Chapter 240: Economic Architecture
Now Dane deeply understands that the seemingly beautiful things that determine hard power such as the army and masters are all piled up with money and resources. Pen? Interesting? Pavilion wWw. biquge。 info
It is true that it is not that you can have a strong and elite army if you have money, and it is not that you can recruit subordinates with strong and outstanding abilities if you have money, but if you have money, you have the opportunity to do it, but you don't have money......
Hehe.
If it wasn't for eating the big fat of Rotten Wolf Town, Dane would have imagined that he would be able to have such a huge strength as he is now. Obviously, when his reorganization plan is completed, Malone is a scumbag, although he also has three or four thousand professional soldiers under his command, but how can that compare with Dane's two elite combat wings and an entire garrison corps?
Not to mention Ma Long, even if Kang Li comes, as long as he doesn't go all out and attack with the whole army, then Dane is not without the strength to compete.
But the foundation of all this must be built on the fact that Dane has enough 'money'. The money mentioned here is not just gold coins, including gold coins, and even various economic resources of population and industry, which is the root and source of hard power.
In addition to the huge commercial advantages brought by the town of Rotten Wolf and the port of Shawan as transportation hubs and trading port towns, the only thing Dane can develop is the system in his own hands.
In the case that the White Wolf Castle has reached level 3, some economic buildings have actually been unlocked.
Economic buildings are divided into five categories, Workshop, Magic, Divine Power, Academy, and Last-Minute Resources.
These five categories, as the name suggests, are buildings with little or no supernatural powers. For example, Dane saw the Artillery Workshop in the White Wolf Castle construction list, the Instrument Workshop where you could build some advanced agricultural tools, vehicles, and a blacksmith shop.
"Artillery Workshop: After building an artillery workshop, players can produce artillery in their own territory."
Each of these buildings has its own outstanding purpose. Needless to say, the Artillery Workshop has always been a weapon of war, and while some high-level mages can largely replace artillery firepower, and the mobility of artillery is also problematic, it still can't erase the role of this thing in warfare. Perhaps, in the field battle, this thing can rarely play a role, but if it is a siege, whether it is the defender or the besieging side, the more artillery in their hands is the better. Moreover, not to mention, at sea, the duel between warships has always been won by artillery and strong hulls.
Dane had not yet developed the idea of an artillery unit, and during Morno's reign, both Whitewolf and Rotten Wolf Town were loaded with a large number of artillery pieces for defense. In field warfare, the role of artillery is average. Spellcaster strikes, high-speed units, or simply a few individual masters can easily destroy these expensive and inconvenient weapons.
However, if an artillery workshop is built, the finished artillery will still be sold in a better way. Especially when it was sold to Florence, a maritime military power in the west, they built a large number of armies to fight pirates and compete with other countries for supremacy at sea, and the number of shipborne artillery was always scarce.
"Blacksmith shop: You can build high-quality military equipment on your own, which can greatly reduce the cost of training equipment for new troops."
The ability of the blacksmith to create its own swords, hammers, axes and armor is still very good, on the one hand, it is a very good choice to produce and sell it yourself. The price of these ordnance is not low when you go out to buy it, but it is much cheaper if you produce it yourself. Come to think of it, this is also why the blacksmith shop can effectively reduce the cost of training the equipment of the troops after it is established.
On the other hand, if the production capacity is sufficient, these ordnance can be exported. In particular, it is important to note the word 'high quality', which means that if you export to other forces, the value of high-quality ordnance will not be low.
The equipment workshop is to build some functional equipment, such as more advanced agricultural equipment, to improve the efficiency of agricultural production; For example, a more advanced road system; Better means of transportation.
All three of them were built by Dane, especially the blacksmith's shop, which had to be completed at the same time as the major reorganization plan, which would save a lot of money.
As for the equipment workshop to increase production efficiency, and the artillery that is intended to be used as a fist product for export, it can be put aside for the time being.
The two categories of magic and divine power are like names. Magical and Divine Energy production buildings are items that can be used to build related attribute abilities, such as alchemy, magic potions, or corresponding high-end items and equipment. The market demand for these things is greater and the profits are higher, which is inevitable and necessary for Dane to develop in the future. It's just that he doesn't have the strength to do it for the time being, and if the magic and divine energy workshops want to operate, they need to have corresponding workers. It doesn't have to be very strong, the level of mage apprentice and probationary priest is enough. But the cultivation speed of these two spellcaster talents is simply slow, and the consumption of resources is too large.
As the name suggests, the academy is a place to nurture talents. This can be a comprehensive college first, and then fill it with things. For example, after the building is built, the officers on active duty will serve to train more officers to achieve the purpose of improving the combat capability of the army; For example, the Craftsman Academy; For example, the Academy of Magic.
Especially in the School of Magic, the relationship between the Mage Tower and the School of Magic is still different, although both can produce spellcasters, there is no doubt that the purpose of the Mage Tower is to train formal mages with strong spellcasting ability. The Academy of Magic, on the other hand, is the key to training more mage apprentices, or simply ordinary people with some relevant knowledge of magic. And these people can't expect them to provide much help on the battlefield, but when they are invested in the magic energy workshop, they are very good special workers.
And the last one, the resource item, is the one that attracts Dane's attention the most and makes him the most coveted!
Lumberyards, ore yards, crystal mills, mercury refineries, and even gold mines, among other resource buildings, can directly produce resources.
Note that this is about producing resources, not building a gold farm and mining it in a place where there is a gold mine, as you might think, but actually generating a resource point!
That's the scary part!
It's a pity that this kind of generation is not born out of thin air, and it still needs to have some roots in the original world. But despite this, the effect of this type of resource building is already very strong.
For example, on the edge of White Wolf Castle, there are two important places, an iron ore vein and a sulfur mine. Needless to say, the value of iron ore has always been an important raw material. Sulfur, on the other hand, is a basic spell material widely used in magic, and it has never been marketable.
There used to be two resource sites around White Wolf Castle, but that was a long time ago - more than sixty years after records began, these two veins had been declared completely depleted and had no further value for further exploitation.
But for Dane, who has the power of the system, this is nothing at all. He can open the Sulphur Plant and the Ore Farm directly on these two depleted ore veins, and use the power of the magical system to generate new ore deposits again! (To be continued.) )