400 Defense: 3000
Effect: A 4-star monster with "Runemon" in its name×2. Remove an ingredient and place a monster with the name "Runemmon" in the graveyard as a perpetual magic card on your field. In addition, when the representation of this card is changed, remove the excess material of this card. This card without excess material can only be defended on the field.
Magic Cards:
Split Creation: Ordinary magic cards, both sides choose one of the highest-level monsters on their field to liberate. After that, up to 5 monsters with the name "Runemmon" will be specially summoned from the deck on their own field, and the total level of those monsters cannot exceed the total level of the liberated monsters.
Rune's Treasure: A normal magic card, open the top card of the deck to activate. When the flipped card is a monster card with the name "Runemon", draw two cards. After that, the opened card was sent to the cemetery.
Rune Reconstruction: Ordinary magic card, declare a name to activate, this turn, all monsters with the name of "Rune Beast" on their field can be regarded as monsters with the name of the declaration.
Rune Power: Rush Attack Magic Card, you can activate it when you use a monster with the name "Runemon" in your name as a stacking material when the oversummoning is successful, and you can summon the monster with the name "Runemon" with the name of the maximum number of stacks from the deck.
High Rune Spell: A normal magic card, return a magic card from your graveyard that can summon monsters to the deck to activate. Choose a monster with the name "Runemon" in your extra deck as a special summon for Oversummoning, and stack two monsters with the name "Runemon" in the graveyard as materials underneath. In addition, the monsters specially summoned by this card can only have one side of the table on the field.
Trap Cards:
Sleeping Family: A normal trap card can be activated when a monster with a rune in its name is destroyed, so that card is returned to the hand, and 4 magic cards with runemon in the graveyard are returned to the deck.
Spell Fantasy: Perpetual Trap Card, both sides can show the card drawn during the gacha phase, if it is not a magic card, you can let that card go back to the deck and draw a card from the deck.
Rune Force Showdown: Normal trap card, when the opponent's monster attacks, pay half of the LP to launch, and the attack is invalid, giving damage to the attack value of the monster on both sides.
SXYZ:
Flash Overload, Genesis, Rune God:
Rank: 4
Attribute: Ground
Race: Nian Power Clan
Attack:? Defense: 0
Effect: An oversized monster with "Rune" in its name×3. The attack power of this card is increased, and the number of excess materials × 900. When the special summoning of this card is successful, you can choose up to 2 excess monsters on your field as materials to stack below. This card gets all the effects of the Excess Monster in the Oversized Material.
Flash Overcharge・Ancestral Rune・Fursack:
Class: 5
Attribute: Ground
Race: Nian Power Clan
Attack: 5000 Defense: 5000
Effect: An oversized monster with "Rune" in its name×4. Once per turn, you can remove all the excess materials of this card, destroying the most removed number of cards on the opponent's field, and then dealing damage to the opponent × 1000 damage. In addition, at the end of your turn, when this card does not have excess materials, you can stack an excess monster with the name "Rune" in the graveyard as an asset under this card. This effect cannot be activated when there are other oversized monsters on the field.