A small collection of DIY cards in the first half of the first volume

Here's an introduction to some of the DIY cards in some of the non-full DIY decks

Wang Peng:

Light Path Harmonic: 2 Star Attribute ThunderClan. Attack 0 Defense 0 Effect: When this card exists in the Graveyard, if the deck is 0, you can summon a cohomonic monster card with a light path with the name from the Extra deck, except for this card and a Judgment Dragon, from the Graveyard.

Pseudo-God's Wrist: A normal trap card that pays any number of base points and then the opponent takes the same amount of damage.

Light Path Diplomat - Bartlett: 12 Starlight Attribute Mages. Same tone, attack power 1000 defense power 1000 effect: Adjust + adjust two or more monsters with light paths other than names. In the main phase, you can lose one or more of the following effects on your own, and the attack and defense of this card will increase by 1500 points for each lost effect. This card can directly attack the opposing player. When this card deals combat damage to the opponent, you can discard a hand card at the end of the round to return a monster card from the graveyard to the deck. This card can change to any attribute when affected by an effect. This card cannot be destroyed or excluded by the effects of the Harmony Monster.

Nora:

Telekinesis' Powerwave: A normal magic card, select up to five monsters on the opponent's field to target this card, and then exclude the same number of telekinetic monsters from the graveyard to the game, gaining control of the chosen monsters. When this card is activated, each card on the field will restore 1200 base points for the opponent. (At that time, there were no cards on the field, so this effect was not reflected)

Zha Tianyu: Emperor of the Machine Summoning Order: When there are more than three monsters with different names of the Emperor of the Machine in the graveyard, you can activate your turn and directly add this card from the deck to the hand. Choose as many monsters in the Graveyard as you can with the exception of the Emperor in your name, and unconditionally summon the cards of the same name from your deck.

Li Zhiyuan:

Rebellion: Normal trap card, choose a monster on the opponent's field to liberate and launch, and specially summon a monster with the name of the Six Warriors in the hand card to the opponent's field.

The Blade of the Six Warriors: 4-Star Warrior Clan's Dark Attribute Attack 1800 Defense 1000 Effect: During the Controller's preparation phase, both sides take 1000 damage. Restore the side that destroyed the effect of this card to 2000 base points. When this card is destroyed by the opponent and sent to the graveyard, at the end of the second holder's turn, each monster with six warriors in the name on the field will give the opponent 1000 damage, in addition, when there are more than two magic cards on the field, give the opponent 1000 damage, and when your hand card has more than 1000 damage.

Mythic Realm: Perpetual Magic Card, you can draw a card every time the opponent activates an effect that causes you to take effect damage.

Fang Xin:

Insect Nest: Perpetual Trap Card, as long as this card is on the field, all races and monsters other than the Insect Race can only launch a total of one attack declaration in a turn.

Beetle Loader - Golden Scorpion: 3-Star Dark Attribute Insect Clan Attack Power 400 Defense Power 400 Effect: Once per turn, choose a monster with the name of the Beetle Loader in the graveyard or hand card as the equipment card to equip this card. As long as the card is on the field, the opponent cannot activate an effect that can change the control of the card on the field. When this card exists in the graveyard, you can pay half of the base points to exclude this card from the game and destroy one of the opponent's cards on the field.

(At the moment, there are only these two DIY beetles)

Wang Hui:

Karakuri Seal Card: Perpetual Magic Card, which summons a Monster Card with a name equal to the number of cards present on the opponent's front of the field from the Graveyard. As long as this card exists on the front of the field, the effects of other magic cards and trap cards on the field are nullified. (Excludes "Cutscene" magic cards or trap cards that are activated directly from the hand)

Karakuri Changer-188: 1 Star Attack Power 500 Defense Power 0 Mechanical Light Attributes, Effect: Liberate this card and launch, a monster card with a Karakuri name in the graveyard is specially summoned, and the opponent's front of the field indicates that the attack power of all monsters is reduced and the attack power value of summoned monsters is summoned. When the summoned monster leaves, the opponent's monster that chooses to be affected by the effect of this card is destroyed, and the attack power of other monsters restores the original attack power value of the summoned monster.

Karakuri Soothsayer-10: 5-Star Mechanical Dark Attribute Attack 2400 Defense 1200 Effect: When there is only this card in the hand card, it can be specially summoned from the hand card. If the special summon of this effect is successful, choose one of the following effects to activate: 1. On a field other than this card, the first two effects of a non-homogeneous monster with a Karakuri name are invalid. 2. Changed the form of a monster card with a Karakuri name on the field, and this effect can only be activated four times in a round. 3. Monsters with Karakuri in their names on the 3 field cannot be destroyed in battle, nor can they be turned defensive.

Liu Shenyong:

Sacrifice of the Fallen Angel: Normal magic, excludes a Demon Monster card from the Graveyard from the game, and specially summons a dark attribute Angel Monster with a name of the Fallen Angel from the deck. (The only demon monster in Liu Shenyong's deck is Chestnut Ball)

Lu Wenjun:

Magic Bow: Attack Magic quickly, destroy all the magic cards that exist in front of the field, and give the opponent 500 base damage points for each magic card. (As for why the Super Galactic Vision Zilong didn't make his effect invalid when this card was activated?) According to the rules, when this card is activated, it is destined to be sent to the graveyard after settlement, so it does not belong to the frontal existence on the field when it is activated, so in this case, even if the Emperor of the Machine is infinitely sane when destroying the magic card launched by the opponent from the hand card, the Stardust Dragon effect cannot be activated, because it is required to exist on the field, and in the same way, the Super Galactic Vision Subdragon cannot invalidate the magic card that is activated immediately. )

Scroll of the Dark Realm: Perpetual Magic Card, as long as this card exists on the front of the field, the maximum number of cards in both hands is 3. When a card is sent to the Graveyard from the hand card due to our effect, it is considered to be sent to the Graveyard by the opponent's effect.

