Chapter 914: Balance

What is a teamfight? The two sides gather all their forces, each unit cooperates with each other, performs its own duties, rushes over with heavy armor to absorb firepower or control the key output on the opposite side, and outputs to find the person who can be impressed, and assists in good healing and buff ......

This is called playing a group.

Seeing a group of weak chickens that looked like kitchen pens on the opposite side, a hot current suddenly came from the chest, and a voice in his ears couldn't help but echo that he was the chosen one, and then broke away from the army and rushed directly over 1v5, which is the dream of all gamers.

Yes, it is a "dream", not an "ideal", the most important thing in life is to distinguish the difference between the two, the former can only exist in dreams and can never be realized, but the latter, as long as luck is still barely passing, as long as you continue to work hard, you can do it one day.

Is it possible to have one-to-many with the same equipment?

In reality, it's difficult, of course, to carry Gatling and Infinity Bullets in front of a group of natives with spears.

In online gaming, of course, this is possible, at least theoretically, because any situation in the online gaming world is the result of a bunch of boring data calculations, and who created this data?

It's a programmer, it's a mortal, it's not an all-knowing and all-powerful God.

When programmers set up a game, they don't really know whether they are right or wrong, and any game has to go through countless tests before it goes online, but no matter how detailed the test is, there will still be countless bugs and imbalances popping up when it is officially launched for players.

If you don't talk about one-to-many, let's talk about heads-up, if you talk about two professions with the same positioning in one game...... For example, the ranger and mage in this game, the positioning is also long-range output, and the technical level of the two people is almost the same - in fact, the output profession does not rely much on technology, and the equipment is almost the same, if the output efficiency of a ranger per unit time is more than 2 times higher than that of the mage, it can only explain one problem......

The game testers hired by Shengshi during the internal closed beta were all for rice and didn't do any work.

Balance is the most basic requirement of an online game, and the strength of the two professions cannot be guaranteed to be absolutely equal, but at least it cannot exceed 20 when the equipment level is similar.

This point in online games is relatively hidden, because the strength of equipment is really difficult to define, and the price is also based on the market, there are many people who play rangers, and the price of equipment must be higher than that of assassins, and this is the result of bargaining between players, a 1000 gold ranger gauntlet or a 1000 gold assassin gauntlet, which effect is better?

Who knows?

The biggest difference between online games and online competitive games is this, the price of equipment fluctuates too much, and it will change over time, you can only know the price of equipment on a person, and it is impossible to know the actual value of those things.

Because of this, the balance of some online games is really like, and even the sentence itself may be an insult to.

Because of the things made by quite a lot of game companies,There's really no lower limit to the balance at all.,Two professions,One cost 10,000,One cost 100,000,The level is the same.,Single-handedly spend 10,000 that stunned to be able to spend 100,000 directly on the ground and hang the whole process.,Not to mention heads-up hanging.,Maybe the other side of the ten is not the same.。

Is it possible for such a game to last long?

There are two ways to solve this problem, the first is ...... Game companies spend a little more money on testers and hire some reliable experts to try to solve big problems in the early stage, and then fine-tune them according to the player's voice in the later stage.

But this method is slow and very costly.

There's also a fairly cost-effective option......

Career balance is not easy to do, so ...... Wouldn't it be better for me to do a few fewer careers? I even said that I just made a profession and gave it a different name, and the skill was just a different icon, and the actual effect and damage were actually exactly the same, and the equipment was ...... All the mall is loaded, the attributes are directly set to death, and they are added one level at a time according to the different levels of strengthening, so that all professions are actually a urine sex to play, reckless! Strengthen it and go up directly, and don't care about the technology at all.

This method works very well.,Very effective.,Quite a lot of end games and almost all web games use this trick.,At first glance, there are more than a dozen classes that dazzle.,In fact, each one is the same.,It's nothing more than equipment looks different.,And then each class does a few extra skills that don't actually make much difference-and often are garbage skills that can't be counted on at critical moments.。

Some players are quite slow to do this, because it will make the level of operation become an empty talk, everyone has the same skills, it depends on who is equipped well, and who is at the highest level.

But what if you're not happy? The real main consumer group of online games is white-collar workers, who get up early and work all day in real society, for them, the simpler the game, the better, the complexity is a waste of time, and what they lack most is time.

In the eyes of these consumers, what is a good game? Get off a good client.、Register d、Go to the boosting website to find a studio.、Then charge the money and close your eyes to point up the equipment.、After you're done, go out and meet people directly on the a.,The whole process is a mouse point.,There's basically nothing wrong with the keyboard.,This kind of game is a really good game!

Because it's simple! People are tired and half dead after a long day's work, and they may have to do a bus or subway for an hour or two after work, or they will endure an hour or two of traffic jams on the road, and they are already exhausted when they return home, and they may not even have the strength to cook, and you still expect them to be abused all the way in the game to hone their skills?

Of course, the game "Under Heaven" uses the former method, but what they pursue is not absolute equality, because this is not a heads-up game, in the world, if it is one-on-one, Xia Lan has a natural advantage.

Other professions are not equal, heads-up is the overall strength, and the more balanced the panel, the more advantageous.

The Mage and Monk class panels are very uneven, the Mage is too brittle, and the Monk output is too low.

If it is heads-up, under the conditions of similar equipment and level, the mage is undefeated, but it may not be able to win.

But that's limited to heads-up.

A group of crispy professions rushed to a lump of meat one by one, no different from queuing up to die.

Some people think that even if 1 person fails to kill the opponent in the past, they can still wear off some blood, and 1 for 1 is of course unrealistic, but it is definitely okay to say that it is okay to kill half of a person's blood......

This is hopelessly wrong.

1 vs 50, the former has a combat power of 1, and the latter is 50? Of course not, but it should be 50 squared, 2500.

1 consumes up to 0.01 people on 50. ... Friends who read books, you can search for "", you can find this site as soon as possible.