Other DIY Cards Collection (16 Editions) Armor Fighting Arena

The last edition is a DIY collection from the second volume. Beetle,Also from the OW forum,It was originally a ground attribute card set.,In order to cater to the plot setting of "wind attribute crystallization generation conditions",Changed to a wind attribute.,Beetle?,Generally flying! It is one of the very few specialized insect clan overload decks with search words, and Yu-Gi-Oh OCG almost does not exist in the Insect clan series deck (beetle mounted machine shot). In addition, this DIY series snatches the word larva away.

By the way, I personally believe that the name of this series is derived from "Sword Fighting Beast".

Effect Monsters:

Larvae: 3 Star Wind Attribute Insect Clan Attack Power 500 Defense Power 0 Effect: Liberate this card and summon a monster with the name "Beetle Fighting Worm" from the deck. The effect of "Larvae" can only be activated once per turn.

Beetle: 6 Star Wind Attribute Insect Attack Power 2400 Defense 2300 Effect: When there is a "Fighting Arena" with one or more "Armor Counters" displayed on the side of the table. When this card is destroyed by a monster effect and sent to the graveyard, it restores 2400LP.

Beetle / Unicorn: 6 Star Wind Attribute Insect Clan Attack Power 2300 Defense Power 2100 Effect: When this card is successfully summoned, a "Beetle Insect Double Horn" is specially summoned from the deck and graveyard.

Beetle Double Horn: 6 Star Wind Attribute Insect Clan Attack Power 2300 Defense Power 2100 Effect: When this card is successfully summoned, a "Beetle Insect Unicorn" will be summoned from the deck and graveyard.

Beetle Stag Armor (This Absolute Limit Card): 4 Star Wind Attribute Insect Clan Attack Power 1800 Defense Power 1500 Effect: If there are no monsters on your own field and there are monsters on the opponent's field, this card can be specially summoned from the receiving card. If you have a monster with the name "Beetle" on your field and successfully summon it, draw a card.

Beetle & Weevil: 4 Star Wind Attribute Insect Clan Attack Love 1000 Defense 1000 Effect: If there is a monster other than the "Beetle Weevil" displayed on the side of the table on your field, this card can be specially summoned from your hand card. It's okay to liberate this card.,Choose an insect monster in the graveyard to launch.,The level of the monster with the name of "Beetle Fighting Worm" on your field is all changed to the level of the monster.,This round,When you usually summon the monster of the same level.,You don't need to sacrifice to liberate.。

Magic Cards:

Arena: Arena Magic Cards. When a monster on the field is destroyed in battle, this card gains 1 "Armor Counter". In the preparation stage, remove all the "armor counters" on this card and restore the number of LPs of x1000.

Trap Cards:

Spirit of the Armor Fighter: Normal Trap Cards. When the insect monster on your field is destroyed in battle and sent to the graveyard, you can only activate it by paying 1000LP. The monster is specially summoned from the graveyard and destroys all the monsters except the card that destroyed their own monster in the opponent's battle.

Beetle's Single Defense: Normal Trap Card. When this card is activated, until the end of the turn, the damage dealt to you by the Wind Attribute and Insect Clan Monster on the field is 0 only once.

Excess Monsters:

Beetle Titan: Tier 6 Wind Attribute Insect Attack Power 2500 Defense 2400 Effect Overweight: 6-Star Insect Monster x2. Once per turn, remove an excess material to activate, and this round can be used for two attacks in the same combat phase.

Golden Armor Fighting King: 6th Wind Attribute Insect Attack 33000 Defense 3000 Effect Over: 6-Star Insect Monster x3. When this card is successfully summoned in an overdose, the effect of the monster that is indicated on the opponent's field will be invalidated. Once per turn, remove an excess material to activate, this card knows that it will not be destroyed by combat at the end of the round, and this effect can also be activated by the opponent's turn. In addition, when attacking a monster represented by defense, if the attack power exceeds that defense power, the opponent will be given that amount of combat damage.

CXYZ Chaos Armor Fighting King: 7th Wind Attribute Insect Attack 25000 Defense 2500 Effect Over: 7-Star Insect Monster x4. When there is a "Golden Armor King" in the excess material of this card, the attack power of this card becomes 3500, and when this card attacks the monster represented by the defense, if the attack power exceeds the defensive power, the opponent will be given that value of battle damage. This card can be used in the same battle flow to attack the number of times this card exceeds the number of materials. This card cannot be attacked directly. Once per turn, remove an excess material to activate, this card will not be destroyed by combat until the end of the round, and this effect can also be activated on the opponent's turn. When this card destroys the monster on the opponent's field, its attack power is increased by 100. When this card is destroyed and sent to the graveyard, there is an occasion on the side of the field card table to indicate the existence of the field, and the "King of Armor counters" with the remaining excess material number of the card are added to the field card, and all those counters are removed at the end of the turn. When this card is stuck in the graveyard, it can remove a "Armor Counter" on the field and activate, and one attack of the opponent's monster will be invalid.