Chapter 649: Advantages for Stability, Disadvantage for Greed!

Finally got rid of the high-intensity Hearthstone battle between him and Saki Shimagaki every day, Wu Tianming, who returned to "freedom", breathed a sigh of relief on the spot, and calmly found a comfortable position on the small speedboat where the two of them were riding to bask in the sun.

"It doesn't matter what dangerous sea area he is, what people are missing, even if the ancient god body comes today, don't want me to move from here!" Wu Tianming couldn't help but complain to Su Ming, who was staying in the cockpit next door.

After all, the current location of the two of them is still on the periphery of that uncharted sea, and with the speed of the speedboat, it will probably take two or three days to really go deeper, so this time is the last time to relax, and Wu Tianming will certainly not miss such an opportunity.

This friend Su Ming's earliest acquaintance, although he usually seems a little noisy and reckless, Wu Tianming actually has a very good number in his heart, he knows when he can paddle and relax, and when he should go all out seriously.

Hearing Wu Tianming's complaint, Su Ming's words came from the cab next door leisurely:

"How was it, how was the game experience playing against Saki Shimagaki, and did you feel that your level improved?"

"There is a promotion, but you can't exchange your life for strength, these few days of fighting, I feel like I'm about to lose my life for ten years!"

As soon as he mentioned the matter of fighting against Saki Shimagaki, Wu Tianming was simply "sorrow cannot be cut off", and subconsciously shrank his head in protest.

The fast-paced, choice-making and card-order Hearthstone battles are undoubtedly a boost in strength, but the pressure of each battle, or the pressure to win, is also enormous.

Similar to the arcane law and pirate warfare, the 1 mana phase is limited to the number of mana crystals and has little decision-making ability, and the battle starts from 2 mana is the real sense that each crystal is the key to determining the victory or defeat.

[Wizard Apprentice], [Medivan's Manservant], [Arcane Mage], [Ancient Glyph], and even Coin Jump [Kenrito Mage] to pick up the mysteries, just one round, depending on the situation of the hand, will derive so many card strategies, not to mention the later 5 or 6 fees, the stage after the mana crystal is rich.

The crux of the problem is that when Wu Tianming used the arcane method or control method to climb the ladder before, he rarely encountered such a tense battle rhythm, even if the opening game was empty for 2 or 3 rounds, he also had the opportunity to fight back through the later operation, but when fighting against pirates, it was zero fault tolerance in the real sense.

Two or three rounds missing?

Wake up, if nothing else, dare to empty a round at a stage like 4 or 5, and you will basically put your head under the butcher's knife of the pirate army!

The pace of the game in Pirate Wars is very tight, and it can be said that starting from 1 mana is to attack with all your might, and if the opponent wants to complete the comeback and win in this environment, he also needs to use the "desperate" level of combat power.

Therefore, Wu Tianming couldn't help but complain, saying that the combat pressure of this kind of game is too great, and it is okay to play so many games at a critical moment, so that he can maintain this intensity of daily practice every day, which is absolutely unbearable.

It's still the same sentence, such a stressful battle, especially if you fight too much, you will lose your life!

……

"So then again," After setting up the boat's autopilot system on the cockpit, Su Ming naturally returned to the rest cabin, found a suitable position to sit down and rest, and asked with a smile: "You also played a lot of headwinds in the battle with Saki Shimagaki, so you didn't sum up any experience?" ”

Wu Tianming, who was lying on the sofa in the rest cabin in a "salted fish party" posture on the opposite side, replied directly without thinking about it: "Needless to say, experience is to work hard, the only drawback of the pirate war deck is that there is no check, probably to a 7 or 8 fee stage, and the opposite side will basically have empty hands." ”

"If you don't have any cards in your hand, especially if you have 2 or 3 single cards left that have been saved from the early stage, then nine times out of ten are some [Heroic Strike], [Fatal Strike] and other slashing direct damage spells, these are nothing to say, just make sure your HP is above the kill line."

After listening to Wu Tianming's answer, the corners of his mouth curled slightly, and he did not directly affirm the other party's statement, but first assumed a scenario:

"Let's simulate a game decision, if you and your opponent are both in a state of residual blood right now, but the opposite pirate battle has the dual pressure of the hand and the scene, although the field attack is not fatal, but it is only about 4 damage points away from the kill."

"It's 6 rounds, and there's a multiple-choice question in front of you."

"You can choose to hang the [Explosive Rune] and [Blazing Torch] dual spells, if the pirate war continues to summon followers in the next turn, the excessive damage caused by [Explosive Rune] to the hero has a chance to hit him into your kill line, and you can use the spell to directly damage and counterkill in your next turn."

"Of course, another option is to play the [Flame Storm] found with the [Ancient Glyph], which can temporarily clear the warrior's scene, but the price to be paid for this is the loss of the possibility of killing the opponent in a short period of time."

The scenario hypothesis proposed by Su Ming made Wu Tianming fall into a tangled thought.

The meaning of the two options is obvious.

The former is more aggressive, risking his life to grab damage from his opponent, betting that if you can't kill me this round, then I will kill you in the next round;

The latter, on the other hand, is more secure, preferring to give up the kill to ensure that he survives first, and delay the battle to find other opportunities.

Both styles of play, theoretically speaking, have their own reasons, and after thinking about it for a while, Wu Tianming still failed to get a more sufficient reason to convince him of which option to choose.

"So, if Su Ming were in this situation, what would you choose?"

Because the existence of the real "big guy" level is around him, Wu Tianming naturally will not waste resources, and when he encounters this kind of problem that he is not sure about, of course, he chooses to find Su Ming for the correct answer as soon as possible.

"The idea of choice is actually quite simple, and it's a regular tactical choice that most Hearthstone games can follow." Su Ming showed an expression that he had expected a long time ago, and slowly explained.

"No matter what form of mage it is, it is very lacking in the ability to recover and protect its face in the early stage, so the battle against pirates will inevitably be congenitally disadvantaged."

"At this time, if you want to win the game, you need to take a little risk, that is, the 'greedy' damage play in the key round."

"If it is summed up in one sentence, it is that the advantage is stable, and the inferior is bound to be greedy!"

……

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