Chapter 1039: The Shocking "Crossing Game" (1st Update)
The discussion about "Iron Man" on the Internet instantly became popular, and this work under the guise of a "time-traveling game" sparked a big discussion among players about the "time-traveling experience".
Many of the players who bought Iron Man posted online about their experiences with the game, as they found that the game was significantly different from the previous next-gen VR games!
"This suit is so cool! Can you take it to a beachfront mansion to play on your own? ”
"The game is very refreshing, but it's a pity that the duration is a little shorter, only more than six hours, which is a bit of a pity. To be honest, the motivation to clear the second week of the program is not too big.,The main selling point of this game is still cool.,Research suits are also cool.,Combat is also cool.,Pickle girls are also cool.。 Oh, that affectionate kiss with Pepper, I'm almost drunk......"
"I think the game duration is okay, and I don't mind clearing a few more weeks for such a cool game. However, what makes me a little unhappy is that there are a bit of a few battle scenes. ”
"It's similar to Detroit: Human, it's not about combat, it's just one aspect of the game. The rest of the content is also very interesting, awards, speeches, senators, drag racing, and even I think the part of making armor and learning to fly is particularly fun. ”
"It's also very exciting to make your own elements! I'm still struggling with how to solve the problem of palladium poisoning, and the puzzle content is not complicated, but it is full of drama! ”
"And I also got a taste of the F1 car, and the suitcase version of the suit, it's a genius design!"
"The last nearly half-hour long battle was so cool! First the air chase, then the robot war, and finally the oversized boss together, it's all in one go! ”
"Yes, yes, I think too! And the 'experience mode' activated after clearing the customs for a week is even more refreshing. ”
"Yes, after playing the experience mode, I realized that I was still too conservative, in the face of the beautiful female reporter Christina, I just chatted with her for a few words and asked her to go back, but Tony actually said directly 'I want to have a few sleepless nights with you' and went straight home, and sure enough, even if I was given hundreds of millions of family wealth, I was still a dick......"
……
The "Experience Mode" that players are discussing is a new game mode that can be selected after completing the game for a week.
In this game mode, players will relinquish complete control of their bodies and leave Tony Stark to complete the story. Players can choose to experience it in the first person, or they can choose the cinematic perspective to enjoy a VR movie that is automatically edited by the system.
In this mode, Tony Stark's personal charm is fully revealed, and it is also an eye-opener for those "conservative" players.
Of course, this experience is enough once, and players still prefer to play Stark as they want and on their own terms, or rather, be themselves in the world of Iron Man.
While marveling at the high degree of freedom of Iron Man, players also discovered that the NPCs in this game are different from other games.
When fighting, those enemies will take a completely unexpected way of fighting.
For example, in the level where terrorists are singled out, at the beginning there will be individual terrorists who shoot without knowing what to do, and then there will be terrorists who hide behind cover, or take hostages, or simply run away......
The goal of this level is to destroy all the terrorists and destroy all the weapons, so if there are terrorists who get into the corners, it will often be very troublesome.
Moreover, when the player pulls out the frightened terrorists from the corner, some will tremble and shout in fear, and some will shoot like crazy, and everyone will react differently, which is very realistic.
Every time the player enters this scenario to fight, they are almost always confronted with a completely unknown situation.
If the combat module is not enough to highlight the special NPCs, then the other plot parts outside of the battles make this new NPC intelligence system extremely outstanding.
Facing reporters at press conferences, arguing with senators at Senate Armed Services Committees, and flirting with pretty girls at galas...... the biggest feature of Iron Man compared to previous games is that players will no longer passively let the characters speak for themselves, but will actually become characters and communicate with NPCs.
And the NPC's reaction is completely human-level. Some people even tried to insult Christina or kiss Pepper at the beginning, the former ended up being harshly ridiculed by Christina, while the latter made Pepper deliberately estranged from Tony for a long time, and the relationship between the two gradually eased until the middle of the plot.
Even the different wording of each sentence of the player may cause different reactions from NPCs. Sometimes you deliberately use a mean tone to say the opposite, and these NPCs can hear it!
Players finally understand why it's called a "time-traveling game", because the experience is really no different from time-traveling!
Visual, auditory, tactile, tasteful, actional, verbal, ambient feedback......
These factors are too well done, and what the player does in the real world is also the same in the virtual world, which is called "traversal".
The last hurdle of VR games, "dialogue", has also been overcome.
Of course, it may be a bit inappropriate to say that it is the "last difficulty", because judging from the current game content of "Iron Man", this kind of "time-traveling game" still has a heavy shackle, that is, the story line.
As previously introduced, "Iron Man" is essentially a box garden game, and players seem to have a high degree of freedom in each small plot, but in fact, they can't deviate from the main line of the entire plot, and it's not completely arbitrary.
But this is understandable.
First, this is only the initial form of the "traversal game", it is a bold attempt, and there is still room for further progress in the future.
Second, there are irreconcilable contradictions between the story line and the degree of freedom to a certain extent, and it is impossible to take them into account completely.
If you prepare a very exciting storyline for the player in advance, then you must ensure that the player does not deviate too much, otherwise he will not experience the excitement of this storyline.
Therefore, each type of game also has its own limits, and there is no such thing as an all-encompassing and perfect game.
In any case, it is an indisputable fact that the game "Iron Man" will achieve a double success in word-of-mouth and sales, although it is not as good as GTA in terms of word-of-mouth, long-term gameplay and plot profundity, but as the first "time-traveling game", it has very significant historical significance.