Chapter 434: Getting close to the people is king!
In the Battle.net matchmaking area of the underground world, Su Ming couldn't help but think of something quite interesting because the deck he was going to come up with this time was relatively "special":
When I was playing Hearthstone in my own world, although there was a theoretical difference between "fast attack, medium speed, and slow speed" in Hearthstone decks, or I came up with names such as "blood grab, OTK, and chicken stealing" based on the means of winning, but what about in reality?
For a large number of players, especially those who are not financially and often unable to play with sufficient time and playtime, Hearthstone only has two decks:
"The one that can be assembled before the bankruptcy of one's own card collection" and "The one that can't be formed after smashing the pot and selling iron and decomposing all the other cards".
Yes, there are just two, not even a third deck!
For this group of players, they may not be able to appreciate how powerful the Astral De starting hand Tianhu is, and they may not be able to experience the thrill of having an empty library of Happy Skill Hands.
It's not because they're not technically good or unwilling to use a certain deck, it's just because they're ...... Poor.
Some key single cards, white quality or blue quality ordinary rarity level can also be synthesized through gritted teeth, purple epic has to be decided carefully, as for the orange legend, it is a huge psychological struggle every time it is synthesized and decomposed!
White card 40 dust, blue card 100 dust, purple card 400 dust, orange card 1600 dust, the cost of exponential level rise, like the Astral De kind of deck that can't move more than a dozen orange legendary cards, it can be said that these hard-pressed ordinary players can't get their lives!
Because of this, in fact, many times the factors that affect the popularity of a certain deck are not only its combat effectiveness, but also the cost of crafting decks.
In Su Ming's memory, Hearthstone has always had a higher percentage of players using slow-control decks than fast-attacking face-grabbing decks, and this phenomenon is not only caused by the latter's ease of use and entry, but also by another reason:
A large part of the players are really poor!
They can't afford slow decks!
Take a closer look at Hearthstone's historical decks, the various aggro decks tend to be more "people-friendly", with 30 cards mainly blue and white, and you may need at most 1 or 2 legendary cards to be done.
In addition, the orange cards of the fast attack deck are generally general-purpose oranges like [Train King Renoi], which is extremely versatile, and there is a chance that one card can be used for multiple purposes, and no matter how you synthesize it, you will not lose.
As for the slow decks, they do have all sorts of tricks and combos that slowly tease the opponent, but the problem is that they often have more than 4 or 5 legendary cards, and they're the kind of cards that "only work in this deck."
For players with a small collection of cards, they can't even break the bank with this kind of deck!
……
As a simple example, Hearthstone battles can be considered a powerful deck with a comprehensive win rate of more than 53% regardless of the card skills of both sides, and more than 55% can be included in T1 or even T0 levels.
As for more than 60%, it is a level that may cause the wrath of the heavens and people, and it will inevitably weaken the balance.
Su Ming's impression of the fast attack and blood snatching decks, mechanical method, T7 hunting, odd number riding, arcane method and other popular fast attack card decks are basically at the level of 53%, pirate warfare and even number riding may be excessive, but their stable period has not exceeded 60%.
These people-friendly aggro decks tend to make up a large portion of Hearthstone's population, and this leads to a rhythm point:
"Aggro decks are simple and brainless, and the win rate is high, so the players are going to play aggro, which is unfair to slow deck players!"
Regarding this topic, which once caused a "protracted" debate between fast and slow players, environmental issues aside, Su Ming's attitude is very simple:
"Even if a deck like Tyrant Wars has a 55% win rate at the T1 level, it's impossible to become the most populous deck in the Ladder Fishpond segment!"
"7 or 8 legendary cards at every turn, plus double-digit purple epic cards, the cost itself is synonymous with nobility!"
"As long as there are people-friendly decks with a comprehensive win rate of more than 50% under big data statistics, whether it is fast or slow, it has the potential to become the most used deck."
The same reason, forcing the average player to break the bank and put together a set of people-friendly decks with a combined win rate of around 51%, even if he is now told that he has a new deck with a 55% win rate, will he be able to put it together?
For players who are normal or just starting out with Hearthstone, what kind of control decks can they try other than blue-and-white aggro like Arcane?
The orange card is short of two pounds, looking for a single card to replace, and if it doesn't work, you can stuff the gold oil card.
You don't see decks like "No Four Princes Happiness", "No Hermet Battle Cry", "No Orange Martial Arts Hunting", "No Anthony Mechanic" and the like, the appearance of such things does not mean that the missing card is not strong, but that ordinary players really can't afford it, so they can only experience the castrated version of the deck first!
In the world where Su Ming used to be, "old" Hearthstone players can rely on long-term card accumulation to freely synthesize and choose the decks they want to try, after all, just the accumulation of cards for daily daily tasks can slowly develop the rewards for season settlement.
But for the average player who is new to Hearthstone, it's always the decks that are accessible and a little bit more powerful to get them started.
……
In the world of Glory Star, the influence on whether the deck is close to the people has been weakened a lot in terms of objective factors.
After all, in this place where Hearthstone is focused, even the most ordinary players can make it easy to make the decks they want to practice in Hearthstone on Battle.net;
As for the embodied "decks" in reality?
With the current way to get a card, 90% of players will not be able to make a medium-cost deck in the short term, including "Wall Virtue", so there is no problem of being close to the people or not being close to the people.
Of course, Su Ming came to this "underground world" belonging to the professional warlock players at this moment, and the first set of cards he planned to move out of still chose the fast-attacking routine.
The Warlock profession pays the price for power through "sacrifice", whether it is fast attacking and stealing blood or slow control, while taking more risks than other classes, it will also obtain higher benefits.
After picking the cards and stuffing them into the deck of the Warlock class's Hero Gul'dan in turn, Su Ming was satisfied with pressing his first ladder match on the PTR server of Glory Star Hearthstone.
Due to the inheritance and interoperability of PTR and official server data, after a 6-fold experience bonus during this period of time, Su Ming's ladder level has also reached the level of 16 levels and 3 stars, which means that the next promotion tournament is not far away.
With a tremor on the screen, the matching speed in the PTR suit is just as efficient:
"Find an equal opponent!"
……