Chapter 602: Accumulation is hard to return, reborn from the fire!

In the past, the druids built a system that could be fast-attacking, medium-speed, and slow, and if they wanted to make a stable station, they would add more creatures, and if they wanted to play with bells and whistles, they would make some OTK components, and the two sets of card decks of the Xiaode profession might have less than 10 cards of the same single card.

The hallmark of this class lies in the instantaneous burst that was once brought about by [Activation], creating a rhythm that far exceeds the normal level of play in a single round.

However, at this stage, it seems that the druids still have a variety of deck systems, but they are almost identical:

The opening is empty;

2 Fee [Wild Growth] Skip 3 Fee;

In the four-mana phase, play a spell such as [Fork in the Road] or [Fierce Roar] to prevent being robbed to death by fast attack;

Use [Nourishment] for five manas, skip the 6 and 7 manas, and if the card order is smooth enough, maybe you can add [Rage] or [Arcane Dominator] here to make up for the rhythm of the scene;

Eight mana uses [Spreading Plague] or DK to create a taunt creature to protect the hero's HP;

Nine Fee handed over the scattered low-cost cards in his hand to make enough space to prepare for the next round of [Ultimate Infection];

Ten mana, as long as the number of cards in the hand is right, and the pressure exerted by the opponent is not enough to snatch the druid, then it is a [Ultimate Infection] splitting the head and covering the face, and instantly make up for all the rhythms of the previous losses!

……

Su Ming had a feeling that almost all the druids on the ladder now were built and played in this way.

Even to put it mildly, before the appearance of the opponent's slashing component, looking at these general construction single cards, the players may not be able to tell what kind of virtue the opponent is!

"Blue Dragon" will hang the [World Tree Twig] before killing, and it is possible to use the [Dream Flower Planter] to reduce the cost, and the 0-cost spell such as [Moonfire Technique] will be hoarded in the hand for slashing;

And "biting virtue", it is also a coincidence, people also have [Twigs of the World Tree] to start killing, and you can also use [Dream Flower Planter] to reduce the fee, although there is no [Moon Fire Technique] in your hand, but there is the same 0 spell [Flying Pounce]!

If you want to tell the difference between the forms of these two sets of decks, the most you can do is to see if Xiao De will easily hand over [Sweep] to solve the game.

As for the other single cards of [Fork in the Road], [Ultimate Infection] or something, they don't have any recognition at all.

In fact, there is a serious hidden danger in the high degree of homogeneity in the construction, that is, the tactical system of the entire class is completely locked, resulting in the game falling into a state of complete autism.

If you encounter a druid on the opposite side of the ladder, then what you have to think about in the fast attack is how to kill Xiaode under the premise of dealing with [Sweep] and [Spreading Plague]; For other decks that don't have the ability to steal blood, you need to think about how to destroy Virtue's slash, or start faster than Virtue's kill.

Comparing the hunters next door, it can be said that there are a variety of construction systems: spell hunting, medium-speed hunting, odd hunting, dead word hunting, mechanical hunting, and even a one-arrow hunt with bells and whistles, and almost all of these routine systems have different tactical ideas.

It's not the kind of boring and rigid game where you know to stay with your cards, and it's not the kind of autistic battle where you know how to win or lose!

Su Ming himself is also very clear that the weakening of [Activation] in his memory can be regarded as pulling the druid down from the IMBA altar, and the strength has been reduced to about the same level as other professions, but this time the balance adjustment of [Wild Growth] and [Nourishment]......

It can be described as a knife and a fierce fire, and it hurts the heart.

Directly "deleted" 90% of the druid system in the post-[activation] era, the original routine completely collapsed, and the difficulty of winning the small German profession on the ladder will rise sharply in a short period of time.

Of course, in the long run, the balance change of the Glory Star is actually more beneficial than disadvantageous, and the so-called long pain is better than short pain, rather than continuing to let the druid tinker with the original rigid system, it is better to break it and stand up.

The mechanism of jumping fees to quickly enter the late stage can continue to be built, but the strength is not as strong as before, and you can't do whatever you want as before;

However, more importantly, this balance patch is equivalent to forcing the players of the Glory Star World to develop and research new routines for the druid class, rather than hanging themselves to death on the old crooked neck tree of [Wild Growth] and [Nourishment].

After the rebalancing is adjusted, the druids will inevitably fall into a period of silence due to the decrease in the strength of the existing structures, which is the inevitable pain that will arise when the rigid and deformed system is forcibly erased.

However, with the emergence of new ideas, it is worth looking forward to the day when this profession will be reborn!

……

In the Battle.net update announcement, in addition to the changes specifically for the druid class, there are also some other single cards that have been balanced and adjusted, and after Su Ming carefully read them one by one, he couldn't help but pinch his teeth slightly:

"Hey, if I hadn't communicated with the star spirit in advance, I feel that this update is probably not deliberately aimed at my spirit world."

The neutral class single card [Saron Prisoner] has received a wave of mechanical adjustments, and the specific changes can be felt from the card description:

Prisoner of Salon, 4 man, 2/3, Taunt, Warcry: Summons another prisoner of Salon

The original Warcry effect was described as "summoning a copy of the minion", and this change does not seem to affect the effect when playing [Prisoner of Salon], but it actually weakens the two linkage systems associated with it:

First of all, [Saron Prisoner] is somewhat similar to the [Phantom Gangster] in the mutant Satsuki, which originally belonged to the mechanism of generating the original body copy, and the characteristic of this effect is that if the [Saron Prisoner] summoned in the hand is buffed and the attack attribute has been improved, then the clone that appears will also be the same.

The "Healing Garden" or "Even Rider" decks use the buff blessing [Prisoner of Salon] to take advantage of this mechanic, from summoning two 2/3 taunts for 4 to two 3/4 or even 6/5 taunt creatures, and the quality of the followers has undoubtedly been greatly improved.

After the change, the original buff system was declared bankrupt, and no matter how explosive the [Prisoner of Salon] was in his hand, the creature it summoned when it appeared would be a normal 2/3 [Prisoner of Salon], and it would no longer be "copied".

For a variety of decks that rely on buff super-born followers to create scenes, it's undoubtedly a wave of nerf.

In addition, the mechanical changes of [Saron Prisoner] have also affected the deck of the Warcry Sa that Su Ming taught to Luo Ran, and it is no longer possible to form an infinite [Shadwalk] through the pre-battle cry of [Saron Prisoner], and the card slot must be replaced with the more expensive and no taunt effect [Phantom Gangster], which is also considered a weakening of fast attack resistance.

With a wave of mechanical changes, the intent of balance is clear, and this set of updates is a significant "removal" of old builds.

……