Chapter 558: It's a Stand-alone Game!

Su Ming's start is a start for the druids who rely on the development of science and technology, which is a beginning with both risks and benefits.

After such a long period of live broadcasting, the players of the Glory Star World who have been baptized by decks such as Wall De, Astral De, and Changjiade now understand the mystery of the technological druid:

"Oh, the starting hand is all tech cards, so the next 4 drafts should be very crucial."

"Judging from my experience in using druids, fate is now on the dividing line between Tianhu and Tianbang, and the dealer's favor is Tianhu, otherwise the opponent will hammer his head to the swollen!"

"Meow meow? The thief player said that his face was full of confusion, is there a big druid to popularize science, what is the point of this start? ”

"It's actually very simple, the druid's jump fee means that he gave up his game and hand resources, and quickly jumped the cost to 10 mana, which seems to be a big advantage, but it may not have much stamina."

"If you talk about examples, you can refer to 4 Astral Communication, and then continuous ghost draw activation, Astral Communication, Wild Growth and other cards, which is equivalent to having an empty hand full of crystals, but there are no cards to be consumed."

“……”

Compared with before, the barrage in Su Ming's live broadcast room can clearly see that the level of many people has improved.

The normal 2 mana [Wild Growth] and 5 mana [Nourishment] routines only take about 3 to 4 rounds to enter the high-cost stage with eight or nine crystals, but at this time, the number of cards in the hand may only be 2 or 3.

In layman's terms, this thing is called "overcapacity".

There are too many crystals, too few cards, and it is obviously 10 fees, but the hand is empty, and it can barely play the strength of 4 or 5 fees.

However, with the help of the druid's [Ultimate Infection], a supermodel card, you can completely make up for the problem of hand shortfalls, as long as you jump all the way to 10 mana and then use "Ultimate Rypi", you can basically lay half the victory.

Therefore, the current world of glory stars also has a technology flow druid can win or not depends on the starting hand 4 draws, can catch the means of the end of the card to win, vice versa.

Su Ming didn't worry much about his so-called check-card method, in the face of the mage player, even if the opponent was a secret method, it would be difficult to snatch himself to death before [Elunis] hung up, so he had plenty of time to develop and lay out.

The first right hand of the starting round [Malfurion the Polluter] successfully arranged a rhythm of 7 man, and then the routine 1 mana was empty.

Seeing that the mage on the opposite side also didn't use any cards and ended the round directly, Su Ming suddenly raised his eyebrows slightly:

"Assignment method exclusion."

I have to say that in the current Glory Star World, the most primitive and most fixed infinite fireball method that Su Ming came up with a long time ago has a high popularity among the group of mage players until now, because its operation difficulty is really not too high.

For fast attack, hold on, draw all components to complete the task, and you can win;

For slow, check, draw components to complete the task, you can win.

Unlike other class decks, such as Cosmology, Bustle Thief, or Fight Defense, which have as many points of choice and disagreement, the tactical idea of the mission version of the fireball method is very simple, which is to operate step by step and win.

In Su Ming's memory, in fact, several variants of the "Infinite Fireball Method", such as the no task version, the mechanical task version, the Red Dragon Giant version and other routines, also have the characteristics of fixed operation, less interaction with the opponent, one trick is fresh, and it is eaten all over the world.

However, this time, the mage in the battle did not use the task system, which means that Su Ming's side will have a lot of room for him to play!

In the next few rounds, Su Ming's operation on this side simply played this battle into a single-player mode, and in the second round, the [Wild Growth] jumped fee, ignoring the [Mad Scientist] station taken by the mage, and the [Twig of the World Tree] equipped with 4 mana began to endure the warning.

[Twig of the World Tree], 4 mana, 1 attack/5 durability, Dead Word: Gain 10 mana crystals

This weapon is a special type of [Forgotten King Kuhn] effect, and when its Dead Words are triggered, no matter how many mana crystals Su Ming has now, it will immediately adjust his status to 10 full energy crystals.

You can either destroy and trigger this weapon in the low-cost phase to instantly jump to 10 mana to enter the late game, or you can deliberately leave 1 durability point and burst out with 20 mana crystals worth 20 in a single turn when needed.

Su Ming, who had other means of jumping and couldn't destroy his own weapon in a short period of time, naturally aimed at the latter's 20 crystal sao routine, so in the round equipped with [Twigs of the World Tree], he did not hesitate to take the initiative to attack the mage hero.

"Bang!"

The damage is not high, only 1 point, but it successfully consumes 1 point of weapon durability, and you only need to perform the same operation three more times to complete the preliminary preparation for the [Twig of the World Tree], paving the way for the COMBO routine of 20 crystals!

……

As for the 3-fee round [Ember Storm] slapping the face and the 7 damage output of the follower's attack on the mage player's side, he clearly told Su Ming his identity:

Mystery!

In the mage's deck, only the arcane method will use such a violent way of playing cards with direct injuries and brainless faces, and the indomitable attack, without any late stage and survival, spell bombing is its characteristic.

Knowing the opponent's form, according to the game strategy of common sense, Su Ming needs to maintain a defensive position this time, rely on armor, taunts and other means to resist the wild bombardment of the master as much as possible, and wait for the opponent to empty his library and die of fatigue.

However, Su Ming, who had already taken out the [Branches of the World Tree], said: He would never choose such a cowardly style of play, since he wants to play the druid's sassy routine, then he must be head-on to the end!

On the fourth turn, which is also the 5-mana round, boldly continue to [nourish] the jump when the hand does not touch the [Ultimate Infect] out.

Obtain two mana crystals full of energy, these two new mana crystals were used by Su Ming to shake the hero's skill, and while stacking 1 armor value, the hero's attack power this turn is increased by one, and with the [Twig of the World Tree], attack the mage hero again.

I don't understand the entourage on the opponent's field, every spell in the early jump stage is crucial, in case it is dragged out by the scientist with a [spell countermeasure], then Su Ming's rhythm may be extremely uncomfortable.

This is the weakness of the druid's early climbing technology when encountering various fast-break face decks, 7 blood is robbed in 3 rounds of battle, and if the opponent is a healing garden or an odd number of riders, the blood loss will be more serious, and it is likely to be taken away by the opponent's face before the druid's routine is activated.

However, in the current game, Su Ming's layout has made good progress unconsciously!

According to his plan, an invisible net is slowly being opened.

……