Chapter 80: Stealing money is cool for a while, and it's always cool to steal all the time (ask for a recommendation, and there is a third update)
Zhao Endian's side played a group row with Qijiang and others all night, and played the role of a blue-collar unit for several rounds in a row. Then, Zhao Endian suddenly realized a problem: playing tanks on his side is just the icing on the cake for the team, making it easier to win the game that could have been won.
However, in some disadvantageous situations that are difficult to turn around, their own units can only play soy sauce.
In that case, why don't you play carry type top order? Anyway, it's all about playing the role of attracting firepower for the lower route, so presumably it's similar to attracting firepower on the upper route.
So...
The captain of the first single in Hanbok fights~
Shanglan Yangzhi is definitely one of Zhao Endian's favorite heroes to use, because of his strong and invincible mid-to-late team battle carrying ability: as long as a wave of barrels blows up to the enemy's back row, it often means that a team battle is won. What's more: the captain is a hero who doesn't eat his teammates very much, even if his teammates are at a great disadvantage, but as long as he has no problems with his brain and can play a team, then the captain will definitely have a chance to lead the whole team to play a comeback.
But if there is a problem with the collective thinking of the teammates, then even if the big demon king who is as strong as the ocean can only unfortunately lie down.
There are only a few skills worth paying attention to in the laning period, the captain-
One is a two-barrel double fire knife. That is, in the process of the explosion of the two barrels, a two rounds of fire knives were passive. When the first barrel explodes, a first knife is made, and after the second barrel explodes, a second knife is made, and a high instantaneous damage burst is made.
The second is the unexpected "EQE-style double barrel". That is, first out of Q and then put the second barrel, which explodes quickly, so that the opposing hero can't react and dodge. The key to EQE's combo is the distance of the first barrel, so that the first barrel is placed a little farther away from itself, giving the captain the flight time of the Q skill, and finding an opportunity to connect the second barrel in the process of the Q skill's ballistic flight.
The third is the spiritual change of Q and A triggering buckets. That is, sometimes use A to blow the bucket and then go to the Q person, and sometimes Q to blow the bucket and then go to the A person, so that the other side can not predict your move, so that it is difficult for the other party to find an opportunity to click off your bucket.
......
Zhao Endian coincidentally matched the five members of the Dragon Ball team again in this game, and the hero used by the single expession in this game was a weapon master. And he is the weapon master selected by Expession's backhand, and is used to counter Zhao Endian's top order captain.
If the captain fights the weapon master, it's actually okay, both sides belong to the developmental heroes. In terms of lane consumption alone, the weapon master is to play two sets, once he shoots, if he can't take the captain away within two sets of combos, then his own HP will not be able to hold up.
As for why the top laner of the Dragon Ball team, Expedsion, would take out a weapon to restrain Zhao Endian's captain, this is probably how it is considered: as long as there is no big gap in the development level of the two sides, then when the equipment and level of the weapon are raised, you can unilaterally knock the captain.
Why? Because the Captain's combo cost is significantly longer to operate than the weapon's Pursuit Station, in the same amount of time, as long as the Weapon Master successfully sticks to the Captain, he can deal higher damage over time to empty the Captain's health bar. Moreover, the error tolerance rate of the weapon master's operation is also significantly higher than that of the captain, once Ping A accurately drops the captain's barrel, it is really a one-sided hanging.
Zhao Endian chose the main talent of "Immortal Grip" in this game, focusing on lane consumption and blood exchange: by frequently using Q skills to hit enemy weapons to ensure endurance, and using Q skills to steal gold coins while enduring, so as to slowly widen the economic gap.
The first-level captain is still quite powerful for the enemy weapon master, and the fire knife passively combined with the indestructible grasp of the Q skill to steal blood can allow the captain to completely abuse the weapon master in the first-level lane.
The enemy's top laner Expession naturally understands this truth, so at the first level, he took the initiative to stand behind the soldier line, and waited until the first three melee creeps were left with blood, and then stepped forward with the E skill, and used the method of flat A to connect with two sections of E.
However, after the end of the E skill block time, he was inevitably given a Q skill by Zhao Endian's side.
The weapon's E-skill level 1 has a long cooldown of 16 seconds, while the captain's Q is only five seconds. Therefore, when the enemy weapon master clears out three melee creeps, his lane phase is a full passive period.
Zhao Endian didn't push the line, but stood in the enemy's line, waiting for the enemy weapon master to step forward-
The enemy's weapon does not have an E skill to resist damage, in order to avoid being overconsumed by the captain, it is possible to give up the replenishment of troops steadily, but the experience of the troop line must be eaten, otherwise the captain will continue to suppress the level and fall into an extremely passive situation.
And when the weapon master on the opposite side stepped forward to eat experience, Zhao Endian's side would throw a Q skill with a backhand, even if it was attacked by enemy creeps, it didn't matter, anyway, the Q skill could trigger the blood-stealing effect of the indestructible grip after hitting the enemy hero, and it could completely ignore the weak output damage of the three ranged creeps.
Although there is no talent for stealing money at the moment, there is the original version of the talent "Cloud Explorer" for stealing money.
Cloud Explorer: Every time you hit an enemy hero with a basic attack, you get an additional 3 gold (or 10 gold if you're a melee hero), (cooldown: 5 seconds).
Match the captain's Q skill: Gunfire negotiation happens to be just right, and a Q hit will bring 10 gold in return. Coupled with the Immortal Grip's bloodstealing passive effect, the suppressive power of the lane is quite good.
It's cool to steal money for a while, and it's cool to steal all the time...
That's probably the reason.
Because of the opposing weapon release line, and because the enemy creeps attacked Zhao Endian's top single captain due to hatred, the minions on Zhao Endian's side lost their HP more slowly.
What's more, in comparison, the enemy's minions' blood drops faster and dies faster, and the captain of Zhao Endian's side is the first to rise to two levels.
After the second level, as usual, he first placed a protective bucket under his feet, and then gave a wave of ornament eyes near the river grass on the upper road.
After the second level, it is time for the captain's strong laning period, and you can use the captain's signature operation "even barrel" to suppress the blood line of enemy heroes.
Zhao Endian's side stood in front of the protective bucket he had just put down after looking at the line, and gave another wave of barrels to the feet of the enemy's weapons, the two barrels were not connected, and the second barrel was purely to force the enemy's weapons to make a choice.
If you replenish the troops, you will be barrel bombed; A bucket, it will be Q; If it is very rigid and directly jumps his face and fights hard, then the protective bucket that Zhao Endian just put down behind him can just cope with this situation.
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