307. The Art of Extreme Aggravated Rock
Walking out of the elf center, Karp and Nazi immediately went to the police station.
Here and several of the prisoners he had captured before met him, and Karp used his superpowers to read their memories in turn.
Excluding junk memories that had nothing to do with intelligence, Karp later discovered that most of them had similar memories.
Except for a few people who had a little secret of their own, it was in the leader's mind that Karp discovered something useful.
There must be information about the experiment of Ibrahimovic No. 2 in the base of Team Rocket, otherwise, just getting the level of information I saw before would not be enough to start the mass production plan of Ievee No. 2.
The location of the base Karp had it in the mind of the researcher who first probed him, but in order to ensure safety and avoid accidents, Karp still came here before rushing directly and read all the memories of this group of people.
And the information held by the boss of the group of rocket teams is the information about the base.
The rest of the team may not be known, but he left the other team of Team Rocket at the base before leaving.
About where the team is stationed, and where some important information or items are placed inside the base. These things can be seen in his memory.
It can be said that the information provided by him alone is much more than the information provided by everyone else combined, so Karp is still quite satisfied with this harvest.
Because the base of the rocket team is built under a factory cluster, Karp is afraid that the other party will directly detonate the base, and then detonate the flammable and explosive materials of the entire factory group and cause a big explosion, so Karp asked Junsha to find himself a truck and a truck driver in the past, and then he and Nazi sat in the cargo box of the truck and entered the factory area as delivery people.
Karp has obtained enough information and knows the terrain and defense routes of this Rocket base very well, so as long as he dodges reconnaissance outside the factory group and infiltrates the factory group, it is really not difficult to infiltrate the Team Rocket base and deal with the members of the group of members who remain in the base while knowing the patrol route of the other party.
So after waiting at the police station for about ten minutes, Karp and Nazi were already sitting in the cargo box of the truck and setting off towards the factory complex where the Rocket base was located.
Nazi sat in the truck box and looked at Karp's position in a daze, while Karp directly opened the lottery page of the system.
Now he has 2033 points, and he didn't have time to draw because of the problem of No. 2 Ibrahimovic, but now it is rare to be quiet for a while, and Karp has decided to draw these rounds of prizes first.
Karp didn't draw the entire twelfth round of the lottery, so after opening the lottery page, Karp directly invested 630 points to complete the whole round of the lottery.
As the points in his hand directly became 1403, Karp's backpack also had some more props.
An improved version of the SS of the skill machine Lelouch, three boxes of intermediate energy cubes, and two super balls.
As these items entered Karp's system backpack, the thirteenth round of prizes also emerged.
The jackpot is the recipe for the Advanced Energy Cube, and in addition to that, there are five Mega Balls.
Karp was stunned for a moment when he saw the recipe for the high-level energy cube, and then invested 630 points again.
The recipe for the Advanced Power Cube isn't an immediate prize for Karp right now, but it's even better than some skill machines and character cards that don't play a key role.
After all, the quality of the energy cube directly determines the growth ceiling and growth speed of the elf, and for an elf trainer, the more advanced such a thing is, the better.
With the thirteenth round of rewards being received by Karp, the recipe of the high-level energy cube turned into data and drilled directly into Karp's mind, allowing him to directly remember the production materials, proportion and time of the high-level energy cube, and the five super balls fell into Karp's backpack after receiving them.
At this time, when Karp opened the fourteenth round of rewards, his points also became 773 points.
There is nothing to say about the rewards of the first two rounds, the reward of the twelfth round Karp already knows what it is, and the reward of the thirteenth round, although useful, is not something that can be used immediately.
However, the reward of the fourteenth round made Karp stunned for a moment, and then subconsciously raised the corners of his mouth.
"What's wrong, Karp?"
Natsu had been staring at Karp, so she asked when she saw Karp laugh suddenly.
Karp waved her hand at Nazi's inquiry, and it was only after saying something bad that she believed that she had just suddenly thought of something funny and fooled her.
The rewards of the fourteenth round are all decent except for the jackpot, three super balls and two boxes of intermediate energy cubes, everything is the same as the second prize of the twelfth round draw, but the jackpot of the fourteenth round is a long-lost trick that is more suitable and very good for the little Kirbymon.
Skill Machine: Super Heavy Rock Technique.
Mega-Heavy Rock Technique: Use earth on enemies to crush opponents, petrify enemies, and block their movements. Casting on self or allied units increases the weight and defense of oneself or allied spirits.
This is one of the several ninjutsu that the three generations of Tsuchikage in Naruto often use, and it doesn't look like a particularly powerful trick in itself, but if you use it on Karp's little Kirbymon, the effect will be different.
First a big jump, and then open the multiplication technique in mid-air, armed color enhancement, and in this state, suddenly use this super heavy rock technique to increase his weight several times, and then cover his whole body with stones, so that his defense ability can be improved, not to mention, if it is well controlled, maybe he can also create that kind of rock armor with spikes to attack the enemy.
The little Kirbymon in this state, whether it is directly using Tarzan to press the top or using rolling, is not a little bit more than a little bit of attack power.
Thinking of this, Karp invested 630 points again, making his points directly 143 points, and all the rewards of the fourteenth round went into Karp's system backpack.
The fifteenth round is another welfare reward round, and there is no point draw for this round of reward Karp for the time being, but he didn't care about this, but directly activated the skill machine of the super-weighted rock technique.
With Didi's voice, the system page pops up the option to select the elf, and Karp directly targets the little Kirbymon.
Drip, drip, drip
Little Kirbymon and Super Heavy Rock Technique have been successfully learned.