Disguise of the Dark Realm: Perpetual magic card, once per turn, discard a hand card. When our Monster Cards are sent to the Graveyard, they are treated as Magic Cards.

Lu Jinning:

Elemental Blast: Normal magic card, choose a monster card with an elemental hero in the name on your field to activate, and choose the monster's original attack power to double the current attack power (at that time, the attack power was increased to 3200 because of the effect.) After multiplying by two, since the effect neutralization should be 5600, it will be explained here...... ), the effect is neutralized.

Conversion of Liuhe: Venue Cards. This card must unleash a Fusion Gate on the field. Once per turn, send the corresponding fusion material monster from the deck to the graveyard, and summon a fusion monster from the extra deck, and this summon is used as a fusion summon. Monsters summoned by this card cannot be attacked until the end of the turn. As long as the monster summoned by the effect of this card is represented on the side of the table on the field, the monster summoned by the fusion of the two sides will be invalidated. Once per turn, send three of the usual monsters from your deck to the graveyard and draw two cards from your deck.

Li Hanlin:

Shapeshifter - Magnetic: 3 Starlight Attribute Mechanical Attack 800 Defense 800: When this card is successfully summoned, you can add one of the Rush Magic Cards in the deck to your hand. When this effect is activated, this card is not used at the end of the turn.

Shapeshifter - Megatron: 5-Star Attribute Automaton Attack 2300 Defense 2000: This card can be summoned from the Graveyard when the effect of the card is sent to the Graveyard. The attack power of this card summoned by this effect is 0. Once per turn, use this card in the attack state as an equipment card to equip a monster with the name of Shapeshifting Fighter, and the monster's attack and defense will increase the original attack and defense value of this card. This card gains the effects of the attack and defense status of the equipped monster. This card is sent to the graveyard as an equipment card, and as an alternative, it is specially summoned on the field. When this effect is successfully summoned, all monsters with an attack power of 2300 or more can be destroyed on the field, and both sides will be damaged by the value of the attack power of each destroyed monster. If only one monster is destroyed by this effect, neither of them will be damaged. (I found a mistake with the DIY card, but fortunately it is a DIY card, so I don't need to modify it, just remind me here.) At that time, although the Eternal Fire Revelator was not destroyed, this card was destroyed by himself, but Li Hanlin did not receive 2,300 damage! )

Chen Hongjun:

Eternal Fire Apocalypse: 9-star dark attribute demon clan attack power 3500 defense power 3500 cohomonal - effect: Adjust + adjust 2 or more monsters with eternal fire in other names. When this card is successfully summoned in harmony, you can give 3500 damage to the opponent, and you can take half of the damage taken by the opponent. You can neutralize the effect or activation of this card until the end of the turn, and the card will not be destroyed.

Perpetual Flame Assembler: Perpetual Trap Card. This card must be placed in an additional deck in order to join a duel. Unleash a monster with a three-star or lower name on the field with a Permanent Fire and a monster of the same tone to activate it from the Extra Deck. The turn effect activated by this card is negated. As long as the card is on the front of the field: at the end of your turn, you toss a coin, and on the side of the table, the card gets two Permanent Fire counters, otherwise the effect is negated until the end of your next turn. Two counters can be removed, making a monster card with a permanent fire name on the field invalid. When this card has counters and the same number of monsters with the name of Eternal Fire on the field, the Eternal Fire Revelator is present in the graveyard, and all cards on the field can be removed from the game, and then the card that was liberated when the card was activated will be specially summoned from the exclusion zone.

Sun Zhenxin:

Storm Guardian: 3 Star Wind Attribute Angel Clan Attack Power 0 Defense 0: When this card is sent to the Graveyard, destroy the opponent's Magic Card Trap Card on the field up to the number of monster cards in the opponent's Graveyard.

Zhang Hailong:

Allied Laboratories for Justice: Venue card, this card will not be destroyed in the next turn when it is launched from the hand card. Once per turn, summon a special Allied Mind from a deck or hand. When this effect is active, you can't summon in tune until the end of the turn. On the opponent's turn, once per turn, a monster with the name of the Righteous Alliance is not destroyed in battle (there are inconsistencies in the chapter, which are included in the first effect of this card.) ), this effect does not negate.

Allied Wings: Perpetual Trap, Gacha Phase, an additional card with the number of monsters with the names of the Righteous Allies on the front of the field on your side. We cannot draw cards in ways other than the gacha phase and the effect of this card.

Justice Alliance - Scavenger: 4-Star Dark Element: Attack 0 Defense 0: The effect of this card is neutralized when it is usually summoned. When the dark attribute monster on the side of the table on the field is destroyed by the effect, this card can be specially summoned from the hand card. This card's attack power is increased by 500 by your hand. Once per turn, you can discard all the cards in your hand, and the number of cards discarded from the original attack power increase of this card is multiplied by 1500. This effect can only be activated during the combat phase.

Irma:

Magic Dessert - Coffee Boy: 4 Star Attribute Magician Attack 0 Defense 0 Effect: This card can be sent to the graveyard when the effect of the card is added to the hand card, and a monster below 4 stars with a magic dessert name is specially summoned from the card deck.

Magic Dessert - Shrimp Magician: 5-star ground attribute orc attack power 0 defense 0 effect: once a round, all monster stars on the field will be lowered by one star.