Chapter 1145: The Future Within Reach (Second Update)

In addition, the response of the unfair play model to the player base has been extremely enthusiastic.

The so-called unfair competition mode is actually like "Dead by Daylight", the game itself is pvpppp, it is single-player versus multiplayer, but the single player has obvious advantages in combat power or game mechanics.

Chen Mo has already put "Dead by Daylight" as an alternative project for research and development, but it has not yet started.

Overall, this unfair play model can be applied to many games, and it has a very unique appeal for players.

For example, in competitive games like League of Legends and Overwatch, unfair play mode can be opened, where one player controls a sledgehammer and greatly increases the damage of HP, attack power, and e-skill, while other players play as normal heroes, try to escape from the sledgehammer, and work hard to activate the map mechanic.

Of course, this mode must have a supporting game map and gameplay mechanics to ensure the balance of this mode as much as possible, otherwise it is easy to cause a situation of "butcher player -1".

The free exploration mode hides the specific winning conditions of the game and allows the player to explore it spontaneously.

For example, in the horror game "Escape", the player's goal to win is no longer to follow the established route before, but to find key clues in the huge giant mountain mental hospital.

If the player still follows the original route, they may find that there is an additional wandering fat man in their path, or the plot that should have been triggered is not triggered at all, and even the building layout of the mental hospital has changed......

Within the time limit, players will not only have to survive, but also have to die entering various unknown rooms and endure many terrifying door opening kills, just to get a small note from a drawer or shelf to give clues to the next step.

Only by following this clue will the player purposefully explore the next area in order to finally find the exit from here.

Of course, there are also less intimidating free exploration modes, such as the exploration mode in Assassin's Creed, players don't need to be afraid, but there are relatively high requirements for stealth and assassination skills, stealing key items from a large number of Templar enemies, assassinating by the way, and completing different mission objectives in multiplayer mode.

The free exploration mode is the most free, and while it may not be as obvious as the others, it is important that there is enough reloadable content.

The last mode, the entertainment mode, is even more brain-opening, in addition to arranging players to play undercover mode, there are many game modes that will make players feel "you are insane".

For example, the biggest difference between the multiplayer "Digging for Ascension" and the single-player mode is that players can hook other players with a sledgehammer, while when two players who are connected with each other use a sledgehammer to exert force, it will be calculated through the game's unique physics engine, resulting in a series of uncontrollable consequences.

For example, if the first player hooks the cliff and the second player hooks the first player, then the first player may throw the sledgehammer and throw the second player out, or it may be dragged down by the second player......

As a result, Dig Deeper went from a game of suffering to a game of entertainment in an instant, where players could work together to make it easier to beat the level, or they could shamelessly drag each other down......

There is also a real God of War experience based on "God of War 4", where you can possess your son and experience how perverted the no-blood bar mode is.

Of course, the most talked about by players is Assassin's Creed's "asynchronous mode".

According to the setting of "Assassin's Creed", when the real-life protagonist is not synchronized with his ancestors, a series of strange phenomena will appear, such as ascending to the sky, entering the ground, ascending, ghost animals, sliding, falling on the ground, crocodile walking upright, swimming in the air, spiral flying, etc......

As players experience Assassin's Creed's off-sync mode, no one knows what's going to happen in this weird world......

Some players look confused, isn't this a game bug??

But soon an enthusiastic player explained: "No, of course it's not a bug! This is a game mode deliberately made by Celant, and it is supported by a corresponding setting in the story!" It can be seen that these bugs are deliberately made, which shows that Syrent's imagination is unlimited!"

After experiencing the "Jackdaw", many players have said, Celent, when will you come out with a fun naval battle game? Preferably the kind where the boat can go to the sky!

What about the Flying Dutchman?

Chen Mole said: "It's easy to say, "Pirates of the Caribbean" has been added to the research and development plan......"

……

Players quickly immersed themselves in the new Oasis world and raved about the mind-blowing game modes.

In fact, the updated Oasis 1.0 version is not only an integration of these previous super IPs, but also an exploration of the diverse game world.

For the players, they had never had this kind of gaming experience before, so they all felt very new.

These big IPs, it can be said that each of them is a huge world with a high degree of completion, and it is a bit of a waste to just use them to show a story.

The classic characters and classic settings in it can actually be interpreted and interpreted repeatedly, and when the classic IP and the new gameplay collide together, they often create brilliant sparks.

Integrate countless huge game worlds together, let players play the role of adventurers who travel through time and space, turn the world of the earth into the main universe, and the other game worlds into parallel universes around the earth, so that the real world and the game world can be highly integrated.

One day, it will be possible to make all players forget that they are games, make them think that they are all real things, and blur the boundaries between the real world and the game world......

At that time, the game can be regarded as the extreme, and that is what Chen Mo has been pursuing, the development direction of the game in the future.

For now, Oasis 1.0 is just a platform to integrate various games, but in the near future, it will become a highly unified game world.

Players can travel through the oasis through small worlds, gain special abilities in these small worlds, and establish themselves as a unique character with unique combat abilities.

Different players can cooperate with each other through the matchmaking system to complete one script after another, and even hold a ring match to determine the strongest player and step to the top of the entire game world.

For Chen Mo, these are not empty fantasies, but a future within reach.

Maybe by that time, the oasis should be renamed the Lord God World? To find this site, please search for "6 Mao" or enter the URL:.