Chapter 443: Interlocking Followers Cooperate!

Chapter 443: Interlocking Followers Cooperate! (Page 1/1)

Based on the information obtained by Su Ming's reading of the cards, he could almost easily deduce the opening of the "Healing Garden" deck used by Su Zhou on the opposite side:

If there is no explosion, it means that either there is no [Happy Ghoul] in his hand to pave the field, or he has not caught the [Witch Doctor] to recover, in other words, this extremely strong COMBO cannot be played in a short time.

In addition, the opening of the back hand side that built [Prince Kereses] does not have the Coin Prince, which almost makes it clear that he did not capture this key legendary-level single card, which will also cause the early combat power of the "Healing Garden" to be much weaker to some extent.

Aggro decks are all about the rhythm, and the most critical rhythm point is the early stages of the game.

Whoever can seize the initiative on the scene will be able to dominate the rhythm and direction of operations such as pressing monsters and walking faces.

……

Su Zhou, who had taken the initiative to choose the back hand, had a hand that was indeed similar to what Su Ming expected, and even after changing the cards, he still failed to catch the two cards of [Prince Kereses] and [Happy Ghoul].

The current situation is a little embarrassing, in addition to the [Lucky Coins] in the hand for free, there are only [Mushroom Enchanter], [Kobold Librarian], [Soul Infusion], [Twin Imps], and the [Mushroom Warlock] that he just caught the first card in his right hand.

The problem is obvious, except for [Twin Imps], which is a high-quality station creature, the other cards are all functional, lacking a flashpoint that can link cards to cooperate.

Of course, as a warlock with the strongest hero skills in the 9 professions, in fact, it should also be regarded as the most difficult profession to sink the key card, there is an old saying called "a bite when you are indecided", and the unique ability to stabilize the card check, so that this profession has never lacked resources.

In order to prevent his own 2 rounds from being wasted, Su Zhou decisively launched the [Life Split] to take a bite, using his health as a sacrifice to trade for additional card drawing opportunities.

Although it loses 2 health, a single-digit loss of health is nothing for a hero unit with a full 30 HP.

The moment he drew the new card, seeing the golden light flashing on it, Su Zhou's eyes suddenly lit up.

[Guardian of the Holy Light] got started, according to the playing routine when he just watched Su Ming match the ladder, and with the [Mushroom Enchanter] in the first card in the left hand in his hand, he had a chance to complete a wave of explosive counterattacks with a large amount of residual blood from his own followers!

Although he suffered a little bit in the rhythm of the opening game, as long as he found a chance to return, with the small skills of the "healing garden" he learned, it would not be a problem to explode more than ten or twenty points of damage in an instant.

……

Su Zhou's idea was not very clear to Su Ming, who was fighting with the "Zoo" deck, but Su Ming understood one thing:

These Dark Reaper Council guys are probably discarding warlocks who use them too much, and their minds are still stuck in that medium-slow routine, and they don't even realize how to deal with them when they hit a fast attack deck.

Even if an old player like Su Ming is now bumped into Wu Tianming's arcane method, or the odd number of horses taught to the Holy Light Knights, or the secret pirate warfare from earlier, they have to be carefully engaged in actual operations.

It doesn't matter if it doesn't matter in other aspects, at least from the perspective of the early stage, it is absolutely impossible to let the fast attack occupy the initiative of the attack!

You can leave it to the ground, but be sure to cut off the aggro deck to create a scene that has the possibility of attacking hero units.

The same is true for zoos that carry a large number of low-cost high-quality creatures, and now that Su Ming has seized the opportunity of a wave of attacks, he naturally won't say anything polite:

The 2-fee good partner [Throwing Knife Juggler] of the fast attack deck was slapped into the game by Su Ming without hesitation.

"Put this apple in your ...... Forehead...... Head! ”

[Throwing Knife Juggler], 2 mana, 2/2, each time you summon a minion, deal 1 damage to a random enemy character

Even though it has undergone several nerfs and mechanical changes, the Throwing Knife still has a strong deterrent effect due to the almost inevitable side effects.

The remaining mana crystal Su Ming didn't mean to waste it, and the god in his right hand grabbed the warlock's 1 Fei Lan Fat [Void Walker], and was directly summoned:

"Why did you summon me ......"

Due to the fact that Su Zhou's healing garden 2 skills caused no scene to be empty, the special effects triggered by this wave of double follower summons naturally and accurately pierced the enemy hero's body.

"Chirp!"

A small flying knife, the damage is only 1 point that looks inconspicuous, but it does really cause damage to the hero unit, and the health of the warlock hero Guldan operated by Su Zhou is pressed down from 28 points.

Immediately afterwards, the two creatures on Su Ming's side, the [Silver Squire] and the [Dire Wolf Striker], all walked away!

"Join the fight!"

"Whew!"

The former's own 1 attack power, plus Dire Wolf's damage and buff buff, is another 4 attack power to summon the opposite hero.

The Gul'dan hero operated by Su Zhou, in the first three rounds, has 23 health points left!

If you compare it purely from the perspective of fast attack standard T7 hunting, Su Ming's side not only perfectly fits the "1+2+3+4+5+6+7" model, but also quietly paves out a not low field attack:

The four miscellaneous creatures have a total of 6 attack damage, [Dire Wolf Striker] adds one point each to Blue Fat and [Silver Squire], and the potential damage potential of throwing knives.

Not only that, the entourage formation that Su Ming has created now has a unique advantage compared to the whiteboard entourage full of treatment gardens, that is, almost every entourage has a special effect:

[Dire Wolf Striker], which provides an attack damage buff to adjacent followers on both sides;

[Flying knife juggler], if you don't understand, you will inevitably be poked and poked by all kinds of flying knives to rub blood;

[Void Walker], taunt special effect, simple and rude protection of companions;

[Silver Squire], the shield is free from damage, but this effect has been consumed when solving the [Flame Imp] summoned by Su Zhou at the beginning.

This is the ability of the zoo's miscellaneous followers to BUFF each other, although these little ones seem to be very weak, but they have a close connection in the open and in the dark!

If the other side wants to solve this kind of scene, it has to think about the priority of processing, and the characteristic of "pulling one trigger and moving the whole body" often forces out precious AOE clearance resources.

Of course, because Su Ming knew in advance in this battle that Su Zhou was using the healing garden card set he formed, he knew one thing even more:

Before the "Healing Garden" at 5 mana, the AOE ability was almost non-existent!

In other words, Su Ming made such a set of interlocking scenes, and the entourage buffed each other, which definitely gave Su Zhou a headache!

……

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