Chapter 941: Vision

The things placed here are really good, don't care about the other equipment, let's just say the arrow tower, there must have been a large number of guilds coming to grab a wave yesterday, and now the rest must be some leftovers, or it is something that has just been baked a few hours ago, it is under such conditions, among the hundreds of arrow towers standing here now, 70 have dual attributes, and more than half of them have the effect of crit multiplier bonus, what else is the range, fixed armor piercing, absolute hit, ignoring the grid......

Lu Ming felt strange, there were so many good attributes, but why did everyone run to grab those ordinary hits, skill blue consumption, CD reduction and other inferior goods one by one?

However, the inferior goods are also relative, because there are many players who blindly pursue explosions, and some players will not pile up attributes such as CD reduction and blue consumption, but these things are the most obvious improvement in the efficiency of theoretical output.

In some of the weaker guilds, the percentage of such players may be slightly higher, and it is understandable that they should grab this.

If you pull the car gang, Lu Ming summed it up with the dissatisfaction, because he has been in the business of exchanging potions for scrolls before, there are many merchant players in the gang, and everyone will often exchange ideas when chatting in the gang, so some masters teach players to load.

Needless to say, merchants are the group that has the most accurate grasp of the value of various data in a game, because they rely on this to eat, how much should the effect of a certain equipment attribute be worth in a certain period of time, if you still need to ask temporarily after seeing it, then how can you compete with other peers?

With two attributes in front of you, which one is better? This naturally depends on the specific situation......

It's very complex, in the simplest and most desirable terms, base attack damage and critical strike chance.

A person with 500 offense, the current crit chance on paper of 40, and crit damage of 3 has 50 more attack damage, 0.6 more crit damage, and 10 crit chance bonus, which one increases his output the most?

The first one, 50 attack damage, the increase is naturally 10;

What about 0.6 critical damage? At the beginning, 40*3, the actual output magnification is 1.80.60.4*3, and after the critical damage rises to 3.6, the magnification is 2.040.60.4*3.6, which is compared to the two, and the front and back are increased to 13.33;

The third, more than 10,50 times the 3 times, the output magnification is 2, an increase of 11.11.

Naturally, that's the best effect on critical damage.

But what if things change?

Attack damage is the best thing to say, because the increase of this thing is basically linear - and there is also the question of whether to break the defense or not, and you can't go wrong with the basic attack and defense death pile.

What if this person now has a 50 crit chance and 3.5 crit damage?

The base damage magnification is 2.25, the critical strike chance becomes 2.5 after 60, and the critical damage becomes 2.4 after the critical damage is 3.8.

The increase in the former remained at 11.11, while the increase in the latter fell to 6.66.

Attributes are dynamically related, and there is an inseparable correlation between critical strike chance and critical damage, which in turn affects each other.

Also, there will be heart rate and fatality rate.

Double attacks of different natures, in the absence of the extreme intention of the 10-turn full-level shooter, take the high value and do not add up.

It's still 40 or 3 times the critical injury, what if there is still a 10 heart and 10 fatal on the body?

This one is a little more complicated, first consider the highest magnification, which is 4 times deadly.

10, 4 times, set first.

Then, for the remaining 90 miles, neither the critical hit nor the heart will be triggered, and the probability is 60*9054, 54*9048.6, in other words, the 48.6 probability is nothing, and the 41.4 probability is 3 times.

4*103*41.448.6, the final output magnification under this model is 2.128.

The critical strike chance jumped to 50, and there was no effect on other aspects, the probability of not triggering the multiplier was compressed to 40.5, and the total damage multiplier was 2.29, an increase of 7.61;

Critical damage jumped to 3.3, more than the heart multiplier but still below the fatal, the fatal 10 didn't run, the rest of the whole, 40 probability crit - in fact, 36 probability crit and not heart, the remaining 4 both are triggered at the same time, the crit multiplier is higher, so it is manifested as a crit, which can be understood as a crit in this case "eats" 4 of the heart rate, of course, their actual probability has been fatal in the first place, because of the current 40 and 4, Originally, it was relative to the remaining 90 after converting the 10 fatality rate;

The actual crit rate is 36, and the actual heart rate is doubled to only 5.4 after two bites in a row, and the final output multiplier is 2.236, an increase of 5.075.

It's now a crit chance bonus that works even better.

In fact, it's not just heart and lethal, sometimes you have to consider hitting the grid, because there is a heart eye, and critical hits can ignore the dodge block, but heart and lethal cannot.

This kind of thing,It's too boring,A lot of players won't care about it at all.,In their opinion,Being able to beat it means that your money is well spent.,It's just because your money hasn't been spent enough.,Just continue to smash.。

This is where the money is wasted, two pieces of equipment with different effects, will have different effects on different people, unscrupulous businessmen naturally hope that the guests will be wrapped up in both, but if it is their friends, the businessman will recommend, if it is not suitable or the increase is low, persuade people not to buy, and invest the money saved in the tip of the knife.

This calculation process is really simple, it is said to be probability, but in fact it is addition, subtraction, multiplication and division within 100, at most the fifth grade level of primary school, there is no lack of understanding, only the question of whether you are willing to spend time.

Local tyrant players have money, so naturally they don't want to waste time on this, but life players are generally thrifty - it's thrifty, not that they are poor, from the whole collection, life players are actually the richest group in all games, not that they can earn, but that they can save, and get the same level of equipment, life players only need half of the cost of those soft girl coin players who don't understand anything and don't want to spend time asking people, and even one-tenth is normal, Because a lot of the equipment on the soft sister coin players is pure messy flowers, it will expire after a day or two.

Lu Minghe is not convinced, the players of the cart gang should have more scientific equipment, and at this level, even if the CD reduction is not full, it should not be much worse, and the critical strike rate on paper is basically piled up to the point where the income efficiency begins to slow down.

If you get these garbage attributes again, the effect on them should be very insignificant, or it will definitely overflow.

Others will grab these, but Lu Ming and them won't, so they naturally have to look higher. ... Friends who read books, you can search for "", you can find this site as soon as possible.