350. Just deal with a quasi-heavenly king?

Poison is not a complicated tactic, but a tactic that is an extension of the game's combat mechanics in Pokemon games.

That being said, it's not complicated to explain, and you can fully understand what this tactic is asking you to do just literally.

Poison is to give people poison, substitution is a stand-in trick, and protection is protection with a high probability of appearing in normal battles.

If in the game, your elf starts with a half-blood trigger, which can restore a quarter of the blood of the grapefruit or a quarter of the blood trigger, and a large tree fruit that can recover half of the blood, you only need to hang a poison on the opponent's elf at the beginning, and then the opponent is not attribute restraint, and one move can only make your elf burst the tree fruit to return blood, or when you use the stand-in trick later, use the blood deducted by the stand-in trick to burst the tree fruit to restore blood, so that the blood volume remains in a safe state, and your tactics are basically successful.

Because the opponent's elf is poisoned, it can basically only be replaced, otherwise if you turn on the stand-in or directly use protection, the opponent's elf must be prepared to be dragged by you for at least two to three rounds.

The damage of poison increases with the number of rounds, and if the opponent wants to go head-to-head with you, this poison is quite deadly for him.

And poisoning, stand-in, protection, only three skill grids are wasted in the game, and your last special move can completely choose to make a special move to harvest, or be conceited and bring a recycling, so that your elf can repeatedly eat tree fruits to return blood.

Although this tactic was already a very old tactic before Karp crossed, the idea of this tactic is good.

There are even people who have said that trainers who don't understand abnormal states in singles, reduce joint defense and attributes, can't move in doubles, and can't guess boxing in control don't understand elf battles at all.

Although these tactics have changed somewhat in reality, it is still the same sentence as before - the ideas of these tactics are good, and all that is needed according to different situations is to retain the core ideas and make improvements.

For example, the classic tactic of poison substitution.

In real battles, poison is a spray of venom, so it has a hit rate problem, and it is easy to be intercepted by the opponent by some means, which is where this tactic is more difficult and complicated than in the game at the beginning.

But it's hard at first, but it's much easier after that.

Although there is an upper limit of resistance to protection in reality, the reality is not a turn-based game, and after the opponent is hung up and poisoned, in addition to the amount of blood will be reduced, it will also affect the strength of the elf itself because of the state of poisoning.

In addition, in addition to the stand-in and protection of your elves, in real battles, your elves can also dodge the opponent's attacks, and there is no round limit, and the other party cannot use methods other than special moves to exchange elves in regular battles, and the longer it drags on, the more beneficial it will be for you.

Karp simply told the ghost the idea of this set of tactics, and the ghost who listened nodded again and again.

At present, Karp has memorized the two sets of tactics and three methods.

Among them, the tactics with the Song of Perdiation as the core may invalidate the Song of Perdition due to the difference in strength between the two sides, or the special moves and characteristics of the opponent's elves.

Harassment tactics may fail because they fail to provoke the other person.

The final poison substitute may also have no effect because the poison cannot hit.

In addition, these three tactics have common weaknesses in addition to each other's problems.

That is, if you can't drag the other party and are killed in seconds, it will be useless.

After remembering the tactics, the ghost also thought about the weaknesses of these tactics for a while, and finally took a serious look at Karp.

"I roughly get it."

Karp looked at the ghost with his own thoughts, and nodded without dragging the tactics into his own fighting style, swallowing back what he was going to say later.

"If you understand, think about it, if you're strong enough to crush everything, then you really don't need any tactics, just push flat.

But in situations where you're not strong enough to crush you, tactics can often be more effective than some small build-ups.

- After that, you go and learn about poison with the big steel snake, and the goal I give you in the past three days is to integrate the ideas I told you into your own fighting style, so that you don't know what I'm going to do when I give instructions when you get the real battle.

And then the difficulty of learning the trick of poison is not very difficult, and I think it's about the same if you give you three days. ”

Listening to Karp's voice, the ghost nodded.

"Three days is enough, so leave it to me."

As he spoke, it floated in the direction of the Great Steel Serpent, and Karp sighed as he looked at the ghosts who were fading away.

The problem on the ghost's side is over, and then it's his own problem.

He had already obtained the recipe for the advanced energy cube, but because he didn't have time, he never collected the tree fruit needed to make the advanced energy cube, let alone tried to make it.

Then there is his points that can be drawn to the twentieth round in a row, and if he has time, he will also see what he can draw in these rounds.

Thinking of the reward, Karp's eyes fell on the two Eevees.

No. 2 Eevee is the seventh elf that the alliance made an exception for him to carry, although Karp didn't plan to let it come out to fight, but after all, it is also Karp's elf, so if there are extra resources, Karp will still cultivate its strength to the extent that it will not drag other elves back.

Thinking of this, Karp was going to draw directly, but the door of the training ground was pushed open at this time.

- If it's Lun, he'll knock on the door, and if you walk in without even knocking on the door, well, it's very old man's style.

As Karp's gaze fell, the old man, Junsha, and Dr. Oki walked in from outside the training ground.

Seeing such a combination, Karp raised his eyebrows in surprise.

"Is there anything you want me to do?"

If it was just Junsha or the bandit looking for him, Karp wouldn't have thought about it, but even Dr. Ohki came over, and Karp wouldn't have thought it was just some simple family matter.

Before, the bandit and Junsha went to attend the alliance meeting, and this time the three of them came back together, obviously about the alliance meeting.

Karp guessed this, but didn't say it, and the old man, Junsha and Dr. Oki also entered the training ground at this time.

The card bandit has always spoken directly, and it is not an unsightly thing, so he directly said that the alliance wanted to promote him, but he wanted to test his strength, and by the way, he also mentioned the situation on Dr. Oki's side.

Karp nodded and smiled at Dr. Ohki.

"It just so happens that there is a problem with my big steel snake, and I was going to go to your institute after I left, so I naturally won't shirk it if I can help, as long as you don't dislike it, I'll help you with the matter of teaching the rookie trainer."

Dr. Oki agreed to this matter, and then his gaze fell on the bandit with a little subtlety.

Using six elves to fight a wheel war, as long as you solve a quasi-heavenly king-level elf, even if you are qualified for the alliance or the old man, you can't help but underestimate yourself.

But Karp didn't say anything about it, after all, it's easy difficulty now, and if he says it, the old man will release his three Kirby brothers or the Leave King, and it's hell difficulty.

Anyway, they have to be upgraded in the end, and Karp doesn't need to make himself uncomfortable.

Therefore, after answering Dr. Ohki, Karp, who holds a quasi-king-level ghost, a small Kirby beast that can burst out of quasi-king-level combat power, and Karp, who can burst out of quasi-king-level combat power and a large steel snake in a short period of time, nodded to the card bandit with a smile.

"Okay, when does the test start?"