Chapter 155: War Module
The changes on the second floor are not just much larger than the first floor. Pen % fun % Pavilion www.biquge.info
If the first floor of the Imperial Tower is a completely rough rough house, the second floor is not hardcover, but at least it is much better. The bluestone floor is still the same, but it has become much more regular, the square walls have been painted with a pale gold coating, and a chandelier has fallen from the ceiling, exuding a soft glow. The place that still seemed a little empty was somewhat decorated with ornaments such as horns, fangs, or helmets, so that they would not be empty.
The biggest change is still the chair in the hall.
Originally, when he was on the first floor, the chair that Dane had been sitting on was just an ordinary wooden chair, and there was nothing out of the ordinary. Now, the chair was made of stone, and though it wasn't as ornate, it looked much heavier and thicker.
He walked slowly to the stone chair and sat down. All the changes in the appearance are just the shell, and what is more worthy of attention is the core change in substance.
Summoning the system interface of the Heart of Dynasty, Dane sees a new system module option - the War Interface!
With his mind on it, Dane carefully scanned the contents of the war page.
As the name suggests, the war module is a module in the game "Hearts of the Dynasty", which is completely in the service of war from before to after the war.
In the war module, there are a variety of functions and options, and almost all of these functions and options are for the purpose of war. To activate these services, it costs war points.
……
War Interface:
Current War Points: 520
Level 1 Permissions:
Teleportation: The lord can return to the territory freely, ten minutes of cast time, each time the consumption of 10 war points, with one more person (must belong to the player's faction), the consumption will be increased by a point. You can carry up to 100 people at a time. This ability can only be used once a day.
Morale Boost: Morale is high for 1 hour, and the cost points are the total number of troops divided by five.
Physical Recovery: The physical strength of the whole army is rapidly restored, which lasts for 1 hour, and the total strength of the total number of points consumed is divided by two.
Speed up training: Speed up class training, and the cost of points is related to reducing the time and the type of class reduction.
Resource Redemption: Omitted
Treasure Exchange: Omitted
Hero Trait Exchange: Omitted
……
Morale is high and physical recovery are two abilities that can play a direct role in war. The former, which boosts the morale of the army, is very useful in battle. In the cold weapon war, the fight is morale. Unless there is a big difference in strength, whether a battle is won or not depends more often on which side can hold out longer in the arduous war. In a war, perhaps only two or three percent of casualties are incurred in direct frontal combat, and the greater losses are likely to come from the complete collapse of the front by the defeated side. At that time, some want to run, some want to persevere, the team loses its unified command, morale collapses, and in this way, there will inevitably be a massacre.
Then, in contrast, in a brutal war, the side with higher morale is obviously able to hold out longer, is more combative, and is more able to crush the enemy.
The effect of physical recovery is self-evident. Since participating in the Eastern Crusade Army, whether it was the previous annihilation battle of the Earth Elemental Cluster on the Broken Dragon Peak, or the subsequent cleanup of those small orc settlements on the Eastern Wasteland, Dain's army has not encountered any too difficult situation. In the case of the elemental cluster, the difficulty was the individual strength of the elemental elder, and it was not a lot of pressure to just annihilate the elemental cluster.
But this is just the beginning, and in the future, there will be a lot of difficult battles waiting for him, and he himself is already mentally prepared for this. A battle, once it has begun, can last for a long time. The confrontation between the phalanxes, the constant detours of troops, the constant adjustment of the front and the sudden killing, these require the troops to have a strong discipline and tactics to complete, but there is one basic thing, that is, physical fitness.
Face-to-face fighting consumes more physical energy? Constantly running on the front line, expending more physical energy? A war may start before dawn, and it is not uncommon for shouts and fights to last all day, and the contest between swords, axes and hammers requires flesh and blood to urge. Then, you can imagine that when the battle is in the middle of the battle, it is okay, and when both sides are about to be exhausted, the army of one side suddenly and inexplicably begins to recover quickly, how terrible is this?
Dane may not be too prone to this kind of thing, but his enemies will be unlucky in the future.
The two abilities provided by the War Module have already satisfied Dane. But this is just a prologue, and the rest of the features are much more exciting for him than these two features!
The teleportation technique, the ability to return directly to the territory, and even teleport back and forth between Komira and his current location with up to a hundred people, is not too strong! This means that he is fully capable of controlling the development of his territory while leading his army to fight abroad. Even, when his troops have losses, he can go home and quickly replenish some soldiers and come back!
Although the teleportation technique under the current level of authority can only carry out back and forth traversing and teleporting with a scale of about a hundred people, this number is enough for him for the time being. No matter how many teleportation slots he has, he won't have that many troops and not as many war points to teleport.
Needless to say, speed up training is a feature. Although the consumption may not seem small, it must be the best choice to use it in the face of threats in the future.
The remaining three functions are what Dane uses to enhance the overall strength of himself and his army. Needless to say, the exchange of resources is not stupid to exchange valuable war points for resources. Resources can be earned, they can be bought with money, but war points can only be obtained by fighting, and the accumulation speed is not fast, he will not be so tyrannical. He wouldn't do such a thing until a crisis.
But the remaining two exchange items, the Noble Phantasm and the Hero Trait, are another matter. Especially the hero trait, this kind of thing can be replaced with a certain aspect, which can instantly make him from an idiot who doesn't understand at all, at least an expert-level existence. For example, one thing he covets:
"Cavalry Expert: Enables players to master the essence of leading cavalry troops into battle!"