Chapter 474: Insufficient Effective Damage! (Big Seal Push Explosion Update)
Indeed, as Su Ming expected, after the [Mountain Giant] entered the deterrent and threw this headache to the "Soul Death", the other party simply had 10,000 MMPs in his heart who didn't know whether to say it or not.
A few minutes ago, the "Soul Death" was still calculating there, and I felt that the worst of the 4 rounds was just an exchange with the opponent's summoned followers to return to parity.
If you look at the results now...... It's still a ghost!
"Soul Death" is very sure of one thing, that is, if he wants to maintain his early blood-grabbing advantage, he must not be kicked in the face by the [Mountain Giant], not even a kick.
8 attacks the body, kicking his face can press his blood to 22 points, and half of his blood is hammered off in two strokes, this terrifying attack power is so unreasonable.
However, at the moment, there are only 6 points on the field, and a simple follower exchange cannot solve the problem, so you must use some backup means from the hand.
"Hmm...... It's so distressing, but I still have to do it in order to keep the rhythm! ”
When he played [Small Spell Amethyst] from the only 3 cards left in his hand, "Soul Death" felt that his heart was dripping blood, because this hand was too wasteful for the Warlock player.
[Small Spell Amethyst], 4 mana, lifesteal, deals 3 damage to a minion. (Level up after taking damage from your cards)
The "Spell Crystal" mechanic exclusive to each class has a unique upgrade effect, just like the Hunter's 5-spell jade and the druid's 1-spell jade, while the Warlock has a damage boost.
If you are able to deal damage to yourself and upgrade the Spell Crystal, the advanced version of [Spell Amethyst] will keep the lifesteal effect unchanged and the damage dealt will be increased to 5 points;
As for the highest-level version of the [Large Spell Amethyst], it requires two consecutive "self-harm", and the Warlock's loss of health in exchange for the gain is well worth it, because the top-level effect can deal 7 damage to followers for 4 mana.
With the "vampire" special effect, it is equivalent to 4 mana 7 times 7!
Although purely numerically speaking, at least 1 or 2 health points will be lost in the process of "self-harm", and the top-level [Large Spell Amethyst] only recovers the damage caused to himself before, but the actual benefit is far greater than this.
After all, what can be summoned by a warlock by self-sacrificing means is either a supermodel's retinue, or a powerful spell, in short, it must be something that steals the rhythm.
This spell amethyst exclusive to professional warlock players has a more significant effect of "erasing" the side effects of using these supermodel cards in disguise, and the only drawback is that it needs to be delayed for a few rounds.
Because of this, the [Small Spell Amethyst] in the hand of the "Soul Death" this time will be extremely painful, and in order to get rid of the 8/8 of the rocky mountain giants on the opposite field, he had to sacrifice the follow-up income of the mana crystal, and hastily used it here.
At the same time, his two followers, [Roaring Demon] and [Night Town Librarian], of course, also had to contribute to the understanding of the field, attacking the [Mountain Giant] one after another, and swapping their physical bodies with the elemental giants.
The former took damage from the attack and discarded the [Doom Ward] in his hand, increasing the mission progress by one.
Later, the dead [Night Town Librarian] was triggered by the death effect and added another card, which can be regarded as slightly making up for part of the loss.
……
At this point in the battle, there are obviously some authorities on the side of the "Soul Death", but Su Zhou and others who are watching the battle have already seen some clues.
Judging from the scene alone, there seems to be not much difference between the two sides, and the first few rounds of "Soul Death" have been all kinds of aggressive attacks after hanging up the task, and the progress of the task is also steadily rising, and one-third of the needs have been completed.
But the reality is far from rosy.
Su Zhou had even begun to frown slightly, because he could see that the battle of "Soul Death" had actually fallen into a disadvantage unconsciously.
The reason is very simple, if you want to judge a player's follow-up combat strength, you only need to pay attention to two points:
"Hands, and Scenes......"
Since he was also born in the discard technique, Su Zhou couldn't help muttering to himself, and took the initiative to substitute the identity of "soul death" to think about how to fight this battle next:
"In terms of the number of hands, the opponent can only enter and exit for several consecutive rounds, so in the next few rounds, it should still maintain a high number of 7 or 8 cards, so the ability to deal with various situations is definitely not on the same level ......on both sides."
"So the current competition between the two sides, the entourage occupying the scene is the biggest problem!"
Su Zhou thought of the games he played against the "mysterious boss" Su Ming a few hours ago, and suddenly found a serious problem, that is, the "Soul Death" himself put himself into a situation of "lack of hand scenes".
Why can you win if you don't have a hand supplement for your aggro deck?
Because almost all of the cards he drew in the early stage were converted into "dealing effective damage" scenes, it was enough to forcibly take the opposite side directly before the hand ran out.
However, in the game of "Soul Death", his hand was used by him to create scenes and complete Warlock tasks, and the latter's slow effect was a long-term investment, as for the offensive pressure created by the former......
There was indeed a scene, but Su Ming took a shot of the [Mountain Giant] with one hand, causing the pressure of the scene that took three rounds for the "Soul Death" to create could not be converted into any "effective damage".
The original outbreak of the healing garden was a rapid pouring of cards to create a wave of attack, and the enemy would explode as long as they could not deal with it in one or two rounds, which belonged to the focus on the "scene";
The disadvantage of this method is obvious, that is, once the follower pressure is not converted into damage in time, the opponent's blood line is pressed down, and after being relieved by the opposite side, it is likely to completely lose the right to attack due to lack of resources.
For specific examples, Su Zhou recalled the last time he used the Healing Garden to fight with the cosmology, and suddenly the whole person was shocked!
"Shhh...... A creature that converts a minion to a aggro deck and a lot of hero skill draw creates a resource deficit ......"
In that battle, he just couldn't take it for a long time, and on the surface it looked like he was laying wave after wave, but in reality, there were not many followers who could deal damage to enemy heroes.
In addition, the resource endurance can't compare to the opponent in the later stage, and in the end, it is completely lost in the field and can't overwhelm the opponent.
I can only draw what I play in each round; The cosmic technique with sufficient hand resources can be adjusted according to the situation to combine the most powerful way of playing cards in the current situation, and the difference in combat power between the two is more than a star and a half.
The situation appeared in the battle of "Soul Death", and Su Zhou analyzed it and found that this was similar to how he was dragged to death by the cosmology, it was simply a repetition of history!
……